socialSavant, on 08 November 2012 - 04:48 PM, said:
This is the closest statement in that entire thread, which I could find, to the claim that PGI has made it clear that EVERY MECH/EVERY BUILD/NO PENALTIES.
Is there any other evidence that you can proffer?
You missed the opening statement of the blog.
Role Warfare is a term used for applying in-game mechanics and features, which assist a player in optimizing the game for their style of gameplay.
How can you optimize your game for your style of gameplay if you do not make enough rewards for your mech?
Then there is this tidbit.
After purchasing modules from the store, using soft currency (C-Bills), the player can equip them to the BattleMech of their choice. The maximum number of Modules that can be equipped is determined by the BattleMech chassis.
How can you equip items into the "BattleMech of their choice" if you do not make enough in rewards?
Finally there is this quote at the end?
Great care is being taken to ensure that the new systems are designed in a way that make sense for gameplay as well as to not step on the toes of the BattleTech™ Universe.
How can they not step on the toes of the BatteTech Universe if they do not follow the pay scale as presented in Field Manual: Mercenaries (Revised)?
socialSavant, on 08 November 2012 - 04:55 PM, said:
First of all, I don't need to. Others have done this already. Many numbers about Cost/Benefit ratios have been passed back and forth.
Secondly, the numbers you provided and that I did indeed read fully, argue nothing about the actual experience of the "new free player." To quote your OP. You have yet to provide any proof of your original assertion as stated in your post and title:
Strawman since I never stated "new free player".
LogicSol, on 08 November 2012 - 04:53 PM, said:
Mech classes are not roles. One mech class shares the name with a role, but that role can be played by any class.
Really expensive missile mech is also not a role.
It's up to you to build a mech that is profitable in it's role.
http://www.sarna.net...LDF#Combat_Role
Lore disagrees with you and lore is important to the developers. The following applies to House and Merc units since they follow what was put down by SLDF originally.
Quote
Ground units of the SLDF were classified and equipped depending upon role.[5]
Heavy Assault BattleMech regiments consisted of mainly heavy-to-assault weight BattleMechs and a fourth company of artillery. The main assault force of the SLDF, most corps possessed at least a single Heavy Assault regiment.
Battle BattleMech regiments were the core of most BattleMech brigades, consisting of medium-to-heavy weight 'Mechs.
Striker BattleMech regiments were reconnaissance and breakthrough formations. Composed of light-to-medium weight 'Mechs, they also included a Recon company of Land Air 'Mechs, and usually had pairs of ASF assigned for their use.
Dragoon BattleMech regiments were composed of heavy-to-assault weight 'Mechs, tanks and hovercraft, their primary purpose being to fight against well-equipped enemies.
Hussar BattleMech regiments were the most common of the Independent regiments, composed of medium-to-heavy 'Mechs, tanks and hovercraft.
Light Horse BattleMech regiments were primarily reconnaissance units, often the first one dropped onto a world to discover the enemy's strengths. Emphasizing light-to-medium weight 'Mechs and vehicles, at least two companies used dedicated information-gathering units like Ostscouts.
Edited by James The Fox Dixon, 08 November 2012 - 05:02 PM.