Jump to content

Srm6 Stops Working

v1.0.142

2 replies to this topic

#1 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 06 November 2012 - 07:00 PM

I've now seen this in two matches in a row.

Half way through the match, my SRM6 fires, and then does not cool down. It just stays "jammed" for the rest of the match. Other weapons on the mech appear to fire and cool down normally.

#2 Naduk

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,575 posts
  • LocationAustralia

Posted 06 November 2012 - 07:03 PM

havnt see this yet (running 2x SRM6)
try the UAC5 unjam sequence (add remove weapon from all weapon groups and then put it back to normal)

i will keep an eye out for this and try it my self should it happen
what mech are you running ?

oh and are you using Artemis or not ?

Edited by Naduk, 06 November 2012 - 07:04 PM.


#3 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 07 November 2012 - 07:22 AM

I tried the UAC unjam sequence, but that wasn't it.

It didn't look like it was jammed, like a UAC... it just never cooled down.

It was on a Jenner K, running 4 small lasers, and 1 SRM6. As I said, the small lasers kept working.

It was happening in games where my connection seemed to be flaking out pretty bad. Normally I've never had significant connection issues, and generally play with a low ping of around 45. But last night for a good number of games, I was seeing a LOT of warping of enemy mechs, making the game very difficult to play.

EDIT:
And no, no artemis.

I suspect that, since it was occuring in conjunction with crazy lag, that whatever message gets sent out to tell a weapon to recycle after firing from the server got lost in the tubes or something.

Edited by Roland, 07 November 2012 - 08:05 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users