Jump to content

Ecm Ruined The Only Counter To Your Crappy Laggy Netcode


16 replies to this topic

#1 Badgerbanger

    Member

  • PipPipPip
  • 70 posts
  • LocationGrimsby, England

Posted 08 December 2012 - 04:03 PM

Fix the laggy netcode if you want people to stop relying on lock-on weapons...rather than introducing ridiculously overpowered ECM.

Currently the only missile worth having are SRM.

ECM has reduced gameplay to big clusters huddled round a DDC bumbling into another big group clustered around a DDC. At least in PUG matches.

ECM has reduced tactics in PUG groups..not improved or promoted ingenuity.
ECM has reduced the number of viable builds..not increased or improved them.

You need to stop trying to correct game balance by hitting stuff with a sledgehammer...try applying small incremental changes and seeing how they work.

People will stop spending cash FAST when they realise that next week the build they just spent lots of money on is now extinct due to yet another heavy handed adjustment.

Of course...being cynical..I could assume that you're just milking the dumber folks and hope they keep splashing out for the new shinies every time. Never seen a company do that before....well maybe a few :D

#2 Mobias T Bishop

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts

Posted 08 December 2012 - 04:16 PM

wow, bitter much? ya know I dont have nearly the same issues that your talking about withe the netcode, ill admit it needs tuning. but to just talk **** with a few already known and to be quite frank poorly presented points, how do you think the people who developed this game are going to respond? do you really think trash talking and insulting the integrity of the devs and other people involved with the game is going to actually produce any kind of results? if so then maybe you should turn that overly critical eye inward. Im not going to sit here and go over how your wrong, Cause your not wrong in what you said,bt in the way your presenting yourself. Clearly this game is important to you or you wouldnt take the time to post this thread, so if you want to see a change in what you feel is wrong with the game then present your point in a way the devs will actually take the time to read, dont just log on and be a ****, that will do nothing but waste your time, and now mine.

#3 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 08 December 2012 - 04:34 PM

hey OP

i had some awesoem PUG matches today. People actually tried to stay allive and get an overview about the situation before they charged into the enemy.
I am still able to kill lights - i admit, it needs some fixing, but its not THAT bad all the time, in fact i feel that it got better, might be coincident or biased from good will.


Using Lock On Weapons is still possible, i said it in another thread, you can use streaks against an ECM'ed target, just understand how ECM works, and MANEUVER accordingly, not like some of those streakcat ***** did by abusing the nonexistend collision mechanic and glitching THROUH enemys, tearing them apart with a lock on weapon that is firing massiles that can turn more 90° INSIDE the launcher.

I think, ECM mechs will be seen a bit less during the next few days, people wanted to try them out, thats nothign special if something is new to a game. I remember Eve Online, when the Tier 3 Battlecruisers came into the game and wherever you went, there was nothing but Rapiers, Falcons (ECM) and Tornados all over the place. People want to try out that stuff, once they get used to it, it will settle down a bit.

#4 Mack1

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 596 posts

Posted 09 December 2012 - 04:27 AM

View PostBadgerbanger, on 08 December 2012 - 04:03 PM, said:

Fix the laggy netcode if you want people to stop relying on lock-on weapons...rather than introducing ridiculously overpowered ECM.

Currently the only missile worth having are SRM.

ECM has reduced gameplay to big clusters huddled round a DDC bumbling into another big group clustered around a DDC. At least in PUG matches.

ECM has reduced tactics in PUG groups..not improved or promoted ingenuity.
ECM has reduced the number of viable builds..not increased or improved them.

You need to stop trying to correct game balance by hitting stuff with a sledgehammer...try applying small incremental changes and seeing how they work.

People will stop spending cash FAST when they realise that next week the build they just spent lots of money on is now extinct due to yet another heavy handed adjustment.

