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Ask The Devs 24!


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#101 Amerante

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Posted 08 November 2012 - 07:56 PM

Are there any plans (that does not involve MC) for Master level mechs in mechlab, or they will just pile up EXP?
(http://mwomercs.com/...d-out-variants/)

For now, it feels a bit wasteful to play with master level mechs.

#102 SamizdatCowboy

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Posted 08 November 2012 - 07:56 PM

Will bonuses be added for unlocking 3/3 Elite/Master variants of a chassis like there is for Basic?

#103 Sandpit

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Posted 08 November 2012 - 08:10 PM

View PostAmerante, on 08 November 2012 - 07:56 PM, said:

Are there any plans (that does not involve MC) for Master level mechs in mechlab, or they will just pile up EXP?
(http://mwomercs.com/...d-out-variants/)

For now, it feels a bit wasteful to play with master level mechs.

you can convert the exp to general exp to unlock piloting skills

but eventually those will get all bought as well, so good question. i'd like to know this one as well

#104 Click

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Posted 08 November 2012 - 08:21 PM

1. Just how well optimised do you consider the game to be currently, performance-wise?

Seeing as MWO is based on CryEngine 3, performance on Crysis 2 should be similar and yet older machines that ran that game steadily at medium settings seem to have a god-aweful time running MWO even at lowest detail.

2. Will people with older machines still see the game run smoother as its development progresses?

3. Why are you only supporting ATI cards 5000 series or above while supporting Nvidia cards that date back two generations further?

Edited by Click, 08 November 2012 - 09:20 PM.


#105 Shelshoq

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Posted 08 November 2012 - 08:36 PM

so any thought on infrastructure being damaged/ destroyed ( obviously not right now but in the future)?

#106 White Bear 84

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Posted 08 November 2012 - 09:29 PM

Would it be possible for PGI to make me a personalised bobblehead that matches my MWO name? I would consider paying C-BILL's for the privilege. :)

#107 Nexus Omega

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Posted 08 November 2012 - 09:33 PM

I don't have a question, but keep up the good work guys, I am looking forward to the Collisions being back in so I can crash my weapon-less mech into the enemy.

:)

#108 slide

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Posted 08 November 2012 - 09:49 PM

When will Merc Corps be able to register their names with PGI?

How many members will an individual Corp be allowed to have on their roster, if their is a limit?

Will Merc Corps be able to share resources with other members?

Will Merc Corps be able to have a unique paint scheme of their choosing (unit wide) and if so can it be applied by default if you join that corp? This could apply to house units too.

#109 Lord Soth

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Posted 08 November 2012 - 10:19 PM

So many good questions, how long do we have to wait for some good answers?? I would have assumed "ask the Dev's" would have meant a reply..

#110 Gwarsbane

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Posted 08 November 2012 - 10:41 PM

View PostLord Soth, on 08 November 2012 - 10:19 PM, said:

So many good questions, how long do we have to wait for some good answers?? I would have assumed "ask the Dev's" would have meant a reply..


Last one was closed on Nov 2, and answered on Nov 5. So my guess would be around 3 days after this one is closed.

#111 Long Draw

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Posted 08 November 2012 - 10:44 PM

Why have you not reduced the advantage that the Gauss Canon has in comparison to LRMs? Gauss rounds don't drop, just like all the other ballistic weapon rounds. They generate neglible heat when fired. They are generally able to fire at and damage targets at LRM max ranges and much farther beyond, to include entire distance of a map. The Gauss weighs basically the same tonnage as an LRM20, even if it takes a few more crits. And Gauss won't miss if a target is stationary, even if it is powered down. Yet LRMs can miss with half the volley on the same target, and can't fire on targets that are powered down.

#112 ThePieMaker

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Posted 08 November 2012 - 11:37 PM

Will you ever make it so that when you press "Q" to bring up the info on 'mechs(enemy and friendly) you will be able to see what they named their 'mech instead of/in addition to their variant?
And if you mis-name your mech, will you make it so that we can rename our mech?

Edited by ThePieMaker, 09 November 2012 - 11:57 AM.


#113 Cmdr Rad

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Posted 08 November 2012 - 11:48 PM

Posted this on NGNG for Episode #51 Community Questions originally, though I wasn't able to make it to the live recording to find out if it was answered. Also, I asked this in "Ask The Devs" 8 and 9.

Preface:
The CryEngine 3 supports 5.1/7.1 surround sound.
Currently I’m having to drop my Razer Tiamat 7.1 headset into stereo mode when I play MWO… I made sure to contact Support to confirm that surround sound is not implemented yet, and it's not my sound card.

Question:
From a scale of 0 to 10, with “0″ being “post-launch”, “1″ being “launch”, and “10″ being “within two client patches from now”, when is full surround sound support -planned-?

Thanks!

Edited by Cmdr Rad, 09 November 2012 - 12:07 AM.


