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Lrm Skillz


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#1 Swervedriver

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Posted 08 November 2012 - 07:37 AM

I've been playing this game for two weeks and generally love it. However, after the last patch I find the game mechanics to be absolutely tilted towards LRMs. And it's making this game far less enjoyable.

Personally, I like medium to heavy mechs with close range capability. I've been developing my skills and tactics towards this end. It started with the Yen-Lo-Wang purchase and continues through elite level Centurion mech trees. My Yen-Lo-Wang is only about 15k from getting the Master Slot.

During my weapons load out tests in pick-up groups the easiest time I have is with the missile boat centurion formula. In fact, it's stupid easy. Downright dumbing, if you ask me. In my 3 missile slot Centurion I routinely score 300-500 damage sitting back. In my SSRM and/or AC/20 mechs, I'm lucky to get 150 before my mech gets blown apart after a few salvos. Heck, my Yen-Lo-Want has Ferro armor and the buffed endo-skeleton. It just doesn't make enough of a difference. I might be able to survive 4 salvos instead of 3.

I realize there's a lot of people out there dealing upwards of 1500 damage in missile boats who think they are absolutely the bomb at this game. Nothing could be further from the truth. Missile boats are the easiest mechs to pilot and deal damage with. On a scale of 1 to 10, I put the skillz level needed to be about a 2.

You sit there 1000 meters off, waiting for a target lock that barely moves at that distance. Seriously, you're targeting window is absolutely HUGE compared to a close-range mech. You even get a nice handy red bulls eye to tell you when to press fire. It shouldn't be that easy.

This is where I feel changes are necessary. It's not necessarily the damage dealt per missile that is problem, but the extremely small targeting window close range mechs have to deal with when they do make into the 250m range.

The best way to balance this, in my opinion would be to make close range ballistic weaponry more accurate, a close range artemis, if you will that levels the playing field a bit. The amount of twisting and turning necessary to get critical hits just takes too much time when you have an active defender. If this game mechanic were changed somehow, perhaps allowing a greater sized chance of a close range ballistic shot actually landing even if your cross hairs are off as you get closer, it would even out the odds for brawlers and other close range fighters who in the current patch have little chance other than serving as flanking, spotters (if you're fast enough) and LRM fodder.

Anyone who thinks they've developed "elite" skillz in MWO playing a missile boat are really fooling themselves. You've got the easiest job in the entire game.

My only real counter as a medium mech driver is to load up either missiles if I've got that sort of variant, or load up the biggest engine I can buy and run like crazy grabbing as many spotting assists as possible before my mech falls apart. So far, even in a losing fight, I can usually rack up 200-300 exp using this approach. But I'd rather be able to use my mech like it was designed: brawl.

Edited by Swervedriver, 08 November 2012 - 07:39 AM.


#2 Ockow

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Posted 08 November 2012 - 07:38 AM

LRM's are gettiing hot fixed on 10 PST

#3 Kaijin

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Posted 08 November 2012 - 07:39 AM

You want guided weaponry, drive what you hate.

#4 Smokeyjedi

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Posted 08 November 2012 - 07:50 AM

View PostKaijin, on 08 November 2012 - 07:39 AM, said:

You want guided weaponry, drive what you hate.

This conformity is the problem, follow the leader to the land of sheeple..........

Edited by Smokeyjedi, 08 November 2012 - 07:50 AM.


#5 Thabian

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Posted 08 November 2012 - 08:37 AM

I have been a very very long term MW fan, from pen and paper through tabletop and PC. LRM systems were always pretty damn dangerous. But they were always offset by the fact I could slap AMS on any mech, but the lean that this game has towards missiles and their boaters is painful.

The number of missile boaters that use the reply 'L2Cover' as a 'reasonable' response is mind blowing... Sure that makes for just the best game play ever. hide under the umbrella while waiting to get my mech spammed by their snipers. Real fun. Real tactical. LRM's should not dictate battlefield tactics, they should augment and alter strategy, not dictate your game style.

