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Still No Word From Dev's About Lrms?


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#1 Reise

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Posted 07 November 2012 - 08:46 AM

I guess they really do want to run MWO into the ground

bravo PGI

#2 Wingbreaker

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Posted 07 November 2012 - 08:47 AM

It's 8 am.

#3 Reise

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Posted 07 November 2012 - 08:48 AM

christ, what time to they get into the office at? 4 hour work days or what

#4 Khobai

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Posted 07 November 2012 - 08:49 AM

Yeah they really should to do a hotfix patch for thursday and lower LRM damage by 10%-15%. The game is just LRM spam now and its not fun at all.

#5 Aegis Kleais

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Posted 07 November 2012 - 08:49 AM

Quit being a damned drama queen too. Honestly, lose the sense of entitlement you have or this feeling that PGI needs to personally respond to every whine with an undivided attention; cause you're not that important.

LRMs, like other things, are not yet 'right'. Yes, a coordinated team can put them to amazing results, but coordination in and of itself allows for amazing things to be done, and we can't penalize a feature of the game when it is being utilized properly and en masse.

#6 Taryys

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Posted 07 November 2012 - 08:51 AM

This is beta. We are testing things. They are gathering data and listening to the feedback.
They generally do not respond to QQ threads, only posts that show some constructive well thought out, and even an even temper.

It will take some time for them to analyze the info. So go out there and and play to give them some more data or wait for the next patch.

Edited by Taryys, 07 November 2012 - 08:51 AM.


#7 Noth

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Posted 07 November 2012 - 08:51 AM

View PostReise, on 07 November 2012 - 08:48 AM, said:

christ, what time to they get into the office at? 4 hour work days or what


They probably get in about 9, have team meetings begin work, take a half hour-hour lunch, go to meetings from time to time, go home at 5. A typical 9-5 job.

#8 Reise

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Posted 07 November 2012 - 08:54 AM

View PostTaryys, on 07 November 2012 - 08:51 AM, said:

This is beta. We are testing things. They are gathering data and listening to the feedback.
They generally do not respond to QQ threads, only posts that show some constructive well thought out, and even an even temper.

It will take some time for them to analyze the info. So go out there and and play to give them some more data or wait for the next patch.
yes, we test the finer details of the ****

obviously **** like LRMs being so overpowered should of been caught by the in house testers
fall damage from a 2 foot drop should of been caught by the in house testers

and sense of entitlement? this is the open beta we told them mwo is not ready for and there are doing this dumb ****? we are losing players because in the world today when there are no more wipes it is launch in peoples mind and i will be damned if i let PGI blow probably the last shot at the MW series because they have there head up there ***

#9 Inappropriate745

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Posted 07 November 2012 - 09:02 AM

LRMS are not overpowered, it's the player skill that determines damage, stop QQing about it for heavens sake it's part of world of mechwarrier. I understand why you guys cry and whine so much because when good players take out the other team, the other team always has to make excuses about why they lost, they never think perhaps they got outplayed?

Example:

Posted Image



Perfect example, for every match some1 makes good damage, some of the other team are always gonna blame it on netcode, lrms, or something or other and come crying to forums, and frankly I'm sick of it :) learn to play or if your gonna keep qqing about weapons go play COD instead, This games probobly a bit too complicated for yu.

Great game PGI.. and frankly if LRMS are making the crybabies leave this game, give them another buff I say, I'll even buy more MC if you do :)

#10 Reise

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Posted 07 November 2012 - 09:09 AM

View PostBackstabbing ****, on 07 November 2012 - 09:02 AM, said:

LRMS are not overpowered, it's the player skill that determines damage, stop QQing about it for heavens sake it's part of world of mechwarrier. I understand why you guys cry and whine so much because when good players take out the other team, the other team always has to make excuses about why they lost, they never think perhaps they got outplayed?

Example:

Posted Image



Perfect example, for every match some1 makes good damage, some of the other team are always gonna blame it on netcode, lrms, or something or other and come crying to forums, and frankly I'm sick of it :) learn to play or if your gonna keep qqing about weapons go play COD instead, This games probobly a bit too complicated for yu.

Great game PGI.. and frankly if LRMS are making the crybabies leave this game, give them another buff I say, I'll even buy more MC if you do :)
you are a fool, i only play with friends and premades and we have never completely obliterated the enemy team so ruthlessly as we have with artemis

#11 alVolVloLy

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Posted 07 November 2012 - 09:16 AM

View PostBackstabbing ****, on 07 November 2012 - 09:02 AM, said:

LRMS are not overpowered, it's the player skill that determines damage, stop QQing about it for heavens sake it's part of world of mechwarrier. I understand why you guys cry and whine so much because when good players take out the other team, the other team always has to make excuses about why they lost, they never think perhaps they got outplayed?

