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Flip the Enemy Damage Display


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#21 Aegis Kleais

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Posted 19 April 2012 - 07:20 AM

The "size" of a suggestion doesn't determine its validity. The number of suggestions does not determine their validity. They simply have to be taken on a case by case basis and evaluated, otherwise it's no different than just saying that the issues are being profiled to be one way or another based on an aspect which has no relevance to the suggestion's importance.

If PGI decides they don't want to provide the user with the option to flip the display, then so bet it. If they do, it can be done in a manner that requires user action to do so, leaving the "as seen" display as the default.

#22 HeIIequin

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Posted 20 April 2012 - 07:29 PM

What's wrong with another options menu 'check' for a perfectly valid option? If the devs deem it worth their time to add, I'm all for it. One can never have too many options. Have you seen the configuration menu's for realistic flight or combat simulators like Microsoft Flight X, or Arma 2? Options out the ***. Works fine.

[edit]: hell for that matter, the MW games have a ton of config options, and we all got along fine with them. And before someone tries, no, control configuration is NOT that different from game option checkboxes. They're both menus that require player interaction. I'm pretty sure we're capable of dealing with that.

Edited by HeIIequin, 21 April 2012 - 10:03 AM.






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