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Who Thinks Lrms Will Get Overnerfed In The Hotfix?


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Poll: Do you think LRMs will get overnerfed in the hotfix? (291 member(s) have cast votes)

Do you think LRMs will get overnerfed in the hotfix?

  1. Yes (100 votes [34.36%])

    Percentage of vote: 34.36%

  2. No (191 votes [65.64%])

    Percentage of vote: 65.64%

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#1 Jun Watarase

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Posted 07 November 2012 - 11:35 PM

Considering that LRMs were made broken by artemis, and they are not just nerfing artemis....i think there's a very high chance we are going to go back to the old days of "mech stands in the open, takes 2 tons of LRM ammo to kill him" and everyone using fast mechs with med/small lasers.

For reference, 2 LRM-15s weigh 14 tons and 4 tons of ammo (the bare minimum needed to sustain it for a match) weigh 4 tons. 1 med laser weighs 1 ton.

#2 Gristle

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Posted 07 November 2012 - 11:46 PM

View PostJun Watarase, on 07 November 2012 - 11:35 PM, said:

...
For reference, 2 LRM-15s weigh 14 tons and 4 tons of ammo (the bare minimum needed to sustain it for a match) weigh 4 tons. 1 med laser weighs 1 ton.


This is equivalent to 3,672 1,224damage @ 1.7 per missile, if all missiles hit, delivered in 306 seconds. 4xML will only deliver 408 damage in the same time.

Edited by Gristle, 08 November 2012 - 07:59 AM.


#3 Kaelus

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Posted 07 November 2012 - 11:52 PM

View PostGristle, on 07 November 2012 - 11:46 PM, said:


This is equivalent to 3,672 damage @ 1.7 per missile, if all missiles hit, delivered in 306 seconds. 4xML will only deliver 408 damage in the same time.

You also understand LRMS get splash damage and don't do equal damage to all parts and many miss? Whereas 4xML can all hti the same spot over and over again without fail, and you can also put them on damaged parts. Granted not many people are that great of a shot with medium lasers.

I'm guessing we are going back to useless LRMS again. Especially with that rearm bill.

Edited by Kaelus, 07 November 2012 - 11:53 PM.


#4 Ultrabeast

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Posted 07 November 2012 - 11:58 PM

They can over nerf them or under nerf them or tie me up and have 8 puggsters fire LRM's at me all day. I just want my 8 man teams back.

On topic: LRM's were nerfed pretty bad in closed beta for a long time and I was happy they were buffed, but I think it was a bit too much.

Streak cats are still far too strong despite the supposed "streak nerfs" they still do the same amount of insane damage with basically no heat or aiming required.

Edited by Ultrabeast, 08 November 2012 - 12:00 AM.


#5 Gristle

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Posted 08 November 2012 - 12:02 AM

View PostKaelus, on 07 November 2012 - 11:52 PM, said:

You also understand LRMS get splash damage and don't do equal damage to all parts and many miss? Whereas 4xML can all hti the same spot over and over again without fail, and you can also put them on damaged parts. Granted not many people are that great of a shot with medium lasers.

I'm guessing we are going back to useless LRMS again. Especially with that rearm bill.


This is true, but even if 1/2 the missiles miss that's still 1,836 612 damage, more than enough to destroy any mech.

Edited by Gristle, 08 November 2012 - 08:00 AM.


#6 Kaelus

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Posted 08 November 2012 - 12:03 AM

View PostUltrabeast, on 07 November 2012 - 11:58 PM, said:

They can over nerf them or under nerf them or tie me up and have 8 puggsters fire LRM's at me all day. I just want my 8 man teams back.

On topic: LRM's were nerfed pretty bad in closed beta for a long time and I was happy they were buffed, but I think it was a bit too much.

Streak cats are still far too strong despite the supposed "streak nerfs" they still do the same amount of insane damage with basically no heat or aiming required.

I haven't seen any streak cats but i've been LRM farming, no brawling for me. I point at it and it dies generally. A lot of people who have tried said they don't always hit CT anymore or some even miss. I think pre artemis is exactly where LRMS need to be. Artemis should just give a tighter grouping, and slightly better lock is all i think. Arc was basically perfect Possibly a slightly faster velocity.

#7 Calmon

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Posted 08 November 2012 - 12:04 AM

Sure they get overnerfed. They don't risk to patch something which let us create single thread about LRM after it.

So they overnerf it now and start buffing over time after some weeks...

#8 Kaelus

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Posted 08 November 2012 - 12:06 AM

View PostCalmon, on 08 November 2012 - 12:04 AM, said:

Sure they get overnerfed. They don't risk to patch something which let us create single thread about LRM after it.

So they overnerf it now and start buffing over time after some weeks...

