I'm busy!!!!!!!!!!!!
Anyhoo, since I don't want to let you rabid fans down.
1 hardpoint != 1 weapon.
1 hardpoint = where you can attach a weapon(s)
1 hardpoint can have more than 1 weapon type depending on the chassis/variant.
Weapon allotment is based on the number of available crit spaces (aka slots).
Case Study 1: The right arm of the McMech.
Let's say the right arm has 12 slots just like a real BattleMech.
4 of those slots are going to be occupied with stuff you shouldn't fiddle with like actuators/gyros/joints/cup holders/etc.
So you only have 8 slots remaining on that arm. Well it just so happens that the McMech has a OMGOPGUN 400 that shoots hamsters and takes up 8 slots.
I am now going to replace that OMGOPGUN 400 with a SMALLEPEEN 5 which also shoots hamsters but only takes up 1 slot.
Does this mean I can put 8 SMALLEPEEN 5's in that space where the OMGOPGUN 400 was?
NO
We have put restrictions on the number of weapons you can put back into that empty space. That number will vary with the chassis variants. Perhaps the McMech mk II will have 5 hamster and 3 gerbil slots. And even then we may restrict you to a maximum of 3 hamster and 2 gerbil weapons when swapping them out.
Now back to the McMech...
We have put a restriction of 4 hamster weapons on the right arm. You can put 4 SMALLEPEEN 5's on that hardpoint. You can put 2 SLINGSHOT 10's there (which shoot hamsters and take up 2 slots each).
This is how the hardpoint restrictions work. You DO have to keep in mind the tonnage and space restrictions as per usual.
Okay? N'uff said?
I'm going back to work making the game.
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)