Example:

Posted Image



Perfect example, for every match some1 makes good damage, some of the other team are always gonna blame it on netcode, lrms, or something or other and come crying to forums, and frankly I'm sick of it :) learn to play or if your gonna keep qqing about weapons go play COD instead, This games probobly a bit too complicated for yu.

Great game PGI.. and frankly if LRMS are making the crybabies leave this game, give them another buff I say, I'll even buy more MC if you do :)


When did you develop this skill? Your profile shows that you joined today.

#12 Inappropriate745

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Posted 07 November 2012 - 09:19 AM

Reading forums and researching, and playing carefully.. I just copy the robot other players use that I see is most effective, not hard if really

#13 Krivvan

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Posted 07 November 2012 - 09:19 AM

View PostalVolVloLy, on 07 November 2012 - 09:16 AM, said:


When did you develop this skill? Your profile shows that you joined today.


To be honest that isn't anything over the top, but he/she could easily be an alt for another player.

#14 Reise

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Posted 07 November 2012 - 09:24 AM

View PostBackstabbing ****, on 07 November 2012 - 09:19 AM, said:

Reading forums and researching, and playing carefully.. I just copy the robot other players use that I see is most effective, not hard if really
wait wait you said you copy the most effective build

so you build the most overpowered build then claim that its not you just have "skill"

ahahahaha, you really are an *****

#15 Kdogg788

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Posted 07 November 2012 - 09:26 AM

View PostBackstabbing ****, on 07 November 2012 - 09:02 AM, said:

LRMS are not overpowered, it's the player skill that determines damage, stop QQing about it for heavens sake it's part of world of mechwarrier. I understand why you guys cry and whine so much because when good players take out the other team, the other team always has to make excuses about why they lost, they never think perhaps they got outplayed?

Example:

Posted Image



Perfect example, for every match some1 makes good damage, some of the other team are always gonna blame it on netcode, lrms, or something or other and come crying to forums, and frankly I'm sick of it :) learn to play or if your gonna keep qqing about weapons go play COD instead, This games probobly a bit too complicated for yu.

Great game PGI.. and frankly if LRMS are making the crybabies leave this game, give them another buff I say, I'll even buy more MC if you do :)


You pounded LRMs on a pretty awful team of 4 trials and one unlucky founder to have found himself on the same side of this crew. Not a huge accomplishment considering you can repeat this almost every match. Unfortunately, my LRM5 damage is bugged, because I know I've had damage up in that range, yet it reports it as being under 30 (even with multiple kills and assists). What are you using for your launch setup? I have 5 LRM5s on my Cat A1 for a nice constant chain fire rainbow on them. With Artemis it is nasty.

-k

#16 Inappropriate745

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Posted 07 November 2012 - 09:26 AM

You call it overpowered, I call it commonsense. and if you don't have commonsense your gonna suck either way.

#17 Kdogg788

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Posted 07 November 2012 - 09:29 AM

What they're trying to say is that LRMs have become much more dominant than they should be as they should not be the primary weapon in the game.

-k

#18 3rdworld

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Posted 07 November 2012 - 09:29 AM

View PostBackstabbing ****, on 07 November 2012 - 09:26 AM, said:

You call it overpowered, I call it commonsense. and if you don't have commonsense your gonna suck either way.



View PostBackstabbing ****, on 07 November 2012 - 09:26 AM, said:

your gonna suck either way.



View PostBackstabbing ****, on 07 November 2012 - 09:26 AM, said:

your


your

Edited by 3rdworld, 07 November 2012 - 09:30 AM.


#19 Inappropriate745

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Posted 07 November 2012 - 09:30 AM

View PostKdogg788, on 07 November 2012 - 09:26 AM, said:


You pounded LRMs on a pretty awful team of 4 trials and one unlucky founder to have found himself on the same side of this crew. Not a huge accomplishment considering you can repeat this almost every match. Unfortunately, my LRM5 damage is bugged, because I know I've had damage up in that range, yet it reports it as being under 30 (even with multiple kills and assists). What are you using for your launch setup? I have 5 LRM5s on my Cat A1 for a nice constant chain fire rainbow on them. With Artemis it is nasty.

-k


yes it's a above average game, I'm aiming to find the right build and playstyle for 2000 damage.. but thats gonna take time. I use lrm 15x2 1 streak and 2 large laser

#20 Corvus Antaka

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Posted 07 November 2012 - 09:30 AM

Devs just got to the office probably.

They do have to sleep sometimes too...





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