

#21
Posted 10 November 2012 - 09:40 PM
#22
Posted 10 November 2012 - 09:52 PM
Well OK, the pile of "snow" was new, the map isn't.
I've also noticed it looks like theres a "base" painted on the ground over in an area by the water on the ground. I didn't notice where on the grid, I was on the run from something at the time.
Firewuff, on 10 November 2012 - 09:40 PM, said:
Well a walking tank should be able to climb things a rolling one couldn't, otherwise there's not much benefit to using a mech in the first place. Either way, I should be able to JJ up that slope & I can't 'cuz there's an invisible boundary there.
Edited by Freeride Forever, 10 November 2012 - 09:55 PM.
#23
Posted 12 November 2012 - 07:51 AM
#24
Posted 12 November 2012 - 10:30 AM
Bryan Ekman, on 12 November 2012 - 07:51 AM, said:
So this means that tower hill will be becoming off limits.
#25
Posted 12 November 2012 - 10:50 AM
Bryan Ekman, on 12 November 2012 - 07:51 AM, said:
There are multiple sections on some maps that are steeper that you can climb up - like the edges of the hills on River City by the bridge in D4/D5, along with parts of the Cauldera in Caustic.
#26
Posted 14 November 2012 - 02:11 PM

#27
Posted 17 November 2012 - 06:47 PM
#28
Posted 17 November 2012 - 07:47 PM
Bryan Ekman, on 12 November 2012 - 07:51 AM, said:
Well then, good time for me to load up on Jump Jet equipped mechs.
Or they will take off that wall, and just make it a slope.
That steeper slope is on both regular, and snow versions of forest colony.
Edited by Stingz, 17 November 2012 - 07:50 PM.
#29
Posted 19 November 2012 - 10:16 AM
#30
Posted 22 November 2012 - 01:13 PM
#31
Posted 22 November 2012 - 03:51 PM
Edited by Mason West, 22 November 2012 - 03:52 PM.
#32
Posted 22 November 2012 - 06:25 PM

Edited by Flapdrol, 22 November 2012 - 06:26 PM.
#34
Posted 23 November 2012 - 01:23 AM
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