1- Destroying a mech:
WHEN is a mech destroyed? Like, tearing down a limb and continuing to fire on the "exposed part"? Headshotting? For how many "damage points"? Something like this, im confused...
2- HEAT DISSIPATION:
leaving aside SHS and DHS, what i'd like to know is this.
let's take a Small Laser and say it needs (EHS) 6 Heat Sinks to cool down properly. But as many said, the SHS cool down the laser in 10 seconds, while the laser (in this case) can be fired 3 times in the meanwhile.
So, do I need to multiply EHS*(Cooldown+Beamtime)? If this was the case, i'd need 6*3=18 heat sinks to be cooled down perfectly, wouldn't I?
And If I want to mount let's' say, 4 small lasers, do I need 18*4 Heat Sinks, or is still 18? As you can see, I'm pretty confused (also because 72 HS for 4 small lasers to be cooled off seems a bit of a big number, considering the other big weapons out there and some Mech's hard points with 9 (NINE!) Laser Hard points.
Addendum:
-I was wondering a lot about MACHINE GUNS: what do they do? Damage? Seems very little to me (looked at recent charts).
Thanks to any kind user that will take some of his time to explain these points to me
Edited by Grandexeno, 07 November 2012 - 12:30 AM.