Hubis, on 07 November 2012 - 08:32 AM, said:
I actually would rather they increased the default spread of LRMs (especially in light of Artemis) rather than nerf the damage. Right now, LRMs seem to have a fixed spread regardless of target range; I think it would be a lot better if the spread increased from 1x at min-range to something like 6x at max-range (maybe 4x with Artemis, 2x with Artemis + TAG).
1.6 felt balanced and still annoying to get shot at, in short - it suppressed. That was the whole point of LRM, a support weapon. Back then the spread and angle were not ridiculous and the damage was still good.
We're talking LRM20 being 32 damage as opposed to 40 (now). I started out playing a stupid LRM boat and I would get 200-400 per match, which is pretty good for someone who's meant to be support.
Right now LRM don't care about support, I can't tell you how many games I've played where the LRM boats have tunnel vision and just shoot whoever they want instead of enemies that are flanking, or someone who's in need of help. They just don't care, they are the damage dealers. Every LRM boat thinks they are a "carry" now.