}{avoc, on 01 May 2012 - 12:12 PM, said:
I don't mean to be rude, but everyone needs to take the TT round thinking and throw it out the window.
I don't mean to say ignore the TT, because the devs have already stated they will be basing a lot off of the TT rules. But in your example why would anyone use the 2 ACs that spread damage? The 3rd AC does 100% damage to 1 hit location.
This isn't going to be TT where the dice roll determines where you hit, pilot skill will determine where a hit is placed. Yes, people MAY use different weapons of the same style, however the weapons types overlap way too much IMO to justify making various weapons of the same type. To me (and many others it seems) having the "flavour" of different weapons of the same type isn't worth spending dev time on.
If you want a different flavour, actually make a 'Mech with different weapons, not just different manufacturers.
Pilot skill will actually have a lot less %.
Due to movement, terrain, incoming fire, visibility, timing, heat, ammo, weapon group, weapon, existing damage, non existing damage, expertise level among other variables.
The wisdome in using canister rounds (Buck shot) is that spreads 2 points to various olocations increating signifcantly the chance of an internal crit (200rounds of MG Ammo anyone?, cockpit crit, pilot, or sensors etc.)
This 2 point hits HURT, though that 2 points seems insignificant to a 30pt location. Until you lose a pristine unit to a lucky roll (there will probably be crit chances) then you don't understand it's value.
Another aspect is if the physics of sustarined ballistics is applied to the game, the recoil from one big round, compared to series of smaller rounds affects your aim significantly as well.
Akin to firing a machine gun in
short burst better damage/accuracy
sustained burst higher damage/poorer accuracy
single shot less damage/higher accuracy
However using the same type of ammo, not having to use a variation of a type of weapon, instead have the options to select cluster, single, chain, group, single round/weapon.
That is the variation that many MW warrior games have had. There is your weapon variation in and of itself.