Hotfix Nov. 8Th - COMPLETE
#41
Posted 07 November 2012 - 06:16 PM
#42
Posted 07 November 2012 - 06:17 PM
http://mwomercs.com/...aw-on-your-aes/
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#44
Posted 07 November 2012 - 06:19 PM
#50
Posted 07 November 2012 - 06:25 PM
#51
Posted 07 November 2012 - 06:25 PM
Edited by Frenchtoastman, 07 November 2012 - 06:26 PM.
#53
Posted 07 November 2012 - 06:32 PM
Paul Inouye, on 07 November 2012 - 06:20 PM, said:
2.0 > 1.7
I don't think this is the best long term move. LRM damage was balanced to the old spread just fine, the problem we're experiencing now is due to incredibly tight clusters. Loosening up the spread with artemis to be around 0.8x to 0.9x what the non-artemis spread was will give LRM boats about 20-30% better hit ratio, but still spread the damage all over the enemy mech, and still not land too many on the smaller light mechs.
Just flat reducing the damage overall has the effect of making Artemis a must-have upgrade as non-Artemis mechs will have the effectiveness that LRMs had several patches ago when they were at 1.6-1.8, which is to say, not ever worth mounting.
A straight damage reduction might be a sufficient move for now to get the game back into reasonable territory, but thats a number I think should soon be revisited once Artemis starts giving a modest spread reduction instead of the funnel-to-a-pinpoint that its doing now.
#54
Posted 07 November 2012 - 06:34 PM
iHover, on 07 November 2012 - 06:12 PM, said:
For the LRM boat captins already moaning about Artemis. He didnt say that it wasnt going to do anything they are just going to mod the spread some. I know , it will be hard not being the single most overpowering force on the field but you will get use to it.
Not an LRM boat captain, but a brawler atlas captain. IMHO, LRM boats were never the single most overpowering force on the field until the last patch. The scariest thing on the field for me was a lance of jenners and the only thing that usually softened them up for me and my atlas lancemates were the single or double lrm 10/15s that we had on our left torsos.
We specifically installed Artemis to get faster locks and to pound those little buggers into the ground ASAP. But these nerfs, while minimal, are going to make us worry about those little things again.
Edited by Adeptus Odren, 07 November 2012 - 06:38 PM.
#55
Posted 07 November 2012 - 06:34 PM
#56
Posted 07 November 2012 - 06:37 PM
#57
Posted 07 November 2012 - 06:40 PM
#58
Posted 07 November 2012 - 06:41 PM
Curious though, how much of the crazy LRM arcs was because of artemis? During the height of the post patch mass freakout I thought the extra height and steep decent was all from Artemis and blamed the **** out of it quiet loudly. In hindsight it was probably just Artemis making them all land on the head, which was bad but not as bad as the cover ignoring.
The head shotting probably won't be such an issue with the shallower arcs.
Edited by the huanglong, 07 November 2012 - 06:43 PM.
#59
Posted 07 November 2012 - 06:46 PM
Tickdoff Tank, on 07 November 2012 - 05:18 PM, said:
You do understand what he is talking about right?
Have you seen the Jenner's running around with part of their mech sticking out at a weird angle? That is viewing the Jenner from a 3rd person view, and we are seeing a graphics bug. That is what is being addressed.
Today I saw at least one Jenner running around with it's cockpit hovering in mid-air a (game) meter or two in front of the rest of the mech. I thought my client got corrupted until I saw this. lol
#60
Posted 07 November 2012 - 06:47 PM
Paul Inouye, on 07 November 2012 - 06:20 PM, said:
2.0 > 1.7
How about 1.8? I remember the time when they were 1.8 and had a high arc. They weren't overpowering then and were quite useful for softening up targets before entering into a brawl. 1.7 might be too much of a nerf and, as ExAstris observed, they might not be worth taking anymore. But then, that's just my recollection and I don't really have numbers to back it up.
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