Maybe it was their way to distract us from complaining about 1.4 sinks. /conspiracy music plays

#9 Ultrabeast

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Posted 08 November 2012 - 12:06 AM

View PostKaelus, on 08 November 2012 - 12:03 AM, said:

I haven't seen any streak cats but i've been LRM farming, no brawling for me. I point at it and it dies generally. A lot of people who have tried said they don't always hit CT anymore or some even miss. I think pre artemis is exactly where LRMS need to be. Artemis should just give a tighter grouping, and slightly better lock is all i think. Arc was basically perfect Possibly a slightly faster velocity.


Yeah I used to do that in CB and it got super boring. I just use my 9M now.

#10 Kaelus

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Posted 08 November 2012 - 12:10 AM

View PostUltrabeast, on 08 November 2012 - 12:06 AM, said:


Yeah I used to do that in CB and it got super boring. I just use my 9M now.

I always get bored and feel like i'm not pulling my weight as a LRM boat. But with Artemis orbital strikes, adapt or die. Brawling in my atlas's was just asking to die.

#11 Vassago Rain

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Posted 08 November 2012 - 12:11 AM

Probably gonna be overnerfed.

#12 Tigerhawk71

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Posted 08 November 2012 - 12:11 AM

I'd rather seem them nerfed back to how they were in closed beta - where they were fine if you knew how to use them.

Right now it's basically just LRM Online, and everyone boats them or dies. And it's boring as hell. Even i'm on the bandwagon because there's literally nothing else to do.

And i just closed the door to the bandwagon and let it roll away. I'm done for now - until they fix the horribly broken balance.

#13 Jun Watarase

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Posted 08 November 2012 - 12:11 AM

View PostGristle, on 07 November 2012 - 11:46 PM, said:


This is equivalent to 3,672 damage @ 1.7 per missile, if all missiles hit, delivered in 306 seconds. 4xML will only deliver 408 damage in the same time.


Assuming all missles hit the same location, which was impossible pre-artemis.

If anyone was in CB, you would remember how lame LRMs were for most of CB and they only got decent recently. And even pre-artemis, they were still incapable of killing light mechs and most mechs needed about 2 tons of LRM ammo to kill...or more.

It was pretty absurd when you had multiple LRM boats firing at a single jenner for a few minutes and they just couldn't kill it because they are missing all over the place. Then the jenner starts bragging in chat about how "elite" he is.

It was a real surprise when i tried our artemis and realised that wow, now 1 ton of ammo LRM ammo is capable of killing a mech instead of just annoying it.

Edited by Jun Watarase, 08 November 2012 - 12:15 AM.


#14 Ultrabeast

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Posted 08 November 2012 - 12:12 AM

View PostKaelus, on 08 November 2012 - 12:10 AM, said:

I always get bored and feel like i'm not pulling my weight as a LRM boat. But with Artemis orbital strikes, adapt or die. Brawling in my atlas's was just asking to die.


Yeah I know the feeling.That's cool. Yeah I switched it up to brawlers after OB and was only getting 3/1 k/d ratio with brawlers and switched to 9m with large lasers, now i'm up to 4.5/1 again. It's fast and great for hitting and running, and lights are much easier to kill again.

#15 Gristle

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Posted 08 November 2012 - 12:14 AM

View PostJun Watarase, on 08 November 2012 - 12:11 AM, said:


Assuming all missles hit the same location, which was impossible pre-artemis.


no - the raw damage is the raw damage. Even if all the missiles hit the target spread evenly over every part they will still deliver 3,672 1,224 damage.

Edited by Gristle, 08 November 2012 - 08:01 AM.


#16 CrazyPenguin

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Posted 08 November 2012 - 12:15 AM

They should just re-adjust the angle at which the LRMs come down. 90 degrees is too much, I'm dying from LRMs blowing through my rear armor while I'm facing the LRM boats. That is not right.

#17 MustrumRidcully

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Posted 08 November 2012 - 12:18 AM

It would not surprise me. It is not uncommon for this to happen, and that's not a PGI specific problem, really.

You identify multiple "dials" to weaken an ability that was percieved as OP - and then the Devs use them al at once, and overdo it.

#18 Yukichan

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Posted 08 November 2012 - 12:20 AM

first match with my founders atlas with 2 artemis 20's in a PuG was 1773 damage >.>

#19 verybad

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Posted 08 November 2012 - 12:25 AM

They were already OP BEFORE the patch, so the description in the Hofix doesn't sound bad at all.

#20 Spencley

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Posted 08 November 2012 - 12:25 AM

Id say with Artemis not even 10% of the missiles miss D: Had a match again last night moving up in my Raven with 238 armor missile lock flashed up ran to cover at 107kp/h only 1 salvo mech dropped dead... Armor not even broken, no structure damage just straight out killed me.

The way i see LRM's there like artillery there to soften up the enemy for the coming fight. Not to kill them within a few volleys.

Edited by Spencley, 08 November 2012 - 12:27 AM.






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