Vexgrave Lars, on 18 April 2012 - 09:36 AM, said:
So the anser was as follows and confirmed as "nearly dead on" by Garth
"1. There is a critical slot system. For example, the arm has 12 critical slots, of which 3 are taken by the actuators and the shoulder joint, leaving 9 free critical slots. If I recall Mechwarrior 2 Mercs correctly, the side torsos have 12 free critical slots each, the centre torso and legs have 2 each and the head has one free critical slot. This is without Endo Steel, Ferro Fibrous, XL engines etc.
2. There is a COMPLETELY SEPARATE hardpoint system. For example, the Swayback has at least 2 energy hardpoints in each arm, and at least 1 ballistics hardpoint in the right torso.
Let me stress that the hardpoint system is COMPLETELY SEPARATE from the critical slot system.
.....
So for example...
If your right arm has, say, 9 free critical slots, but possesses 4 energy hardpoints you can:
1. Mount 3 PPCs.
2. Mount 4 Large Lasers.
3. Mount 4 Medium Lasers.
+ Subject to weight limitations of course.
You can't mount a 4th PPC because even though you have enough beam hardpoints, you do not have enough free critical slots. You cannot mount beyond 4 medium lasers, or even add a small laser to an arm with 4 Large Lasers, because you've run out of beam hardpoints, even though you have critical slots left.
.....
1. Weight. Exceed total weight allowable, you can't mount it.
2. Critical slots. No funny business on mounting 2 prototype Gauss rifles on the same arm.
3. Hardpoints. No mounting of 9 medium lasers on the same arm, unlike what was the case in MechWarrior II Mercs.
And weapons are limited on firing by 'Mechs by three factors:
So what I'm gathering here is that hardpoints determine the number of a type of weapon (energy, balistic, or missle) you can mount in a location, but not its size. So, theoretically, 4 balistic hardpoints could mount 4xAC2 or 4xAC20 if the critical space and tonnage were available (unlikely in the case of 4xAC20).
I think that while this system is a good start, I still think its lacking something. For example, take the Hunckback:
Stock huncback has 2xML (one in each arm), 1xAC20 in the RT, and 1xSL in the head. Stripped down, it looks like this:
-LA: 1 energy hardpoint, 8 critical space
-RA: 1 energy hardpoint, 8 critical space
-H: 1 energy hardpoint, 1 critical space
-RT: 1 balistic hardpoint, 12 critical space
-Available tonnage: 18.5 tons (2xML = 2 tons, 1xAC20+2xammo = 16 tons, 1xSL = 0.5 tons)
Given the system described in the Q&A and the OP of this thread, what's to stop me from doing this:
-LA: 1xPPC (7 tons, 3 crits)
-RA: 1xPPC (7 tons, 3 crits)
-RT: 4xHS (4 tons, 4 crits)
The stock HBK-4G has 13 HS, bringing this variant up to 17 HS. Thats just 3 short for perfect heat efficiency using the PPC (incidentally, the Awesome is just 3 HS short of using its PPCs at perfect efficiency.
For even more ridiculousness, lets see what the Dragon can do:
-RA: 1 balistic hardpoint, 10 critical space
-LA: 1 energy hardpoint, 8 critical space
-LT: 1 energy hardpoint, 12 critical space
-CT: 1 missle hardpoint, 2 critical space
-Available tonnage: 19 tons (2xML = 2 tons, AC5+2xammo = 10 tons, LRM10+2xammo = 7 tons)
So basically, the dragon can do everything the Hunckback can, minus the SL (AC20 + 2xML, 2xPPC), but it has the same armor (10 tons) and runs faster (85kph vs 64kph). Why would you ever use the hunchback and what makes it different from the Dragon other than being objectively inferior?
If you do the same thought experiments, you can turn the Atlas into a mech with 2xPPC and a LRM20 with perfect or almost perfect heat efficiency, or into a 2xLRM20 mech with no heavy AC.
I think that in order to preserve the unique identity and character of mechs, it is necessary not only to limit the number of weapons but the size of those weapons. MW4 got it half right: there were size restrictions, but not weapon number restrictions. If you don't regulate the size of weapons per hardpoint, then, as you can see by the Dragon vs Hunchback example, you not only fail to preserve what makes different mechs unique, you also will make some mechs obselete very fast. Then we start to converge on MW2/3 (and to a lesser extent, MW4) where only a few mechs with a few optimized configurations are used.