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[Videos] Using An 3X Ac2 Dragon To Stomp Faces


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#1 Valder

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Posted 07 November 2012 - 05:43 PM

The Dragon, when properly outfitted and piloted, is a beautiful cross between brawler, scout, and support mech. Its speed makes it able to re-position very quickly and its hardpoints allow it to load the deadly triple AC2 combo, which in the right hands is a menace to every opponent. It also sports quite a bit of armor, being able to easily protect its weapon arm with 40 points and center torso with 56. But, there is a particular playstyle to develop to become the best with one of these mechs and its hybrid of role scout/brawler/support. Here are some of the techniques I've nailed down as being essential to this role, and some videos of me putting them in action:
  • First and foremost, make sure your trigger setup is firing your guns at FULL SPEED. This is the biggest problem with Dragon pilots that I've seen. Chain fire does not work well for AC2's, it robs them of most of their firing rate. There are MANY creative ways to set your triggers to circumvent this, so use one. When you have your triggers set properly you will be able to fire a round every 6th of a second, doing 12 damage per second which is pretty monster damage that you can sustain the entire match. Spoiler alert: you will need to use two or three triggers to do this. But, this is the bread and butter of the AC2 Dragon pilot and it's what makes it so you can go toe to toe with almost anything 1on1 and come out on top. Being absolutely tenacious when attacking is key, and the highest cycle rate possible is part of this.
  • Make sure only 1 enemy can shoot you at a time, and shoot back at them. You have a giant center torso that is easy to hit. Luckily you can mitigate how well your opponent can aim, because you're rocking the **** out of their cockpit. But that only works on one target at a time, so juggle your targets by ducking between buildings, around walls, over hills, whatever it takes to make sure only 1 person is shooting at you at any given time. I've juggled 2 streak cats and a hunchback in a cave at once, and killed all three because of how I used the corners to make sure only 1 could see me at once. Sadly, I don't have a video of that. It's actually what made me get a recorder and started me recording every match after that.
  • If the odds aren't in your favor, RUN AWAY! Tenacity is a key element to this mech, but not to the point of suicide. When you realize you can't get cover from the 3 enemies around you at the same time, turn tail and go somewhere else! You can move at 80-90kph with a 300XL engine (depending on your pilot trees). You can outrun a LOT of mechs, and can ditch most everything by running past a group of friends. Your pursuer will almost always change targets to the closer mech and when they shoot at your ally, chances are the ally will shoot back at them. Then you can introduce yourself back in to the situation, pick what you want to target, and rock out more damage.
  • You want to (almost) always aim for the cockpit! You produce a steady stream of point-damage. 2 damage per round every 6th of a second. Always try to put them into people's cockpits, it is by far the fastest way to kill. Catapults and Awesomes are extremely susceptible to this. And when you miss you almost always tend to hit their center torso, which is a very good thing to do, because center coring is the second fastest way to kill. If a mech shuts down in front of you and you're not being shot at by anything else, STOP, and then zoom in and fire at their cockpit. It only takes about a little over a second and a half to core a mech's cockpit with AC2's. That is, conveniently, about how long they shut down for when they overheat. The only time I do not aim for cockpit is against Hunchbacks with a powerful hunch weapon, Dragons with a powerful arm weapon, and Centurions with a powerful arm weapon. First I take out that part, THEN I get to work on their faces. Of course there will be other times too, like when you come up to that streak cat who's ears are almost dead, and that Atlas who's right torso (with all his guns) has no more armor. But, make it a habit to zoom in on faces and punch them.
  • When the missiles and hate fly in toward you, turn your torso so they hit your left side. Your right side is your gun side, protect it at ALL costs, because that's what makes you a raging monster on the field. If you lose your AC2's you're usefulness mostly expires with them. Also, use your left side to protect you when you run away from something, so that it's harder for them to hit your rear armor. And if your left side is getting cored and you're running away, don't be afraid to let the enemy have a few shots at your rear armor instead of your right side. Just make sure it's not going to get you cored!
  • And, speaking of missiles, watch for those missile boats on the horizon! If you can see them (with or without heat vision) you can hit them! The AC2 round travels for over 2km before losing all damage potential! At 1000m they do about 1.5 damage, and at 1500 they still do 1 damage. Plus they shake the crap out of cockpits. So, every chance you get fire away at LRM boats on the horizon. You're probably never going to kill them like that but they will always take cover from you, giving your team a break from enemy missile volleys.
Okay, time for some videos! All of these videos had 6-8 members of the team in teamspeak on the EU Comstar Public TS Server. Coordination is an invaluable tool to everyone, especially Dragon pilots. With 3 roles to fill, you have to be very aware of what is happening.



