

Quad Mechs
#21
Posted 03 November 2011 - 11:54 AM
#22
Posted 03 November 2011 - 12:07 PM
#24
Posted 03 November 2011 - 12:33 PM
#25
Posted 03 November 2011 - 12:36 PM

#26
Posted 03 November 2011 - 12:50 PM
Enough ARMOR to make a CLINT out of.
Xanthos 50.
100t Zombie with 3/5/5 Movement.
They are BEASTS.
#27
Posted 03 November 2011 - 12:52 PM
It had jump jets. Does that make it s jumping spider?
#29
Posted 03 November 2011 - 03:29 PM
Ghost, on 03 November 2011 - 12:33 PM, said:
You can strafe in bipedals, as well - after a fashion...
*Torso twist* *Hit throttle*
MAXrobo, on 03 November 2011 - 12:36 PM, said:

The Stalking Spider (picture I posted above) has jump jets. And it moves the legs to stabilize itself as it goes through the air, so it looks like it's crawling in midair. And it would be awesome to see, if it eventually got put into the game
#30
Posted 03 November 2011 - 04:01 PM
COOL

.jpg)
NOT COOL


#31
Posted 03 November 2011 - 04:20 PM
#32
Posted 03 November 2011 - 04:47 PM
... *** damnit, Hell's Horses.
#33
Posted 03 November 2011 - 05:10 PM
It's said that both the Scorpion and Goliath are pretty rare in 3025, due to being unpopular for the rough rides.
I love quads, but I'll agree that of the two, only the Scorpion is of any interest to me. The Goliath is horribly undergunned until the Gauss rifle variant comes out during the clan invasion.
I'd say it weren't worth the programming effort until the universe reached 3060
#34
Posted 03 November 2011 - 05:17 PM
#35
Posted 03 November 2011 - 05:26 PM
Souske Sagara, on 03 November 2011 - 05:17 PM, said:
How so?
Last I checked, they could fire while prone without any gunnery mods - that makes them a great option for a sniper unit.
That, and no PSR to stand? You could just plop it down anywhere and it's like it's sitting in light woods. With C3 networks, you can hide behind level 1 hills or in sub-1 divots, becoming an impossible-to-hit spotter... And -2 to all other PSR checks? If it weren't because it were made for Mechwarrior 4, I'd be surprised that the Fafnir with it's dual HGR wasn't put on a quad chassis to prevent it from falling on it's keister when firing unbraced.
#36
Posted 03 November 2011 - 06:39 PM
As to the main topic. I wouldn't mind seeing quads in game, but as has been mentioned at the launch of this game there are only 3 Quad mechs that had ever been designed in the Sphere: The Scorpion, the Goliath, and the ancient Age of War Xanathos. When the Clans show up they could add the Stalking Spider, Fire Scorpion, Thunder Stallion, and Snow Fox (which I would pilot in a heartbeat).
Therefore I'm betting if there's any actual coding changes that would need to be done for quads, the effort needed would probably not justify the effort needed.
OH, and I disagree that dog legged mechs necessarily look cooler than More equine or "man in horse suit" legged mechs:

vs.

Edited by feor, 03 November 2011 - 06:41 PM.
#37
Posted 03 November 2011 - 07:57 PM
That being said, the sideslip option is pretty cool... I don't know if it's worth losing torso twisting. I'd jump in a Tarantula after its debut in 3054.
#38
Posted 04 November 2011 - 04:22 AM
#39
Posted 04 November 2011 - 04:40 AM
#40
Posted 04 November 2011 - 05:12 AM
Being stood still (or moving up to 20% speed) would infer a boost to lock on and weapon accuracy, as well as increased fire stability when under fire (reduced mech shake when taking hits). Just an idea.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users