Of course...being cynical..I could assume that you're just milking the dumber folks and hope they keep splashing out for the new shinies every time. Never seen a company do that before....well maybe a few :)


This

#5 Vashramire

    Member

  • PipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 419 posts

Posted 09 December 2012 - 06:08 AM

Once again the FOTW has enraged people. Crying for them to fix things that they are aware of and have a plan that they have detailed for all to see (http://mwomercs.com/...t-code-roadmap/) isn't going to help. I've seen plenty of lock-on weapons still in use to good effect in PUGs and premades. Of coarse it's not wise to build around them purely unless you know your team has a counter or can focus their ECMs. Patches roll out quite regularly and things are tweaked weekly. I'm sure when the net code is fixed or ECM is nerfed you'll find something else to complain about. The only thing I've seen ECM do is encourage DDC stacking on premades and ninja base runs. I've won games without ECM against teams that do. I think it's working fine, but maybe I just adapt well. Just get a tag and wait for the next patch.

#6 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 09 December 2012 - 10:52 AM

yup this is a big one. once we have knockdowns back itll change. right now, it's almost like mech2/3 out there again.

#7 Sid Solis

    Member

  • PipPipPip
  • The Carnivore
  • The Carnivore
  • 87 posts

Posted 09 December 2012 - 10:55 AM

Badgerbanger.....can i have the rights to bottle and sell your tears?

#8 Badgerbanger

    Member

  • PipPipPip
  • 70 posts
  • LocationGrimsby, England

Posted 09 December 2012 - 11:02 AM

View PostSid Solis, on 09 December 2012 - 10:55 AM, said:

Badgerbanger.....can i have the rights to bottle and sell your tears?

I don't see why you think I'm crying...maybe because that's your usual response to things?

I posted what's wrong with the state of the game in clear concise short (so people like you would understand it) sentences. In a calm and rational manner.

Sorry to disappoint you trolls :D

#9 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,700 posts

Posted 09 December 2012 - 12:15 PM

After the initial surge of ecm that one would expect to see with new gear being introduced - I've seen it more than balance out. It's done nothing but improve gameplay in pugs for 90% of the matches I'm in, the other 10% are pretty much the same tactics being use pre-ecm.

Lock on weapons are still plenty effective, still see plenty of lrms and streaks out there, just far less boats - which is honestly a good thing for the game.

#10 Konner Duko

    Member

  • PipPipPipPipPipPip
  • 239 posts
  • Locationredford michigan

Posted 09 December 2012 - 12:53 PM

i agree with the op. majority of the time this is what you get. not fun when all the pugs are rocking an ecm and your team has none. ( doen't evn post that i should be using one because i don't want to use that chassie of a mech at this time working on otheres ) its a game of huddle around the ecm bubble and then all alpha the first thing you see till it dies. not fun at all at this time.

View Postsycocys, on 09 December 2012 - 12:15 PM, said:

After the initial surge of ecm that one would expect to see with new gear being introduced - I've seen it more than balance out. It's done nothing but improve gameplay in pugs for 90% of the matches I'm in, the other 10% are pretty much the same tactics being use pre-ecm.

Lock on weapons are still plenty effective, still see plenty of lrms and streaks out there, just far less boats - which is honestly a good thing for the game.




well in reality the cat is a lrm boat in tt ( yet i am stating tt ) all mechs with 2 lrm launchers are considered lrm boats in tt and thus are suppressive fire designs. lrm boating is part of the battletech universe and the current implementation of the ecm is negatting that puspose. i don't play a lrm boat but i liked it better when all the lrms were flying sny ppl were dodging them. not the hide in a bubble to win.

#11 Cola

    Member

  • PipPipPipPipPip
  • 171 posts
  • LocationSheridan

Posted 09 December 2012 - 01:06 PM

I agree with OP, ECM has killed the Jenner and LRM/SSRMs. NOw to be a light mech pilot you need to use a 3L or 2D, if your not in one and you go against one you are disadvantaged, Don't mater how good of a shot you are if he has streaks and you don't he will win by netcode default. Now a lot of matchs simply come down to who brought the most ECM.

