Hotfix Nov. 8Th - COMPLETE
#381
Posted 08 November 2012 - 11:48 PM
Earlier i thought that all targeting system work differently, but for missile hit chance in each salvo only, doesn't?
Please, say for me how calculate missile hit-chance to target hitbox and how TAG, NARC and Arthemisis works ingame.
#382
Posted 09 November 2012 - 12:24 AM
If you win, you can hardly be paid. I you dont, you can't rearm.
And all for.... 300xp max ! 2000 Artemis-missiles almost all on targets made.... 250 damages !
The LRMs are now REALLY too much nerfed !
And what when ECM will add more counter ?
Edited by Kazooal, 09 November 2012 - 12:26 AM.
#383
Posted 09 November 2012 - 12:32 AM
#384
Posted 09 November 2012 - 12:32 AM
Proposal: change damage up to 1.85, leave it there and consider this weapons damage and flight behaviour as fully adjusted. NARC/TAG homing abilities and rearm cost is another thing
Edited by VXJaeger, 09 November 2012 - 05:14 AM.
#385
Posted 09 November 2012 - 01:18 AM
crymeafingriver, on 08 November 2012 - 11:43 PM, said:
It's not really team balance as much as teams using a little team work. Unless you want to take a personality profile test and then break up team players more...
#387
Posted 09 November 2012 - 01:38 AM
Edited by CSR Pruschi McKenna, 09 November 2012 - 01:39 AM.
#388
Posted 09 November 2012 - 02:20 AM
Vassago Rain, on 08 November 2012 - 10:09 PM, said:
I predicted this.
Fully agree. Pre-patch LRMs were just fine as they were. Granted the Artemis was too tight a spread, but LRMs as they stand now are almost useless.
#389
Posted 09 November 2012 - 02:34 AM
#390
Posted 09 November 2012 - 02:53 AM
Dinev The Reaper, on 08 November 2012 - 10:56 AM, said:
It's just not physically possible for a missile to fly forwards and then suddenly do a downwards 90 degree drop.
http://www.youtube.c...K8DFfbYt0#t=11s
#391
Posted 09 November 2012 - 04:06 AM
Now please can you also address the DH to make it at least somewhat better and
also make the energy weapon draw less heat, they are still very poor compared to
the projectile weapons.
#392
Posted 09 November 2012 - 04:09 AM
#394
Posted 09 November 2012 - 05:43 AM
AceTimberwolf, on 08 November 2012 - 10:10 PM, said:
but shake is a great psychological weapon
#395
Posted 09 November 2012 - 07:31 AM
Good aproach but it just went into ubernerfing.
Does Artemis upgrade takes Tonnage when no launcher is present?
Stripping that upgrade is 500K and i just dont want to burn my cash.
Edited by Nasinil, 09 November 2012 - 07:34 AM.
#397
Posted 09 November 2012 - 07:50 AM
Kazooal, on 09 November 2012 - 12:24 AM, said:
If you win, you can hardly be paid. I you dont, you can't rearm.
And all for.... 300xp max ! 2000 Artemis-missiles almost all on targets made.... 250 damages !
The LRMs are now REALLY too much nerfed !
And what when ECM will add more counter ?
Look at the math, if you did 250 damage at 1.7 damage per missile, then you hit with 147 missiles. You would have done 294 damage if they kept it at 2.0. You were clearly not hitting with all 2000 missiles if this is true.
#398
Posted 09 November 2012 - 07:50 AM
2x20 LRM with Artemis, shooting only with line of sight around 1200 rokets spend, 141 damage done.
I can stand in LRM rain with my Atlas now and just ignore it, the damage ist laughable with AMS around you. Even Commandos are a bigger threat then those duds raining from the sky.
#400
Posted 09 November 2012 - 08:18 AM
Nice little addition there.
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