Commando (COM-1B)
Mass: 25t
Top Speed: 97.2kph
Armour: 128
Armament:
1 Large Laser
1 Medium Laser
1 SRM-2 w/ 1t ammo
Heat Sinks: 10 Single (Cool)
Role: Scout/Striker
Notes:
One of the two scout mechs currently available as Trial Mech, the Commando is arguably the tougher, and it needs to be. It is slower that the Cicada and has shorter ranged weapons. In fact, it has the shortest ranged weapon package of all the current Trial Mechs. But don't underestimate it: a few good hits with a large laser can strip the rear armour of even the mighty Atlas. Think "Predator" not "Rambo".
Cicada (CDA-3M)
Mass: 40t
Top Speed: 129.6kph (XL Engine)
Armour: 128
Armament:
1 Ultra Autocannon 5 w/ 1t ammo
2 Medium Lasers
1 Small Pulse Laser
Heat Sinks: 10 Double (Cool)
Role: Scout/Skirmisher
Notes:
"Speed is Life": The Cicada lives by this. Its armour is as thin as the lighter Commando, it has a huge Head hit box and it carries a fragile XL engine: A lose of any torso section will destroy the mech, not just the center torso. It uses the weight freed by the XL engine to carry an Ultra Autocannon 5, a weapon much better suited to a Sniper than a Scout. The CDA-3M will want to find a spotter/sniper nest and harrass the enemy with its UAC-5 while calling in LRM fire from the missile boats. As soon as the enemy starts shooting at you, move! Also watch out for jams with the UAC-5: It can fire during its cooldown period, but this has chance to jam the weapon until you cycle through all the weapon groups.
Catapult (CPLT-C1)
Mass: 65t
Top Speed: 64.8kph (Jump Capable)
Armour: 320
Armament:
2 LRM-15s w/ 2t ammo
4 Medium Lasers
Heat Sinks: 15 Single (Cool)
Role: Support/Missile Boat
Notes:
The CPLT-C1 is a missile boat. That pretty much it. Other than shallow ammo bins, all you need to find a good place to stand and let your missile fly. Just make sure you have a spotter to paint targets for you.
Atlas (AS7-K)
Mass: 100t
Top Speed: 48.6kph (XL Engine)
Armour: 608
Armament:
1 Guass Rifle w/ 2t ammo
1 LRM-20 w/ 2t ammo
2 ER Large Lasers
2 Medium Pulse Lasers
1 Anti-Missile System w/ 1t ammo
Heat Sinks: 20 Single (Hot)
Role: Support/Sniper
Notes:
The AS7-K has a flexible weapon package, able to fight effectly in long range combat and in short range combat in you can manage the heat.. Even though it is fully armoured, you just can't march into combat and except to win. Like the Cicada, this Atlas has an XL engine, significantly reducing its survivability. Take advantage of the range of your weapons to weaken the enemy before closing in for the kill when your ammo bins are empty.
Any other thoughts, opinions or advice?
Edit: Added Ammo and Heat Sink Numbers
Edit: Switched AS7-K to pure sniper, added heat manage notes and mentioned how to unjam the UAC5
Edited by arcangelS7, 08 November 2012 - 05:24 AM.