Jump to content

Hotfix Nov. 8Th - COMPLETE


449 replies to this topic

#381 4er3BaPa

    Member

  • PipPipPipPipPipPip
  • 307 posts
  • LocationSerov, Russia

Posted 08 November 2012 - 11:48 PM

I'm jumble... only Arthemisis correct fly rocket patch in current state? TAG and NARC not correct missile arc?
Earlier i thought that all targeting system work differently, but for missile hit chance in each salvo only, doesn't?
Please, say for me how calculate missile hit-chance to target hitbox and how TAG, NARC and Arthemisis works ingame.

#382 Kazooal

    Member

  • PipPipPip
  • 61 posts
  • LocationNeuchatel, Switzerland

Posted 09 November 2012 - 12:24 AM

150'000 C-Bills only to rearm with 4 LRM launchers (and without any additional costs for damages).

If you win, you can hardly be paid. I you dont, you can't rearm.

And all for.... 300xp max ! 2000 Artemis-missiles almost all on targets made.... 250 damages !

The LRMs are now REALLY too much nerfed !

And what when ECM will add more counter ?

Edited by Kazooal, 09 November 2012 - 12:26 AM.


#383 DegeneratePervert

    Member

  • PipPipPipPipPipPipPip
  • 790 posts
  • LocationKansas

Posted 09 November 2012 - 12:32 AM

Played tonight, was not annihilated by missles. I was annihilated by superior playing and tactics. Pretty happy with this patch.

#384 VXJaeger

    Member

  • PipPipPipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 1,582 posts
  • LocationFinland

Posted 09 November 2012 - 12:32 AM

Well, a little overnerfing w/ LRMs. I play w/ Jenner most of the time, and spend a lot of my time in "the business end" of opposites LRMs. Trajectory arc's fix would have really been enough, 'cause now w/ skill you can hide or avoid LRMs.


Proposal: change damage up to 1.85, leave it there and consider this weapons damage and flight behaviour as fully adjusted. NARC/TAG homing abilities and rearm cost is another thing ;)

Edited by VXJaeger, 09 November 2012 - 05:14 AM.


#385 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 09 November 2012 - 01:18 AM

View Postcrymeafingriver, on 08 November 2012 - 11:43 PM, said:

Please address the uneven team balance like one side gets 8 kills other side maybe 1 or 2 !!. This is really getting old!.

It's not really team balance as much as teams using a little team work. Unless you want to take a personality profile test and then break up team players more...

#386 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 09 November 2012 - 01:37 AM

View PostDegeneratePervert, on 09 November 2012 - 12:32 AM, said:

Played tonight, was not annihilated by missles. I was annihilated by superior playing and tactics. Pretty happy with this patch.


^^This, +1 PGI

Edited by Noesis, 09 November 2012 - 01:38 AM.


#387 CSR Pruschi McKenna

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 317 posts

Posted 09 November 2012 - 01:38 AM

Thanks for quick fix and keep up the good work.

Edited by CSR Pruschi McKenna, 09 November 2012 - 01:39 AM.


#388 Araxes

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 45 posts

Posted 09 November 2012 - 02:20 AM

View PostVassago Rain, on 08 November 2012 - 10:09 PM, said:

Currentl LRMs, even with artemis, are underwhelming, while old LRMs, pre-artemis and this latest patch, were good and useful.

I predicted this.



Fully agree. Pre-patch LRMs were just fine as they were. Granted the Artemis was too tight a spread, but LRMs as they stand now are almost useless. ;)

#389 Bjorn

    Rookie

  • 6 posts
  • LocationMoscow

Posted 09 November 2012 - 02:34 AM

Hmmm. Now there is no visible difference between SRM6 and SRM6+ArtemisIV, So may be in next patch ArtemisIV shall be removed completely for no distracting new players? ;)

#390 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 09 November 2012 - 02:53 AM

View PostDinev The Reaper, on 08 November 2012 - 10:56 AM, said:


It's just not physically possible for a missile to fly forwards and then suddenly do a downwards 90 degree drop.


http://www.youtube.c...K8DFfbYt0#t=11s

#391 Koningswulf

    Member

  • PipPipPipPipPip
  • Elite Founder
  • 184 posts
  • Google+: Link
  • LocationSweden

Posted 09 November 2012 - 04:06 AM

Excellent Devs, my thanks for fixing this issue with the Lrm this fast, it was really OP.

