Heyo,
I think it would break up the monotony of playing certain strategies to start adding different starting locations for the teams.
This would give a new perspective on the map, and provide a higher variety of routes and situations when playing.
The Conquest can also have its capture points moved, make some different formations with it. like what if all the points where around the crater?


Multiple Starting Locations For Each Map
Started by Mazgazine1, Feb 01 2013 05:23 AM
4 replies to this topic
#1
Posted 01 February 2013 - 05:23 AM
#2
Posted 01 February 2013 - 06:33 AM
maybe after they added 9999 more hero mechs they focus on things like this, they are so genius
"hey team! we have many many things to fix and we have no maps and no game modes, what should we do?"
"add a new hero mech!"
"hey team! we have many many things to fix and we have no maps and no game modes, what should we do?"
"add a new hero mech!"

#3
Posted 01 February 2013 - 06:41 AM
Larger maps would be perfect for this, not sure it would do much good on smaller ones like Frozen City and Forest colony, as they would not have much room to change their dropzones. River city could possibly do this however by putting the DZ on the east/west of the map instead of north/south.
Edited by CapperDeluxe, 01 February 2013 - 06:42 AM.
#4
Posted 01 February 2013 - 06:44 AM
I like it, put the SCOUT in the scout mechs.
#5
Posted 01 February 2013 - 09:06 AM
If you really want to give scouts something to do, make the base location random (within certain constraints) but also make it NOT visible on the map and HUD of the other team so you really have to search or it.
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