

Good Or Bad To Leave Missile Doors Open?
#1
Posted 07 November 2012 - 01:46 PM
#2
Posted 07 November 2012 - 01:48 PM
#3
Posted 07 November 2012 - 01:50 PM
I was figuring it was just a cool simulation, cosmetic feature.
However, is it having an actual gameplay function? Does it increase fire rate?
#4
Posted 07 November 2012 - 01:53 PM
Doors closed = slower/delayed firing, more protection for that location when shut.
I'll have to look up the patch notes for more specific details, it was mentioned maybe a month or two ago.
EDIT: Okay, I can't find on these forums where they store old patch notes, but from the Aug 28th patch:
Quote
- Closed weapon bay doors on Catapult and Centurion provide a 10% damage resistance for that component.
Edited by DirePhoenix, 07 November 2012 - 02:01 PM.
#5
Posted 07 November 2012 - 01:55 PM
Detrimus, on 07 November 2012 - 01:50 PM, said:
I was figuring it was just a cool simulation, cosmetic feature.
However, is it having an actual gameplay function? Does it increase fire rate?
I think that there's a firing delay if you keep the doors closed - they have to open before the missiles can launch. If you keep them open, of course, the missiles can just blast straight out.
#6
Posted 07 November 2012 - 01:55 PM
Assuming that is something they kept.
#7
Posted 07 November 2012 - 01:56 PM
#8
Posted 07 November 2012 - 01:58 PM
#9
Posted 07 November 2012 - 01:59 PM
So, it's worth keeping it down while you don't need it.
#10
Posted 07 November 2012 - 02:01 PM
#11
Posted 07 November 2012 - 02:02 PM
As for increased damage with open doors, there has yet to be a confirmation.
#12
Posted 07 November 2012 - 02:03 PM
Fugu, on 07 November 2012 - 02:01 PM, said:
That's a remarkably specific application. I'm impressed so many of your clan-mates know morse code! I wonder if you could do the same in semaphore..?
#13
Posted 07 November 2012 - 02:03 PM
#14
Posted 07 November 2012 - 02:05 PM
Lavrenti, on 07 November 2012 - 02:03 PM, said:
That's a remarkably specific application. I'm impressed so many of your clan-mates know morse code! I wonder if you could do the same in semaphore..?
They don't. They just sometimes wonder why I start snikering in TS when I "wave" at them.
Yes, I'm silly like that.
#15
Posted 07 November 2012 - 02:08 PM
Edited by RocketDog, 07 November 2012 - 02:08 PM.
#16
Posted 07 November 2012 - 02:13 PM
RocketDog, on 07 November 2012 - 02:08 PM, said:
Those doors going up should be a cue to direct-fire nuke the arms as they're 10% weaker when they're open.
#17
Posted 07 November 2012 - 02:14 PM
#18
Posted 07 November 2012 - 02:17 PM
MilkyMeal, on 07 November 2012 - 02:14 PM, said:
If they implemented that, they certainly didn't put it in the patch notes.
#19
Posted 07 November 2012 - 07:04 PM
Clay Pigeon, on 07 November 2012 - 02:17 PM, said:
If they implemented that, they certainly didn't put it in the patch notes.
AHEM:
DirePhoenix, on 07 November 2012 - 01:53 PM, said:
Quote
- Closed weapon bay doors on Catapult and Centurion provide a 10% damage resistance for that component.
#20
Posted 22 February 2013 - 09:38 AM
Never mind. Found a clue
"The indicator light is on one of the struts that are supporting the cockpit canopy."
Edited by ElLocoMarko, 22 February 2013 - 09:39 AM.
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