5
90 replies to this topic
#81
Posted 20 April 2012 - 10:04 AM
My god... seriously?!?!
I'm busy!!!!!!!!!!!!
Anyhoo, since I don't want to let you rabid fans down.
1 hardpoint != 1 weapon.
1 hardpoint = where you can attach a weapon(s)
1 hardpoint can have more than 1 weapon type depending on the chassis/variant.
Weapon allotment is based on the number of available crit spaces (aka slots).
Case Study 1: The right arm of the McMech.
Let's say the right arm has 12 slots just like a real BattleMech.
4 of those slots are going to be occupied with stuff you shouldn't fiddle with like actuators/gyros/joints/cup holders/etc.
So you only have 8 slots remaining on that arm. Well it just so happens that the McMech has a OMGOPGUN 400 that shoots hamsters and takes up 8 slots.
I am now going to replace that OMGOPGUN 400 with a SMALLEPEEN 5 which also shoots hamsters but only takes up 1 slot.
Does this mean I can put 8 SMALLEPEEN 5's in that space where the OMGOPGUN 400 was?
NO
We have put restrictions on the number of weapons you can put back into that empty space. That number will vary with the chassis variants. Perhaps the McMech mk II will have 5 hamster and 3 gerbil slots. And even then we may restrict you to a maximum of 3 hamster and 2 gerbil weapons when swapping them out.
Now back to the McMech...
We have put a restriction of 4 hamster weapons on the right arm. You can put 4 SMALLEPEEN 5's on that hardpoint. You can put 2 SLINGSHOT 10's there (which shoot hamsters and take up 2 slots each).
This is how the hardpoint restrictions work. You DO have to keep in mind the tonnage and space restrictions as per usual.
Okay? N'uff said?
I'm going back to work making the game.
I'm busy!!!!!!!!!!!!
Anyhoo, since I don't want to let you rabid fans down.
1 hardpoint != 1 weapon.
1 hardpoint = where you can attach a weapon(s)
1 hardpoint can have more than 1 weapon type depending on the chassis/variant.
Weapon allotment is based on the number of available crit spaces (aka slots).
Case Study 1: The right arm of the McMech.
Let's say the right arm has 12 slots just like a real BattleMech.
4 of those slots are going to be occupied with stuff you shouldn't fiddle with like actuators/gyros/joints/cup holders/etc.
So you only have 8 slots remaining on that arm. Well it just so happens that the McMech has a OMGOPGUN 400 that shoots hamsters and takes up 8 slots.
I am now going to replace that OMGOPGUN 400 with a SMALLEPEEN 5 which also shoots hamsters but only takes up 1 slot.
Does this mean I can put 8 SMALLEPEEN 5's in that space where the OMGOPGUN 400 was?
NO
We have put restrictions on the number of weapons you can put back into that empty space. That number will vary with the chassis variants. Perhaps the McMech mk II will have 5 hamster and 3 gerbil slots. And even then we may restrict you to a maximum of 3 hamster and 2 gerbil weapons when swapping them out.
Now back to the McMech...
We have put a restriction of 4 hamster weapons on the right arm. You can put 4 SMALLEPEEN 5's on that hardpoint. You can put 2 SLINGSHOT 10's there (which shoot hamsters and take up 2 slots each).
This is how the hardpoint restrictions work. You DO have to keep in mind the tonnage and space restrictions as per usual.
Okay? N'uff said?
I'm going back to work making the game.
#83
Posted 20 April 2012 - 10:15 AM
Buff hamster, gerbil OP
#84
Posted 20 April 2012 - 10:16 AM
OMGOPGUN 400 with a SMALLEPEEN 5
CONFIRMED!
CONFIRMED!
#85
Posted 20 April 2012 - 10:18 AM
He speaks of the future? How does he know the future? My God! This is going to be a futuristic game isn't it? I knew it. I knew it.
Damn he is good isn't he though.
Damn he is good isn't he though.
#86
Posted 20 April 2012 - 10:20 AM
Man , the ASPCA is going to be mad at you.
#88
Posted 20 April 2012 - 10:25 AM
Forgive me, but that just made things even more muddier. Perhaps the silly names and hamsters are throwing me off. I now have no idea how the hardpoint system works .
#89
Posted 20 April 2012 - 10:31 AM
MajorTom, on 20 April 2012 - 10:25 AM, said:
Forgive me, but that just made things even more muddier. Perhaps the silly names and hamsters are throwing me off. I now have no idea how the hardpoint system works .
Yeah, I appreciate the attempt to lighten up the discussion with humor, but that might confuse people.
I was also under the impression that the hardpoints were individual sockets for weapons, but that's apparently not the case. Instead of individual sockets, they sound like a power strip instead. Still, sounds like the same effect... they're a cap on the number of each type of weapon you can mount in a location. So, even if you have crit space for seven machineguns, if the cap for ballistics is 2 you're only getting 2 machineguns in that location.
Edited by syngyne, 20 April 2012 - 10:32 AM.
#90
Posted 20 April 2012 - 10:31 AM
Just read my plagiarised original post, if you want it without McMech, hamsters and epeens.
:dirtylook:
:dirtylook:
#91
Posted 20 April 2012 - 10:45 AM
McMech, E-peens, hamsters, gerbils, and an OMGOPGUN400 all in one?
Oh my.
I bow to the master.
*grovel
Oh my.
I bow to the master.
*grovel
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