This first video demonstrates what a beast you can be damage-wise when only having to fight 1 enemy at a time and are left alone for most of the match. It also shows off the flanking ability of an AC2 Dragon.


The second video demonstrates some early scouting/LRM harassment that turns into brawling, evading, and target juggling.

Edited by Valder, 07 November 2012 - 08:01 PM.


#2 Valder

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Posted 07 November 2012 - 05:51 PM

The third video demonstrates a lot of brawling action, including a fight against another 3x AC2 Dragon and some build problems he had.


#3 BlackSquirrel

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Posted 07 November 2012 - 05:53 PM

I heard the heat build up kinda not worth it...

Now I did love my UAC5/ac5 combo in closed beta.

Just need to get the UAC5 clearing macro down...

#4 Mister Blastman

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Posted 07 November 2012 - 05:55 PM

2.0 DHS would have been a boon to this build... But no, developers wanted to limit our options to boring builds.

#5 DangerousFat

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Posted 07 November 2012 - 06:00 PM

I put two of my AC/2's into one group on chain fire and then toss in the 3rd one on a second group, that keeps the fire rate up quite nicely. I also use a SSRM2 instead of that small laser. I'm also certain I have more heat sinks running than you do as my heat isn't nearly as bad as yours. I run cooler on caustic than you do on that ice map. Other than that, I love popping the noses of lrmers from across the map, making them back down and think about what they've done. lol

#6 Leetskeet

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Posted 07 November 2012 - 06:03 PM

View PostBlackSquirrel, on 07 November 2012 - 05:53 PM, said:

Just need to get the UAC5 clearing macro down...

Rebel.

**** that mechanic. It's horrible.

#7 Valder

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Posted 07 November 2012 - 06:08 PM

View PostBlackSquirrel, on 07 November 2012 - 05:53 PM, said:

I heard the heat build up kinda not worth it...

I guess watch the videos and decide for yourself?

View PostMister Blastman, on 07 November 2012 - 05:55 PM, said:

2.0 DHS would have been a boon to this build... But no, developers wanted to limit our options to boring builds.

I would rather have to manage my heat than fight heat neutral 9 Med Pulse Laser Hunchbacks all the time. The build runs a little cooler now since the patch.

View PostDangerousFat, on 07 November 2012 - 06:00 PM, said:

I put two of my AC/2's into one group on chain fire and then toss in the 3rd one on a second group, that keeps the fire rate up quite nicely. I also use a SSRM2 instead of that small laser. I'm also certain I have more heat sinks running than you do as my heat isn't nearly as bad as yours. I run cooler on caustic than you do on that ice map. Other than that, I love popping the noses of lrmers from across the map, making them back down and think about what they've done. lol

Setting your trigger like that shoots fast, but not full speed like mine. That's why mine is running hotter. I'm using group fire to shoot all 3 at once, but I 'kickstart' the 2nd and 3rd AC2's before I hold it down so it tricks it into full speed 'chainfire'. I'm running 16 double heat sinks here, but this is from this weekend before the patch. Runs a bit cooler now.
Edit: If I want to do a lot of direct damage to a specific spot on a slow target, I don't kickstart the AC2's before holding the group fire...

Edited by Valder, 07 November 2012 - 06:17 PM.


#8 Nacon

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Posted 07 November 2012 - 06:10 PM

I know you enjoy the Machine Gun effect with Trio-AC2 on Dragon but I think you're suffering too much damage by getting up close in a brawl like that.

Try Sniping from distance.

#9 Beo Vulf

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Posted 07 November 2012 - 06:15 PM

View PostValder, on 07 November 2012 - 05:43 PM, said:

