GioAvanti, on 07 November 2012 - 08:57 AM, said:
LRMs were never meant to do 2 dmg per missile... "Oh but this isn't table top" well then why does a gauss do 15 dmg? why does a med laser do 5? ... you can't keep some values and throw others out the window.
Also the spread has now tightened.... and more missiles hit with artemis....
Really?
This isn't a L2P issue this is a bad game issue. I love this game.... but wow the fact that *anyone* thinks this is okay makes me question their basic intelligence.
Mark my words: If this isn't nerfed quickly this game will be played by about 100 people (which if that's what PGI wants then cool).
LRMWarrior Online.
Two LRM15s and a Gauss is a good counter to another LRM boat. Doesn't work to well v 2-3 boats but that is to be expected. We do need to get the flight path adjusted and shake put back in to unnerve pilots gain. This is the first implemetation of Artemis so lets have faith that the issue is not knowing how well it would be received and abused. I love missiles, I found my nitch in fire support, I want my nitch paired back to something like just before teh latest patch. I was deadly, not invincible.
and this:
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Edited by Joseph Mallan, 07 November 2012 - 09:23 AM.



