The current game style used by the total field of LRMboating is literally sapping the will of the 'normal' players to even bother playing. It's really disheartening. If I wanted to play shoot the missiles at each other and mindlessly blow things up.. I'd go play worms3D. I want tactical mech fights, not dodge the incoming missile spam.

#6 Taryys

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Posted 08 November 2012 - 08:40 AM

Yes it is broken.
Fix coming today.

#7 UraniumOverdose

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Posted 08 November 2012 - 08:42 AM

Even though it's getting fixed, it's a real nice indicator of the caliber of player we deal with in MWO. No one chooses to abstain from LRM's until they are fixed. Everyone uses them knowing they are completely broken. With a community that actually had any merit, we wouldn't see any lrm boats in a game. Instead most of us have to sit out and wait until the game is fixed.

I hope PGI learns from this experience, when you release a patch that forces players to sit out your game until it's fixed.......

#8 Kaspirikay

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Posted 08 November 2012 - 08:44 AM

View PostUraniumOverdose, on 08 November 2012 - 08:42 AM, said:

With a community that actually had any merit


aka no community on the internet. ever.

#9 Taryys

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Posted 08 November 2012 - 08:44 AM

Yes and no.

I did abstain from my LRM boat for the most part.

There is also the fact that playing the broken stuff allows them to collect more data (assuming they need it).

#10 Joseph Mallan

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Posted 08 November 2012 - 08:47 AM

Quote

[color=#959595]Heck, my Yen-Lo-Want has Ferro armor and the buffed endo-skeleton. It just doesn't make enough of a difference. I might be able to survive 4 salvos instead of 3.[/color]
Having Ferro and Endo only gets you some freed tonnage. There is no "Buff" other than the weight savings.

#11 Araevin Teshurr

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Posted 08 November 2012 - 08:49 AM

LRMs...Lasers...please, this game should be a full blown MMO.
3 years in development with a well established (old / used) game engine.
This game should have come out in six months for 9.99.
Where did all those years go? To waste.

#12 rythex

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Posted 08 November 2012 - 08:49 AM

Sniping requires skill.. LRM boating does not require anything aside from making sure your mouse is roughly around a red triangle

#13 Tombstoner

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Posted 08 November 2012 - 09:17 AM

View PostTaryys, on 08 November 2012 - 08:40 AM, said:

Yes it is broken.
Fix coming today.


What people continue to forget the power of a good spotter. you might be in cover but if scout as LOS on you so does the LRM boat. secondly LRM boat's are lunch meat for a well piloted light mech. people are too stupid to try and play this game slowly. i think many are treating it like halo,counterstrike or some other console game.


View Postrythex, on 08 November 2012 - 08:49 AM, said:

Sniping requires skill.. LRM boating does not require anything aside from making sure your mouse is roughly around a red triangle


and how is sniping different from using LRM's all you need is direct LOS vs indirect and sniping does not require anything aside form making sure your mouse is roughly on the red box. 2x Gauss away.

LRM's when used correctly(team work) will be and always will be the most powerful weapon in the game.
why... i can kill you when you cant kill me. if your caught out in the open your toast. maneuver to cover and use LOS and tag team the OPFOR. if you can't fall back to cover and break LOS your WAY to close"

OP: i did this in my commando last night. and people complain the commando sucks. LTP it, yes the commando is not going to post monster damage. the power in the commando is that has such a small heat sig that it barly shows up on heat and its small size when stationary is hard to see with normal vision. this make the commando a deadly spotter.

I consider combined arms and cooperation the true hallmark of an L33T player. so in short i will be spotting your min maxed uber elite *** for LRM spam and love every second of it on my way to victory with 0 points scored in damage.

#14 Taryys

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Posted 08 November 2012 - 09:19 AM

You sir are awesome.