The Dragon, when properly outfitted and piloted, is a beautiful cross between brawler, scout, and support mech. Its speed makes it able to reposition very quickly and its hardpoints allow it to load the deadly tripple AC2 combo, which in the right hands is a menace to every opponent. It also sports quite a bit of armor, being able to easily protect its weapon arm with 40 points and center torso with 56. But, there is a particular playstyle to develop to become the best with one of these mechs and its hybrid of role scout/brawler/support. Here are some of the techniques I've nailed down as being essential to this role, and some videos of me putting them in action:
  • First and foremost, make sure your trigger setup is firing your guns at FULL SPEED. This is the biggest problem with Dragon pilots that I've seen. Chain fire does not work well for AC2's, it robs them of most of their firing rate. There are MANY creative ways to set your triggers to circumvent this, so use one. When you have your triggers set properly you will be able to fire a round every 6th of a second, doing 12 damage per second which is pretty monster damage that you can sustain the entire match. Spoiler alert: you will need to use two or three triggers to do this. But, this is the bread and butter of the AC2 Dragon pilot and it's what makes it so you can go toe to toe with almost anything 1on1 and come out on top. Being absolutely tenacious when attacking is key, and the highest cycle rate possible is part of this.
  • Make sure only 1 enemy can shoot you at a time, and shoot back at them. You have a giant center torso that is easy to hit. Luckily you can mitigate how well your opponent can aim, because you're rocking the **** out of their cockpit. But that only works on one target at a time, so juggle your targets by ducking between buildings, around walls, over hills, whatever it takes to make sure only 1 person is shooting at you at any given time. I've juggled 2 streak cats and a hunchback in a cave at once, and killed all three because of how I used the corners to make sure only 1 could see me at once. Sadly, I don't have a video of that. It's actually what made me get a recorder and started me recording every match after that.
  • If the odds aren't in your favor, RUN AWAY! Tenacity is a key elemt to this mech, but not to the point of suicide. When you realize you can't get cover from the 3 enemies around you at the same time, turn tail and go somewhere else! You can move at 80-90kph with a 300XL engine (depending on your pilot trees). You can outrun a LOT of mechs, and can ditch most everything by running past a group of friends. Your pursuer will almost always change targets to the closer mech and when they shoot at your ally, chances are the ally will shoot back at them. Then you can introduce yourself back in to the situation, pick what you want to target, and rock out more damage.
  • You want to (almost) always aim for the cockpit! You produce a steady stream of point-damage. 2 damage per round every 6th of a second. Always try to put them into people's cockpits, it is by far the fastest way to kill. Catapults and Awesomes are extremely susceptable to this. And when you miss you almost always tend to hit their center torso, which is a very good thing to do, because center coring is the second fastest way to kill. If a mech shuts down in front of you and you're not being shot at by anything else, STOP, and then zoom in and fire at their cockpit. It only takes about a little over a second and a half to core a mech's cockpit with AC2's. That is, conveinently, about how long they shut down for when they overheat. The only time I do not aim for cockpit is against Hunchbacks with a powerful hunch weapon, Dragons with a powerful arm weapon, and Centurions with a powerful arm weapon. First I take out that part, THEN I get to work on their faces. Of course there will be other times too, like when you come up to that streak cat who's ears are almost dead, and that Atlas who's right torso (with all his guns) has no more armor. But, make it a habit to zoom in on faces and punch them.
  • When the missiles and hate fly in toward you, turn your torso so they hit your left side. Your right side is your gun side, protect it at ALL costs, because that's what makes you a raging monster on the field. If you lose your AC2's you're usefulness mostly expires with them. Also, use your left side to protect you when you run away from something, so that it's harder for them to hit your rear armor. And if your left side is getting cored and you're running away, don't be afraid to let the enemy have a few shots at your rear armor instead of your right side. Just make sure it's not going to get you cored!
  • And, speaking of missiles, watch for those missile boats on the horizon! If you can see them (with or without heat vision) you can hit them! The AC2 round travels for over 2km before losing all damage potential! At 1000m they do about 1.5 damage, and at 1500 they still do 1 damage. Plus they shake the crap out of cockpits. So, every chance you get fire away at LRM boats on the horizon. You're probably never going to kill them like that but they will always take cover from you, giving your team a break from enemy missile volleys.
Okay, time for some videos! All of these videos had 6-8 members of the team in teamspeak on the EU Comstar Public TS Server. Coordination is an invaluable tool to everyone, especially Dragon pilots. With 3 roles to fill, you have to be very aware of what is happening.




This first video demonstrates what a beast you can be damage-wise when only having to fight 1 enemy at a time and are left alone for most of the match. It also shows off the flanking ability of an AC2 Dragon.


The second video demonstrates some early scouting/LRM harassment that turns into brawling, evading, and target juggling.


You should put this in the guides section.

#10 J4ckInthebox

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Posted 07 November 2012 - 06:17 PM

Being melted by 3 Ac/2's is pretty brutal, I can testify to that =)

Nerf AC/2's !

