Ask The Devs 24!
#101
Posted 08 November 2012 - 07:56 PM
(http://mwomercs.com/...d-out-variants/)
For now, it feels a bit wasteful to play with master level mechs.
#102
Posted 08 November 2012 - 07:56 PM
#103
Posted 08 November 2012 - 08:10 PM
Amerante, on 08 November 2012 - 07:56 PM, said:
(http://mwomercs.com/...d-out-variants/)
For now, it feels a bit wasteful to play with master level mechs.
you can convert the exp to general exp to unlock piloting skills
but eventually those will get all bought as well, so good question. i'd like to know this one as well
#104
Posted 08 November 2012 - 08:21 PM
Seeing as MWO is based on CryEngine 3, performance on Crysis 2 should be similar and yet older machines that ran that game steadily at medium settings seem to have a god-aweful time running MWO even at lowest detail.
2. Will people with older machines still see the game run smoother as its development progresses?
3. Why are you only supporting ATI cards 5000 series or above while supporting Nvidia cards that date back two generations further?
Edited by Click, 08 November 2012 - 09:20 PM.
#105
Posted 08 November 2012 - 08:36 PM
#106
Posted 08 November 2012 - 09:29 PM
#107
Posted 08 November 2012 - 09:33 PM
#108
Posted 08 November 2012 - 09:49 PM
How many members will an individual Corp be allowed to have on their roster, if their is a limit?
Will Merc Corps be able to share resources with other members?
Will Merc Corps be able to have a unique paint scheme of their choosing (unit wide) and if so can it be applied by default if you join that corp? This could apply to house units too.
#109
Posted 08 November 2012 - 10:19 PM
#110
Posted 08 November 2012 - 10:41 PM
Lord Soth, on 08 November 2012 - 10:19 PM, said:
Last one was closed on Nov 2, and answered on Nov 5. So my guess would be around 3 days after this one is closed.
#111
Posted 08 November 2012 - 10:44 PM
#112
Posted 08 November 2012 - 11:37 PM
And if you mis-name your mech, will you make it so that we can rename our mech?
Edited by ThePieMaker, 09 November 2012 - 11:57 AM.
#113
Posted 08 November 2012 - 11:48 PM
Preface:
The CryEngine 3 supports 5.1/7.1 surround sound.
Currently I’m having to drop my Razer Tiamat 7.1 headset into stereo mode when I play MWO… I made sure to contact Support to confirm that surround sound is not implemented yet, and it's not my sound card.
Question:
From a scale of 0 to 10, with “0″ being “post-launch”, “1″ being “launch”, and “10″ being “within two client patches from now”, when is full surround sound support -planned-?
Thanks!
Edited by Cmdr Rad, 09 November 2012 - 12:07 AM.
#114
Posted 09 November 2012 - 12:07 AM
Is it planned to remove all the Clan Stuff (ER-PPC, Pulse Lasers and so on) and to start with the Inner Sphere Weapons until the timeline arrives and the clans will invade?
If we are already playing with all these Clan Stuff (ER-PPC, Pulse Lasers and so on) what will be the advantage of the clans if they arrive? Will it be only cosmetic changes like, Clan ER-PPC hits with 15 damage vs. Inner Sphere ER-PPC hits with 13 damage?
#115
Posted 09 November 2012 - 12:13 AM
1. Are you aware of the "running bug", when Mechs legs get damaged even on slightly rough terrain and if yes, when can we expect fix ?
I don't want you to consider next question as whining or provocation, I would just like to know your stand:
2. At what point of the state of the game will you decide that game is no longer Beta and it's Released ?
I'm asking this because :
a] Stats, XP, MC, C-Bills won't reset anymore
b] Game can be played by all, no beta limitations
c] MC charging (payment) is already on place
d] You plan to add new content no matter current state of the game anyway (beta/released)
It seems to me that game could already been called Released because there would be no change whatsoever between Beta and Released, only word will change (bugs will still appear in Released status also). Am I right ?
Thank you for the answers in advance !
Edited by Matta, 09 November 2012 - 12:13 AM.
#116
Posted 09 November 2012 - 12:26 AM
what files \ data \ logs to send?
and how to mark such letters?
#117
Posted 09 November 2012 - 12:32 AM
2.) will more of the announced Mechs be released this year?
3.) will it be possible to transfer c-bills or a mech to another User?
#118
Posted 09 November 2012 - 12:39 AM
Gorrn, on 09 November 2012 - 12:07 AM, said:
Is it planned to remove all the Clan Stuff (ER-PPC, Pulse Lasers and so on) and to start with the Inner Sphere Weapons until the timeline arrives and the clans will invade?
If we are already playing with all these Clan Stuff (ER-PPC, Pulse Lasers and so on) what will be the advantage of the clans if they arrive? Will it be only cosmetic changes like, Clan ER-PPC hits with 15 damage vs. Inner Sphere ER-PPC hits with 13 damage?
Um...Sarna says all these weapons were available to the IS, before the clans came..
Clan versions are better though. "Cosmetic" is generally in reference to appearance/aesthetics, so I wouldn't personally call 5 extra damage a "cosmetic change".
Can someone with more BT/TT Knowledge correct this guy? (Or me, if I happen to be wrong about this. Did they change source material?).
Edited by Onyx Rain, 09 November 2012 - 12:53 AM.
#119
Posted 09 November 2012 - 01:20 AM
I imagine being able to walk around or rotate and zoom in on the 'mechs to soak in all the details of the models, as well as inspecting camo and paint jobs and decals. I understand this is probably a low priority.
2.) When might we get more information on Conquest? Only seen a somewhat vague "It's a new mode" with few tid bits of info on how it actually works. Will it be BF-esque with control points and "respawns"?
3.) Cockpit rocking with weapon impact have been a question during the recent LRM/Artemis discussions leading to the hotfix. Most seem to like that you get thrashed about when you're hit hard, so I'm wondering if impulse values are scaled with how big the impact is?
(example: my raven might be rocked more by an AC/20 than an Atlas, and "heavier" weapons rock mechs more overall.)
4.) Do we have an ETA on DirectX11 features?
5.) Will the 'mechs be implemented in the same order as they're announced?
edit:
6.) I guess this question is worn out by now, but will there be something for Founders in the way of bobbleheads/decals/free swag? I know we got plenty already (4 mechs, place in credits, free premium), but a general "founders paintjob" or a Founder's Atlas Bobblehead would be sweet
Edited by Booran, 09 November 2012 - 01:23 AM.
#120
Posted 09 November 2012 - 01:35 AM
I would like to know what was the devs' intention to make many of the laser weapons to generate even more heat than it was supposed be as I noticed that the heat generation/damage ratios of all pulse lasers as well as small and medium lasers are somewhat disproportionate? Were the devs did not realized that the laser weapons are an essential element of the MechWarrior games?
Edited by Draken X, 09 November 2012 - 06:26 PM.
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