KageRyuu, on 16 June 2012 - 10:37 PM, said:
People need to stop making so many assumptions, and entirely silly or fearful assumptions at that.
For a fact we know that the Devs are taking a lot of inspiration from the Table Top, while also adopting the Hard Point system from MW4 (unlike MW4 thankfully a weapon still takes up critical space). I also remember them saying that they wouldn't be making all variants only those that couldn't already be made with modifications to other variants, so clearly the variants they offer us will have different hard points. Lastly, don't worry about what someone is doing to their mech, the TT has a balancing feature that is based on the make up of the mech, it's called Battle Value. Now if the Devs are taking a lot of inspiration from the TT like they said they are, then hopefully they'll realize the easiest way to ensure enjoyment of the game by all is to use the BV system so that teams of equal BV can pit their skills and not just their mechs against one another.
Additionally, there is only one variant of the Hunchback that has jump jets, and it is not currently available in the time line, so given what they said about mechs having jump jets, that being "only mechs with at least one variant that has jump jets will have access to jump jets" paraphrased of course, one comes to the conclusion that until that mech would normally come out (3058, or 9 years from now, 3049) the Hunchback as well as any other mech who doesn't currently have a variant with JJ will not have JJ available for modification.
For a fact we know that the Devs are taking a lot of inspiration from the Table Top, while also adopting the Hard Point system from MW4 (unlike MW4 thankfully a weapon still takes up critical space). I also remember them saying that they wouldn't be making all variants only those that couldn't already be made with modifications to other variants, so clearly the variants they offer us will have different hard points. Lastly, don't worry about what someone is doing to their mech, the TT has a balancing feature that is based on the make up of the mech, it's called Battle Value. Now if the Devs are taking a lot of inspiration from the TT like they said they are, then hopefully they'll realize the easiest way to ensure enjoyment of the game by all is to use the BV system so that teams of equal BV can pit their skills and not just their mechs against one another.
Additionally, there is only one variant of the Hunchback that has jump jets, and it is not currently available in the time line, so given what they said about mechs having jump jets, that being "only mechs with at least one variant that has jump jets will have access to jump jets" paraphrased of course, one comes to the conclusion that until that mech would normally come out (3058, or 9 years from now, 3049) the Hunchback as well as any other mech who doesn't currently have a variant with JJ will not have JJ available for modification.
Q&A 6 quote
For mounting equipment (such as AMS, BAP, ECM), will we be able to place it anywhere there is critical space, as the devblog indicates heat sinks can be placed, or will those items have hardpoint limitations as well? –Solis Obscuri
[DAVID] For the most part, you’ll be able to place non-weapon equipment anywhere, subject to critical slot and tonnage restrictions. Though there are some restrictions. Some are derived from the tabletop rules, like CASE being allowed only in the torso locations, while others are specific to our game, like jump jets being allowed only on variants and locations that include jump jets by default.
That sounds like only that specific varient will have jump jets. not all the varients of that mech.