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Missile Bay Doors


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#1 Octantis

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Posted 08 November 2012 - 06:10 AM

Question about the new missile bay door button on missile mechs. Other than the look of having the doors open is there a reason to keep the doors open? For instance do missiles fire a bit quicker because the doors don't open? If the doors are open and you get hit in that location would a missile still detonate in the tube?

Just wondering what the game mechanic is with them.

#2 LordSkippy

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Posted 08 November 2012 - 06:28 AM

The doors opening causes a slight delay between button press and launch, so leaving them open will prevent that delay in firing.

#3 Khobai

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Posted 08 November 2012 - 06:28 AM

Also when the doors are closed your missile launchers are less likely to get critical hitted.

#4 Cole Allard

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Posted 08 November 2012 - 06:33 AM

Annnd...dont forget the fun of waving to a dying enemy mech "bye" <click> "bye" <click> :D

#5 Darth JarJar

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Posted 08 November 2012 - 06:34 AM

I can't remember where I read it but having the doors closed gives 10% more armor to the ears. Or maybe opening them reduces the armor by 10%. IDK, I've slept since then....

#6 RedHairDave

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Posted 08 November 2012 - 06:39 AM

not armour, damage. if the doors are closed, you take 10% less damage to that section. so say you get hit by a gauss, instead of 15 damage, if the doors are closed its 13.5. it can make the difference.

especially for the centurion, if you have a standard engine in there, the left side becomes sacrificial, and has a 10% damage reduction. very good for survivalibility

Edited by RedHairDave, 08 November 2012 - 06:40 AM.


#7 Khobai

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Posted 08 November 2012 - 06:42 AM

No I dont think you take 10% less damage. I think the components take 10% less critical hit damage. Not quite the same thing.

Basically every component has a certain amount of health, and when a component suffers a critical hit, it loses health equal to the damage of the weapon that caused the critical hit. When a component's health reaches 0 that component is destroyed. Theres also a chance for critical hits to get a damage multiplier of x2 or x3 when doing component damage. So when your missile bay doors are closed, and your missile launchers suffer a critical hit, they take 10% less critical hit damage than usual.

So basically if a Gauss hits your catapult in the arm when your missile doors are closed, it will still do 15 damage to your arm, but if that same gauss shot also critted your launcher, it only does 13.5 critical damage to the launcher instead of 15 damage because your doors were closed.

That was my understanding of how missile doors worked anyway. I could be wrong though.

Edited by Khobai, 08 November 2012 - 06:55 AM.


#8 icey

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Posted 08 November 2012 - 07:16 AM

edit: just found the relevant patch notes: (August 28 update)

Closed weapon bay doors on Catapult and Centurion provide a 10% damage resistance for that component.

so if the arm has 40 armour, and closed doors provide 10% damage reduction, its equivalent to the arm structure having 22.2 HP or so instead of 20. absolutely not worth the tradeoff, and thats why in about a week every decent cat pilot will have their doors open all the time

'critting missiles inside the launchers' was only ever ridiculous forum theorycrafting, and with good reason since it'd make no sense for cents and cats to be susceptible to it, but not every other missile hardpointed mech in the game.

im sure lots of effort will be wasted trying to shoot cat ears to disable the single srm6 in there or score some magical one-shot-kill-crit that will never happen, while ignoring the four lasers in the torsos that are doing all the damage though.

Edited by icey, 08 November 2012 - 07:28 AM.


#9 icey

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Posted 08 November 2012 - 07:31 AM

View PostKhobai, on 08 November 2012 - 06:42 AM, said:

No I dont think you take 10% less damage. I think the components take 10% less critical hit damage. Not quite the same thing.

Basically every component has a certain amount of health, and when a component suffers a critical hit, it loses health equal to the damage of the weapon that caused the critical hit. When a component's health reaches 0 that component is destroyed. Theres also a chance for critical hits to get a damage multiplier of x2 or x3 when doing component damage. So when your missile bay doors are closed, and your missile launchers suffer a critical hit, they take 10% less critical hit damage than usual.

So basically if a Gauss hits your catapult in the arm when your missile doors are closed, it will still do 15 damage to your arm, but if that same gauss shot also critted your launcher, it only does 13.5 critical damage to the launcher instead of 15 damage because your doors were closed.

That was my understanding of how missile doors worked anyway. I could be wrong though.


i think that all weapons and components only have 10HP though, so any crit with a gauss would still kill them, armour buff or otherwise. the 10% buff in whatever form it took was always a ridiculously ill-thought out compromise, which was why i argued for the whole mechanic to be dumped, firing delay and all.

i'm glad we've got at least a partial backtrack though.





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