View PostTombstoner, on 08 November 2012 - 09:17 AM, said:

What people continue to forget the power of a good spotter. you might be in cover but if scout as LOS on you so does the LRM boat. secondly LRM boat's are lunch meat for a well piloted light mech. people are too stupid to try and play this game slowly. i think many are treating it like halo,counterstrike or some other console game.


#15 UraniumOverdose

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Posted 08 November 2012 - 09:20 AM

It's completely mind boggling that ANYONE would defend the current LRM. They are monsterously broken, they invalidate all other mech designs. You cannot brawl anywhere AT ALL because some where else an LRM boat has you targeted with LRM's that right now might as well be orbital wrath of God. I don't mind indirect fire LRM's, but if you think their current implementation is balance you need to have your head examined.

#16 rythex

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Posted 08 November 2012 - 09:23 AM

View PostTombstoner, on 08 November 2012 - 09:17 AM, said:


What people continue to urdurddhjhurdenial


So bad... so many levels.

LRM's are broken, too much damage for too little effort.

Saying otherwise just indicates that you like your ezmode win button.

"Yeah, you better hide and duck, and maneuver cuz you're going to die"

While all that's happening is some kid is standing still clicking his left mouse button in someones general direction.

Too much damage, too little effort...

And yes, its completely ******* impossible to move up and try to initiate a fight with a LRM boat or anything, because there are 2 more noobboats within 1000meters pelting you with LRM's also,

Stop trying to defend a broken game mechanic, it shows how desperate and bad you are.

Edited by rythex, 08 November 2012 - 09:27 AM.


#17 Taryys

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Posted 08 November 2012 - 09:24 AM

I think the entire point of this thread is that LRMs are broken.
Patchfix is coming today.


View PostUraniumOverdose, on 08 November 2012 - 09:20 AM, said:

It's completely mind boggling that ANYONE would defend the current LRM. They are monsterously broken, they invalidate all other mech designs. You cannot brawl anywhere AT ALL because some where else an LRM boat has you targeted with LRM's that right now might as well be orbital wrath of God. I don't mind indirect fire LRM's, but if you think their current implementation is balance you need to have your head examined.


#18 Joseph Mallan

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Posted 08 November 2012 - 09:27 AM

View PostUraniumOverdose, on 08 November 2012 - 09:20 AM, said:

It's completely mind boggling that ANYONE would defend the current LRM. They are monsterously broken, they invalidate all other mech designs. You cannot brawl anywhere AT ALL because some where else an LRM boat has you targeted with LRM's that right now might as well be orbital wrath of God. I don't mind indirect fire LRM's, but if you think their current implementation is balance you need to have your head examined.

The current LRMs ...No I don't. Last Patches LRM ...Yes I do.

#19 Xigunder Blue

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Posted 08 November 2012 - 09:33 AM

View PostUraniumOverdose, on 08 November 2012 - 09:20 AM, said:

It's completely mind boggling that ANYONE would defend the current LRM. They are monsterously broken, they invalidate all other mech designs. You cannot brawl anywhere AT ALL because some where else an LRM boat has you targeted with LRM's that right now might as well be orbital wrath of God. I don't mind indirect fire LRM's, but if you think their current implementation is balance you need to have your head examined.


Lets see, YOUR mind is boggled and my head needs examining? Sigh! Inmates running the asylum.

#20 Kernfeuer

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Posted 08 November 2012 - 09:36 AM

Lrm skillZ? hmm dont get it ;)
the only skill an lrm boat player need is to make sure they work as team and have an good spotter to get targets..thats all.In opposite an enemy brawler who wants to distract them gets fast blown by the Lsr hand of god,forget to mentioned that maybe some other mechs(lsr boats brawler and so on)protect them,and anyway even in a group ams protect ur not against an incomming swarm from more then 1 lsr boat..so what..run and cover huh? nice joke.

so i really hope they tweak that an bit then so if it is right now..they should rename it in Rocket warrior online :(





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