#11 Zanathan

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Posted 07 November 2012 - 06:28 PM

This would be handy in the Mech Guide forums.

#12 Sam Slade

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Posted 07 November 2012 - 06:30 PM

Only downside is it's really easy to blow your arm off with a high Alpha mech. I used the 3xAC2 Dragon to great effect for a while but the blown off arm means useless really got on my nerves... but then again... watching an Awesome CT evaporate... anyway, I've decided I prefer AC10, LPL and 2xSSRMs. At least I can lose an arm now.

#13 Valder

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Posted 07 November 2012 - 06:34 PM

View PostSam Slade, on 07 November 2012 - 06:30 PM, said:

Only downside is it's really easy to blow your arm off with a high Alpha mech. I used the 3xAC2 Dragon to great effect for a while but the blown off arm means useless really got on my nerves... but then again... watching an Awesome CT evaporate... anyway, I've decided I prefer AC10, LPL and 2xSSRMs. At least I can lose an arm now.

Once I maxed that arm to 40 armor, that arm only gets blown off once every 30 or so matches for me. That's what got me using the Dragon for AC2's instead of a Hunchback. My hunch will get blown off almost every match and that's meh.

#14 Riffleman

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Posted 07 November 2012 - 06:46 PM

View PostValder, on 07 November 2012 - 05:51 PM, said:

The third video demonstrates a lot of brawling action, including a fight against another 3x AC2 Dragon and some build problems he had.



Pssh your talking to a cicada with 4 ac 2 vet son. Get on my level.

#15 Valder

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Posted 07 November 2012 - 06:49 PM

View PostRiffleman, on 07 November 2012 - 06:46 PM, said:


Pssh your talking to a cicada with 4 ac 2 vet son. Get on my level.



lol, no armor, 10kph speed, 10 heatsinks, and 2 tons of ammo?

#16 Riffleman

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Posted 07 November 2012 - 06:52 PM

View PostValder, on 07 November 2012 - 06:49 PM, said:



lol, no armor, 10kph speed, 10 heatsinks, and 2 tons of ammo?


standard 100 baby, thats 43 mighty kph with speed boost!
125 armor is at LEAST as good as a stock commando
3 tons of ammo with endo steel and double heat sinks to keep it cool.

Nothing says trololo like loading into a game and telling the enemy side "attention enemy team, I have managed to cram 4 ac 2 into a cicada, prepare to taste simulated parkinsons"

#17 Valder

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Posted 07 November 2012 - 06:55 PM

View PostRiffleman, on 07 November 2012 - 06:52 PM, said:


standard 100 baby, thats 43 mighty kph with speed boost!
125 armor is at LEAST as good as a stock commando
3 tons of ammo with endo steel and double heat sinks to keep it cool.

Nothing says trololo like loading into a game and telling the enemy side "attention enemy team, I have managed to cram 4 ac 2 into a cicada, prepare to taste simulated parkinsons"

bahahaha, sounds entertaining =D

Lets see... if you can get that thing to fire at full speed, that's 8 rounds per sec, 16 damage per sec... That will give you a whopping 28 secs of sustained fire =D

#18 Riffleman

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Posted 07 November 2012 - 06:58 PM

View PostValder, on 07 November 2012 - 06:55 PM, said:

bahahaha, sounds entertaining =D

Lets see... if you can get that thing to fire at full speed, that's 8 rounds per sec, 16 damage per sec... That will give you a whopping 28 secs of sustained fire =D


If you chain fire, you cant overheat before you run out of ammo. I once cored a full health atlas walking straight toward me before he killed me firing all 4 until I overheated. True story. This is not a killing machine, if something gets behind you dont even bother turning around, it will be gone by then, just continue shooting forward untill sweet sweet death claims you. But its hard to find a lulzier build.

#19 Coran

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Posted 07 November 2012 - 07:06 PM

I'm curious, how do you have your triggers set up to fire as fast as possible? I'm playing wroung with variants of this and am trying to maximize my rate of fire.

#20 BlackSquirrel

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Posted 07 November 2012 - 07:10 PM

I honestly have to say watching the videos that ac/5 and UAC5 build is better. This build is more forgiving on missing, but heat generation seems to be better with other combo. Kill shots become easier with that combo due to better damage. Granted clearing a jam in a brawl not so good... But supporting fire not so bad.

Don't take this for hating or nit picking, it's still impressive.





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