Have to love the lack of reading comprehension for people this day and age.


The Problem With Lrms Is Not Damage
Started by Scryed, Nov 07 2012 09:40 AM
44 replies to this topic
#41
Posted 07 November 2012 - 11:26 AM
#42
Posted 07 November 2012 - 11:28 AM
Sir Prometheus, on 07 November 2012 - 11:25 AM, said:
Artemis or not, but particularly without, a significant portion of the missiles need to miss. I forget the exact stats, but in TT, out of a LRM 20 shot, only a few of them would hit, and they were all very evenly distributed.
lol can't distribute much when Artemis packs them closer together AND rains them from the sky.
#43
Posted 07 November 2012 - 11:32 AM
Sir Prometheus, on 07 November 2012 - 11:25 AM, said:
Artemis or not, but particularly without, a significant portion of the missiles need to miss. I forget the exact stats, but in TT, out of a LRM 20 shot, only a few of them would hit, and they were all very evenly distributed.
The AVERAGE # of Missiles to hit a Mech on TT was 12 for a LRM 20, 9 for LRM 15, 6 for a 10 pack and 3 for a 5 pack. That was also the damage delivered in AreoTech without any dice rolling and it worked pretty well.
#44
Posted 07 November 2012 - 11:42 AM
Considering I can 2 volley a fast moving light with 40 artemis LRMs without a spotter, usually their legs fall off or the missiles magically loop around and hit their backs, yeah I'd agree something needs to change.
I'd personally support a damage reduction and change to the flightpath, possibly reversion to last patches. I would like to keep the tighter grouping with artemis however, I feel that meets the TT's +2 to total missiles hitting the target rule.
I'd personally support a damage reduction and change to the flightpath, possibly reversion to last patches. I would like to keep the tighter grouping with artemis however, I feel that meets the TT's +2 to total missiles hitting the target rule.
#45
Posted 07 November 2012 - 12:38 PM
I'm fine with a 90 degree angle if your using TAG. that makes sense; but Artemis is waaaay to good for what it is... OR then again it could be that the flight angle is applied to all LRMs; in which case my bad.
Either way:
I don't see how they can just miss this so easily.
NARC should provide Locks despite no LOS (im a little quesy on how it apparently turns SRMs into streaks)
TAG should give LOS and change the trajectory to the 90 degrees we see above.
Artemis should just tighten LRM spread.
And ECM should cancel out all the above effects within 180m...
Maybe make locks take longer as well...
Either way:
I don't see how they can just miss this so easily.
NARC should provide Locks despite no LOS (im a little quesy on how it apparently turns SRMs into streaks)
TAG should give LOS and change the trajectory to the 90 degrees we see above.
Artemis should just tighten LRM spread.
And ECM should cancel out all the above effects within 180m...
Maybe make locks take longer as well...
Edited by Kerosene, 07 November 2012 - 12:39 PM.
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