Now please can you also address the DH to make it at least somewhat better and
also make the energy weapon draw less heat, they are still very poor compared to
the projectile weapons.

#392 AceTimberwolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,055 posts
  • Location春日部市、埼玉県、日本; アメリカ: Arcadia, CA

Posted 09 November 2012 - 04:09 AM

Well this is what they meant too many LRMs on the field they wanted to scale it back and it worked

#393 checker

    Member

  • PipPipPip
  • Legendary Founder
  • 65 posts
  • Google+: Link
  • Facebook: Link
  • LocationUSA

Posted 09 November 2012 - 05:15 AM

View PostFrantic Pryde, on 07 November 2012 - 06:24 PM, said:


I think this is going to go a very long way in improving things.


Oh it definitely went a long way to improving things, NOT!! all it means is I will find another way to kill you.

#394 RFMarine

    Member

  • PipPipPipPipPipPip
  • 202 posts
  • LocationPhilippines

Posted 09 November 2012 - 05:43 AM

View PostAceTimberwolf, on 08 November 2012 - 10:10 PM, said:

Shake doesn't do anything. Its just fluff it doesn't change your reticule position so if ur used to it it didn't affect u at all. LRMs are suppose to miss. And its hard to confirm how many of your LRMs are solid hits. Again LRM boating in a Team setting is fine but if you are trying to main LRM boat then you need to find a better main.


but shake is a great psychological weapon

#395 Nasinil

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 33 posts

Posted 09 November 2012 - 07:31 AM

Well a Hotfix that just was a little bit to much of nerfing... just spend some time with LRMS battling to test the Hotfix... and hell my 3 med lasers do more damage. Just the right time to strip those LRM´s off my mechs to fit something more useful like Large Pulses :)

Good aproach but it just went into ubernerfing.


Does Artemis upgrade takes Tonnage when no launcher is present?
Stripping that upgrade is 500K and i just dont want to burn my cash.

Edited by Nasinil, 09 November 2012 - 07:34 AM.


#396 DE pSychOs

    Rookie

  • Mercenary
  • 2 posts
  • LocationBerlin, Germany

Posted 09 November 2012 - 07:38 AM

View PostThontor, on 08 November 2012 - 02:06 PM, said:

. You sure they are hitting your target and not dirt?

Yep, range approx 400-600m, clear vision :) its sad (artemis mounted!)

#397 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 09 November 2012 - 07:50 AM

View PostKazooal, on 09 November 2012 - 12:24 AM, said:

150'000 C-Bills only to rearm with 4 LRM launchers (and without any additional costs for damages).

If you win, you can hardly be paid. I you dont, you can't rearm.

And all for.... 300xp max ! 2000 Artemis-missiles almost all on targets made.... 250 damages !

The LRMs are now REALLY too much nerfed !

And what when ECM will add more counter ?


Look at the math, if you did 250 damage at 1.7 damage per missile, then you hit with 147 missiles. You would have done 294 damage if they kept it at 2.0. You were clearly not hitting with all 2000 missiles if this is true.

#398 Karenai

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 340 posts
  • LocationGermany

Posted 09 November 2012 - 07:50 AM

Definite Overnerf.
2x20 LRM with Artemis, shooting only with line of sight around 1200 rokets spend, 141 damage done.

I can stand in LRM rain with my Atlas now and just ignore it, the damage ist laughable with AMS around you. Even Commandos are a bigger threat then those duds raining from the sky.

#399 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 09 November 2012 - 07:52 AM

View PostNasinil, on 09 November 2012 - 07:31 AM, said:

Does Artemis upgrade takes Tonnage when no launcher is present?
Stripping that upgrade is 500K and i just dont want to burn my cash.


If you have no missile launchers, then Artemis takes no tons or criticals.

#400 Name60014

    Member

  • PipPipPipPipPip
  • 195 posts
  • LocationStamford, CT

Posted 09 November 2012 - 08:18 AM

Since the hotfix at least I've noticed that cockpit shake does take my reticle off target. Which was annoying but added more to the metagame.

Nice little addition there.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users