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Hotfix Nov. 8Th - COMPLETE


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#41 Kunae

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Posted 07 November 2012 - 06:16 PM

Any word on the "insta-kill crit" bug?

#42 Paul Inouye

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Posted 07 November 2012 - 06:17 PM

While it's okay to provide negative/constructive feedback, trashing on the dev team or the testing team that is working long hours tracking MUCH more severe issues, is no longer being tolerated on these forums.

http://mwomercs.com/...aw-on-your-aes/

Take note to read the Code of Conduct and post accordingly.

#43 Nacon

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Posted 07 November 2012 - 06:18 PM

View PostPaul Inouye, on 07 November 2012 - 06:05 PM, said:

1) LRM damage is being decreased *slightly*

May I ask how slightly? In number I mean.

#44 Frantic Pryde

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Posted 07 November 2012 - 06:19 PM

This is great news! Thanks for listening PGI and taking fast action to resolve this! :rolleyes:

#45 Felicitatem Parco

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Posted 07 November 2012 - 06:20 PM

View PostPaul Inouye, on 07 November 2012 - 06:17 PM, said:

...working long hours tracking MUCH more severe issues...

... sooooo.. about that Pokemon Wild Paul thing...

... yeah, I doubled-down and went ahead with that phonecall to Pepsi. That's why you can't find any.

#46 Paul Inouye

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Posted 07 November 2012 - 06:20 PM

View PostNacon, on 07 November 2012 - 06:18 PM, said:

May I ask how slightly? In number I mean.


2.0 > 1.7

#47 Nacon

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Posted 07 November 2012 - 06:21 PM

View PostPaul Inouye, on 07 November 2012 - 06:20 PM, said:

2.0 > 1.7


Ahh thanks, that's not too bad. :rolleyes:

#48 Felicitatem Parco

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Posted 07 November 2012 - 06:22 PM

View PostPaul Inouye, on 07 November 2012 - 06:20 PM, said:


2.0 > 1.7

Yes. Yes it is.

:rolleyes:


Sounds good.

#49 Frantic Pryde

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Posted 07 November 2012 - 06:24 PM

View PostPaul Inouye, on 07 November 2012 - 06:20 PM, said:


2.0 > 1.7


I think this is going to go a very long way in improving things.

#50 FiveDigits

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Posted 07 November 2012 - 06:25 PM

I would like confirmation if SRMs are affected by the Artemis spread increase, too - because they shouldn't. The tightened spread is the only advantage SRMs gain from Artemis.

#51 Frenchtoastman

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Posted 07 November 2012 - 06:25 PM

Have you guys been getting bugged about the weird crit deaths, or is that an intended chance event? I've died with center torso front/back in the yellow (usually no outer armor left). It used to always go to black as you fell dead, but now I can rarely even tell if I've been cored through the front or through the back (useful for knowing where to adjust armor stats). It's worth noting, this is withOUT using XL engines.

Edited by Frenchtoastman, 07 November 2012 - 06:26 PM.


#52 xoxide

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Posted 07 November 2012 - 06:29 PM

View PostFirefun, on 07 November 2012 - 05:55 PM, said:

Wow.. people getting excessive but-hurt in an instant, acting like spoiled kids. ;D


Kids worked all night going around to houses "earning" thier candy, parents steal it. GET OVER IT CRY BABY.

#53 ExAstris

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Posted 07 November 2012 - 06:32 PM

View PostPaul Inouye, on 07 November 2012 - 06:20 PM, said:


2.0 > 1.7


I don't think this is the best long term move. LRM damage was balanced to the old spread just fine, the problem we're experiencing now is due to incredibly tight clusters. Loosening up the spread with artemis to be around 0.8x to 0.9x what the non-artemis spread was will give LRM boats about 20-30% better hit ratio, but still spread the damage all over the enemy mech, and still not land too many on the smaller light mechs.

Just flat reducing the damage overall has the effect of making Artemis a must-have upgrade as non-Artemis mechs will have the effectiveness that LRMs had several patches ago when they were at 1.6-1.8, which is to say, not ever worth mounting.

A straight damage reduction might be a sufficient move for now to get the game back into reasonable territory, but thats a number I think should soon be revisited once Artemis starts giving a modest spread reduction instead of the funnel-to-a-pinpoint that its doing now.

#54 Adeptus Odren

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Posted 07 November 2012 - 06:34 PM

View PostiHover, on 07 November 2012 - 06:12 PM, said:

Glad to hear that your going to bring LRMs back into balance. LONG over due.
For the LRM boat captins already moaning about Artemis. He didnt say that it wasnt going to do anything they are just going to mod the spread some. I know , it will be hard not being the single most overpowering force on the field but you will get use to it.

Not an LRM boat captain, but a brawler atlas captain. IMHO, LRM boats were never the single most overpowering force on the field until the last patch. The scariest thing on the field for me was a lance of jenners and the only thing that usually softened them up for me and my atlas lancemates were the single or double lrm 10/15s that we had on our left torsos.

We specifically installed Artemis to get faster locks and to pound those little buggers into the ground ASAP. But these nerfs, while minimal, are going to make us worry about those little things again. :rolleyes:

Edited by Adeptus Odren, 07 November 2012 - 06:38 PM.


#55 MoonUnitBeta

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Posted 07 November 2012 - 06:34 PM

Thaaaaaaaaank yooooooooooooooooooooooou!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#56 UPnADAM

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Posted 07 November 2012 - 06:37 PM

Hey Garth, just saying the Artemis spread on SRMS is fine? Will it be changed as well?

#57 IdolElite

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Posted 07 November 2012 - 06:40 PM

Appreciated good sirs. I roll missile boat from time to time pre patch and felt pretty powerful then, so I can see how the last couple of days have been really rough on people. Anyhow, can't wait to get back to work trying to get my XL engine for my Centurion.

#58 the huanglong

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Posted 07 November 2012 - 06:41 PM

Sounds very good!

Curious though, how much of the crazy LRM arcs was because of artemis? During the height of the post patch mass freakout I thought the extra height and steep decent was all from Artemis and blamed the **** out of it quiet loudly. In hindsight it was probably just Artemis making them all land on the head, which was bad but not as bad as the cover ignoring.

The head shotting probably won't be such an issue with the shallower arcs.

Edited by the huanglong, 07 November 2012 - 06:43 PM.


#59 Capp

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Posted 07 November 2012 - 06:46 PM

View PostTickdoff Tank, on 07 November 2012 - 05:18 PM, said:


You do understand what he is talking about right?

Have you seen the Jenner's running around with part of their mech sticking out at a weird angle? That is viewing the Jenner from a 3rd person view, and we are seeing a graphics bug. That is what is being addressed.


Today I saw at least one Jenner running around with it's cockpit hovering in mid-air a (game) meter or two in front of the rest of the mech. I thought my client got corrupted until I saw this. lol

#60 Adeptus Odren

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Posted 07 November 2012 - 06:47 PM

View PostPaul Inouye, on 07 November 2012 - 06:20 PM, said:


2.0 > 1.7

How about 1.8? I remember the time when they were 1.8 and had a high arc. They weren't overpowering then and were quite useful for softening up targets before entering into a brawl. 1.7 might be too much of a nerf and, as ExAstris observed, they might not be worth taking anymore. But then, that's just my recollection and I don't really have numbers to back it up.





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