

So How Exactly Does Narc And Tag Work?
#1
Posted 07 November 2012 - 05:00 PM
The Tag fires like a regular laser. Do you have to constantly hold the target in your reticule? If not, how long does the target painting last after you hit someone?
NARC: What are the specifics? Does it last the entire match once you hit someone? Limited time?
#2
Posted 07 November 2012 - 10:23 PM
Tag will tighten the spread of missiles on the target.
NARC currently has several disadvantages which makes it the undesirable.
You shoot a projectile which has a travel time, it also has limited ammo, etc.
.-.
#3
Posted 08 November 2012 - 07:51 AM
TAG, it doesn't fire like a normal laser...it's just a beam that comes out as long as you hold the buttons. It causes no heat or anything, so you can just put it in all your weapon groups.
I don't really know the specifics about them other than that. I was using them quite a bit last night though.
#4
Posted 08 November 2012 - 08:49 PM
#5
Posted 08 November 2012 - 10:30 PM
Supercakers, on 08 November 2012 - 08:49 PM, said:
or that's how it's supposed to work. unfortunately narc currently still requires you maintain LOS. hot very useful, huh?
#6
Posted 08 November 2012 - 11:56 PM
p00k, on 08 November 2012 - 10:30 PM, said:
Whaaaaaaaa? Really? Doesn't that defeat the entire point?Yeah I was looking for the "real" info like this, on how it actually works in the game. So you have to keep the TAG held down constantly on the other mech the whole time? And all it does it make the missiles converge more, something that Artemis already does? If anything it seems like TAG makes it worse. Right now Artemis pretty much converges on the head. Why would you want to divert it from that with TAG?
#7
Posted 09 November 2012 - 01:23 AM
With both items, an extra icon appears next to the red triangle above the enemy Mech (for TAG this is a square targeting reticule, for NARC a radio symbol). All teammates can see this (so if you're a missile boat, and see a diamond with one of those symbols, you know there's a dedicated spotter targeting that enemy).
TAG also stays active for a small period after being hit. I estimate about 1 to 2 seconds. So if you just paint the beam left and right, you can keep a moving mech targeted.
#8
Posted 09 November 2012 - 02:42 AM
So the NARC should work identically to TAG, but 15 times longer.
Edited by Kmieciu, 09 November 2012 - 02:42 AM.
#9
Posted 09 November 2012 - 05:42 AM
Kmieciu, on 09 November 2012 - 02:42 AM, said:
So the NARC should work identically to TAG, but 15 times longer.
IMHO NARC should be at least 1 minute and a flashing info on team members monitor, that missileboats actually realize that it has been set and take advantage of that.
It's actually rather dangerous to NARC some heavy/assault mech 'cause you need to get so close, so it would be fair if it actually would benefit somehow when scout is killed at process.
#10
Posted 09 November 2012 - 09:29 AM
VXJaeger, on 09 November 2012 - 05:42 AM, said:
It's actually rather dangerous to NARC some heavy/assault mech 'cause you need to get so close, so it would be fair if it actually would benefit somehow when scout is killed at process.
So true. Right now narc is so much worse than tag that its not even worth running. Its six times heavier than tag, requires ammo, and you still have to keep LOS! lame. It really should be a fire and forget kind of weapon with a 30-60 sec duration. why the hell would you need LOS when you just planted a freaking radio transmitter on the enemy mech?
#11
Posted 09 November 2012 - 09:59 AM
#12
Posted 11 November 2012 - 08:16 AM
#13
Posted 22 December 2012 - 01:34 PM
http://www.mwowiki.o...tle=NARC_Beacon
Edited by Mechrophilia, 22 December 2012 - 01:34 PM.
#14
Posted 22 December 2012 - 08:43 PM
#15
Posted 23 December 2012 - 02:52 AM
Thomas Dziegielewski, on 20 December 2012 - 02:46 PM, said:
Does it do anything for SRM? NO.
Does it stack with TAG? YES.
Does it stack with Artemis? NO.
Does it require line-of-sight to work like Artemis now does? (I remember something about LOS being required in the beta patch notes when NARC was first put in) NO.
#16
Posted 23 December 2012 - 02:02 PM
#17
Posted 23 December 2012 - 03:51 PM
edit: oops, nvm. Tested it this evening and the difference with and without TAG on lock on times is absolutely impossible to not see the difference in. Thanks.
Edited by Lukoi, 23 December 2012 - 11:37 PM.
#18
Posted 27 December 2012 - 11:38 AM
Lukoi, on 23 December 2012 - 03:51 PM, said:
edit: oops, nvm. Tested it this evening and the difference with and without TAG on lock on times is absolutely impossible to not see the difference in. Thanks.
If you click the

Edited by Snib, 27 December 2012 - 11:38 AM.
#19
Posted 27 December 2012 - 02:00 PM
#20
Posted 27 December 2012 - 04:10 PM
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