It has been made a necessity, in stead of an option, If left unchanged to only way to balance it would be to give it to all mechs. Now if mechs were actually where they appeared to be this would be mitigated somewhat but still an issue.

So yah the guys making Santa Atlas don't do network code. Well then maybe you hired to many guys to make your toys and not enough to deliver them. Of course using an engine that is untested in any major online only game prolly wasn't the best idea ether. But hey we have Santa Atlas to make up for it.

Prioritize fixing what we already have before stuffing more into it. Simple concept isn't it?

Edited by arden, 09 December 2012 - 01:07 PM.


#12 Ronin Cahill

    Member

  • PipPipPip
  • 67 posts

Posted 09 December 2012 - 01:30 PM

ECM is a bit overpowered. no electronic counter measure is 100% effective, only partially with alot of factors to vary its effectiveness. ECM shoudl still allow locks from lrm/streak machines but it should take longer and shoudl be more unstable, but still possible none the less. modules that assist with sensors and retention should then have a minor effect to improve the above counter measures.
just thinking real
Ronin

#13 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 09 December 2012 - 09:16 PM

ECM is still very easily countered by TAG being used from outside the 180m ECM bubble. It's far from 100% effective if the enemy knows how to counter it.

#14 Silmaril

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 32 posts
  • LocationTukkayyid

Posted 09 December 2012 - 09:23 PM

I have no problem whatsoever with ECM and appreciate it as a game component. So what? I gotta watch myself because an Atlas might show up behind me? Sometimes he cores me and sometimes we core him. Communicate with your team and those sneaky mechs will not bother you.

#15 Grym

    Member

  • PipPipPipPipPip
  • 171 posts

Posted 09 December 2012 - 10:06 PM

Obviously the only reason streak cats existed was cause of bad net code...

Seriously, you complain about the old FOTM being nerfed and then reference the new FOTM (D-DC). Why not just try the new FOTM?

ECM negatively affecting pug matches? Delusional is the only way to describe this point of view.

Perhaps, pug matches arent easy pickings for a streak cat and thats why you dont enjoy them as much?

Why not just run an SRM6 cat? Just remember you actually have to aim now.

#16 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 10 December 2012 - 01:26 AM

streakcats were only OP because of the netcode. If the netcode was perfect, lasers in their current state would be considered OP.

I swapped back from streakcat to flackcat, its marvelous fun now that its just a big close range mosh in the middle of the map. The amount of ECM lights who stand still while "invisible" that i get to one-shot with none of this pesky "aim for the head" bs is fantastic.

The impact ECM has had on play style is on par with the initial Atremis launch, it is that strong. Having ECM vs non-ECM should not be as big a divide as it is right now and it really needs to be brought in check. Exactly how doesnt matter too much, theres a lot of different things they could change or remove and still have ECM be worthwhile.

Until then i'll enjoy the close quarters fights in a mech that has absolutely no answer to long ranged fighting.

#17 Badgerbanger

    Member

  • PipPipPip
  • 70 posts
  • LocationGrimsby, England

Posted 10 December 2012 - 02:29 AM

View PostGrym, on 09 December 2012 - 10:06 PM, said:

Obviously the only reason streak cats existed was cause of bad net code...

Seriously, you complain about the old FOTM being nerfed and then reference the new FOTM (D-DC). Why not just try the new FOTM?

ECM negatively affecting pug matches? Delusional is the only way to describe this point of view.

Perhaps, pug matches arent easy pickings for a streak cat and thats why you dont enjoy them as much?

Why not just run an SRM6 cat? Just remember you actually have to aim now.


I used to run LRM Cats as a support role..never bothered with the SSRMs. So not sure why you keep mentioning Streakcats.

Now I do run the SRM6 Cat which is next to useless against fast light but murders everything else.

I also run my founder's Atlas and a Jenner...perhaps you'd like to give advice on those as well?

I'm not interested in any OP system of play...which is why I think ECM is broken....for PUGs, which is how I play the game.

Hope that helps :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users