#114 Gorrn

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Posted 09 November 2012 - 12:07 AM

Before the clans invade there was no Pulse Laser, no ER-Laser, no Gauss Rifle, no ER-PPC, no LBX-Cannon, no Ultra-Cannon, no Artemis System, no AMS and so on … I think you got my point.

Is it planned to remove all the Clan Stuff (ER-PPC, Pulse Lasers and so on) and to start with the Inner Sphere Weapons until the timeline arrives and the clans will invade?

If we are already playing with all these Clan Stuff (ER-PPC, Pulse Lasers and so on) what will be the advantage of the clans if they arrive? Will it be only cosmetic changes like, Clan ER-PPC hits with 15 damage vs. Inner Sphere ER-PPC hits with 13 damage?

#115 Matta

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Posted 09 November 2012 - 12:13 AM

Hi, two questions:

1. Are you aware of the "running bug", when Mechs legs get damaged even on slightly rough terrain and if yes, when can we expect fix ?

I don't want you to consider next question as whining or provocation, I would just like to know your stand:

2. At what point of the state of the game will you decide that game is no longer Beta and it's Released ?

I'm asking this because :
a] Stats, XP, MC, C-Bills won't reset anymore
b] Game can be played by all, no beta limitations
c] MC charging (payment) is already on place
d] You plan to add new content no matter current state of the game anyway (beta/released)

It seems to me that game could already been called Released because there would be no change whatsoever between Beta and Released, only word will change (bugs will still appear in Released status also). Am I right ?

Thank you for the answers in advance !

Edited by Matta, 09 November 2012 - 12:13 AM.


#116 Ydav

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Posted 09 November 2012 - 12:26 AM

as regular players can help developers to optimize the game?
what files \ data \ logs to send?
and how to mark such letters?

#117 1stBEAST

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Posted 09 November 2012 - 12:32 AM

1.) can you please release a artwork of a clan mech so that we can see how you imagine the look of them?
2.) will more of the announced Mechs be released this year?
3.) will it be possible to transfer c-bills or a mech to another User?

#118 Onyx Rain

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Posted 09 November 2012 - 12:39 AM

View PostGorrn, on 09 November 2012 - 12:07 AM, said:

Before the clans invade there was no Pulse Laser, no ER-Laser, no Gauss Rifle, no ER-PPC, no LBX-Cannon, no Ultra-Cannon, no Artemis System, no AMS and so on … I think you got my point.

Is it planned to remove all the Clan Stuff (ER-PPC, Pulse Lasers and so on) and to start with the Inner Sphere Weapons until the timeline arrives and the clans will invade?

If we are already playing with all these Clan Stuff (ER-PPC, Pulse Lasers and so on) what will be the advantage of the clans if they arrive? Will it be only cosmetic changes like, Clan ER-PPC hits with 15 damage vs. Inner Sphere ER-PPC hits with 13 damage?


Um...Sarna says all these weapons were available to the IS, before the clans came..
Clan versions are better though. "Cosmetic" is generally in reference to appearance/aesthetics, so I wouldn't personally call 5 extra damage a "cosmetic change".

Can someone with more BT/TT Knowledge correct this guy? (Or me, if I happen to be wrong about this. Did they change source material?).

Edited by Onyx Rain, 09 November 2012 - 12:53 AM.


#119 Booran

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Posted 09 November 2012 - 01:20 AM

1.) Will we, further down the road, have a more interactive Mechlab/Front end?
I imagine being able to walk around or rotate and zoom in on the 'mechs to soak in all the details of the models, as well as inspecting camo and paint jobs and decals. I understand this is probably a low priority. ;)

2.) When might we get more information on Conquest? Only seen a somewhat vague "It's a new mode" with few tid bits of info on how it actually works. Will it be BF-esque with control points and "respawns"?

3.) Cockpit rocking with weapon impact have been a question during the recent LRM/Artemis discussions leading to the hotfix. Most seem to like that you get thrashed about when you're hit hard, so I'm wondering if impulse values are scaled with how big the impact is?
(example: my raven might be rocked more by an AC/20 than an Atlas, and "heavier" weapons rock mechs more overall.)

4.) Do we have an ETA on DirectX11 features?

5.) Will the 'mechs be implemented in the same order as they're announced?

edit:
6.) I guess this question is worn out by now, but will there be something for Founders in the way of bobbleheads/decals/free swag? I know we got plenty already (4 mechs, place in credits, free premium), but a general "founders paintjob" or a Founder's Atlas Bobblehead would be sweet :P

Edited by Booran, 09 November 2012 - 01:23 AM.


#120 Draken X

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Posted 09 November 2012 - 01:35 AM

I got a question.

I would like to know what was the devs' intention to make many of the laser weapons to generate even more heat than it was supposed be as I noticed that the heat generation/damage ratios of all pulse lasers as well as small and medium lasers are somewhat disproportionate? Were the devs did not realized that the laser weapons are an essential element of the MechWarrior games?

Edited by Draken X, 09 November 2012 - 06:26 PM.






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