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Said It Before... Saying It Again.... -->Devs


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#41 AC

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Posted 07 November 2012 - 02:56 PM

View PostKurayami, on 07 November 2012 - 12:27 PM, said:

lrms in mw4 were killers. zoom in, target head, press "i won" button - profit. and without lock they will hit exactly one spot also no min range means lrm only mechs were valid builds. dont believe me? try longbow.
aside from this and many other neet trics - yep low curve, easy to intercept or shake down\take cover - still impossible to cover from if fired from top point of jump.
also i surprised no one mentioned that lrms in mw4 were actual objects with hp etc so players could intercept them with anything - i personally used MG's for such occasions.


Well what aimbot were you using? Head shots were pretty rare in MW4. Head shots are way easier in MWO.

#42 AC

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Posted 07 November 2012 - 03:02 PM

View PostCCC Dober, on 07 November 2012 - 02:27 PM, said:

Pick your ride and enjoy the game =)


You know what I noticed in that video? The mech animations in MW4 are WAY better than the animations in MWO. Please don't confuse graphics and animations. The graphics in MWO are BEAUTIFUL! But the mech movements seem clunky and awkward. Look at the Avatar and Behemoth in that video. The mechs feet track the angle of the terrain properly. There is also some hip sway, like a walking robot would need. I also like how you can watch the weight be put on the leg each step and have the mechs weight settle onto the leg. I forgot how well Microsoft pulled off the mech animations.

#43 lazyman75

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Posted 07 November 2012 - 03:03 PM

Just my 2c:
That's how this game should have been designed from the start - take MW4, copy _everything_ (damage,heat,movement speed, torso turning, everything) and start to improve on that. That is what I was expecting when I bought Leg. Founder package. Stupid me :D

#44 M4NTiC0R3X

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Posted 07 November 2012 - 03:12 PM

I pilot a fast 'mech... meaning I do have the option to get out of an open area. I haven't played 10 hours a day so far this week but I'm not having all that hard of time finding cover ..

As long as another scout isn't staring straight at me I seem to have no problem hiding / manuevering, especially because it takes those missiles quite awhile to reach 600+ range.

I can't say the same would be true for a slower 'Mech, and I feel for you guys... just... don't walk out in the open and make sure a scout is covering your arse, not painting it red!

edit: If you're painted + Artemis and no ECM you may as well consider your head gone, not a complaint that's how it should be IMO.. you let yourself fall in that position.

edit2: I've heard the, '' we don't want to hug the wall, that's not fun.. '' complaint brought up recently. You don't have to hug the wall if you're doing it right.


Edited by M4NTiC0R3X, 07 November 2012 - 03:27 PM.


#45 Teralitha

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Posted 07 November 2012 - 07:43 PM

View PostMister Blastman, on 07 November 2012 - 02:39 PM, said:

Hmm, I agree with something an HJ is saying for once? Is the world coming to an end? Are cats and dogs living together?


Indeed.. just look around you.. its mass hysteria

#46 Frantic Pryde

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Posted 07 November 2012 - 07:47 PM

The way LRM locking and the arc they fired was really well done. The rest of what they did wasn't that great.

#47 80sGlamRockSensation David Bowie

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Posted 07 November 2012 - 08:09 PM

Give it time, they'll improve the weapons as time progresses.

I still have faith

#48 Lavrenti

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Posted 07 November 2012 - 08:14 PM

View PostAC, on 07 November 2012 - 03:02 PM, said:


You know what I noticed in that video? The mech animations in MW4 are WAY better than the animations in MWO. Please don't confuse graphics and animations. The graphics in MWO are BEAUTIFUL! But the mech movements seem clunky and awkward. Look at the Avatar and Behemoth in that video. The mechs feet track the angle of the terrain properly. There is also some hip sway, like a walking robot would need. I also like how you can watch the weight be put on the leg each step and have the mechs weight settle onto the leg. I forgot how well Microsoft pulled off the mech animations.


You're absolutely right. I mean, I like the clunky stompiness of the MWO mechs - anything weighing 50 tons should have a feeling of weight and momentum to maneuver around - but the animations in that video are much, MUCH better. I've seen the Atlas' hips sway a little as it walked and thought it was a neat little detail, but... no comparison.

#49 Cpt Grunge

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Posted 07 November 2012 - 08:32 PM

I'm a huge fan of MW4, regardless of what people say or complain about it. It was the game that really got me into MW and start really becoming a fan. I played the others but it was my gateway drug for my love of them.

#50 HurlockHolmes

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Posted 07 November 2012 - 08:50 PM

View PostCCC Dober, on 07 November 2012 - 02:27 PM, said:

Pick your ride and enjoy the game =)




Dem Animations.

#51 CCC Dober

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Posted 08 November 2012 - 10:12 AM

Hehe, thought I was alone here, admiring them ... uh ... animations xP

Jokes aside, they were superior in so many ways, you just have to see how Mech slide when knocked over at full speed.
How they bend their knees when they land and so much more. You could even do full 360's in mid air when running up a ramp and jumping in a Cougar. No silly torso movement limitations, you could do DFAs and time the impact with your shots that went straight down. So awesome. And you can't tell me that MW is ever going to be the same without Duncan Fisher.

Behold brothers and sisters! Hot and saucy Mech action below:



#52 Tombstoner

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Posted 08 November 2012 - 11:20 AM

The arc for lrms need to be tied directly to target range. if your target is at 1000m the incoming angle must be by the laws of physics be @ 45 degrees. if the target is closer and in direct line of sight then the arc should be lower but it could be higher. if however the mech is 400 meter away and in cover then the angle can be increase to clear the obstacle. add Artemus and get an angle bonus. now your not using a true parabolic arc.

From this point of view LRM arcing is working as intended. phasing thought mater however is not OK.
trial mechs are lrm heavy so get used to being spammed.

#53 Asyres

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Posted 08 November 2012 - 11:29 AM

View PostTombstoner, on 08 November 2012 - 11:20 AM, said:

The arc for lrms need to be tied directly to target range. if your target is at 1000m the incoming angle must be by the laws of physics be @ 45 degrees. if the target is closer and in direct line of sight then the arc should be lower but it could be higher. if however the mech is 400 meter away and in cover then the angle can be increase to clear the obstacle. add Artemus and get an angle bonus. now your not using a true parabolic arc.

From this point of view LRM arcing is working as intended. phasing thought mater however is not OK.
trial mechs are lrm heavy so get used to being spammed.


Missiles are capable of maneuvering in flight, and do not need to follow parabolic paths.





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