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Ask The Devs 24!


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#161 Elder Thorn

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Posted 09 November 2012 - 05:30 PM

Are there any Plans to rework the out of Battle Frontend?
I am not talking about showing more stuts, but maybe get a fullscreen version (or at least, fixed window at full resolution, i'd actually prefer that) and for example having a general chat for everyone and more accessible private chats / group chats and so on?

#162 That Token Canadian Guy

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Posted 09 November 2012 - 08:14 PM

When are you going to fix the light mech issue?At current they are over powered and make any other class not worth playing.The only thing able to kill them was the LRM's but you nerfed them to the point they are useless.When you could knock them over, it was a least a small balance,(The fact a jenner takes 3 alpha to the back is bogus),at least when they got tripped there was a small chance fo actually killing them.Here's an idea, You claim its a hit box issue,well if thats the case, nerf the damage output done by small mechs,therefore they dont die fast and can't total a full group with min damage done to them like we have seen lately.Even though they were being hit on a constant basis Any answer would be cool.

p.s When they are glowing they are getting hurt......

Edited by daxiazun, 09 November 2012 - 08:19 PM.


#163 Angel Winters

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Posted 09 November 2012 - 10:20 PM

When can we expect phase 2? I'm sick of playing with pugs.

#164 Frantic Pryde

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Posted 09 November 2012 - 10:34 PM

Will we see a more advanced version of the crit system? Specifically, things like gyro, hip/leg/foot/arm actuators and engine hits adding effects similar to what the canon describes?

#165 NoRoo

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Posted 09 November 2012 - 11:05 PM

How do you feel about the way weapon convergence is currently handled? Are there any current plans to modify the way weapon convergence works to alleviate the difficulty of aiming ballistic weapons (or PPC's) while in a tight circle strafe? Maybe like having weapons converge to the distance your current target is at? If so how high of a priority is this?

#166 Axen Marik

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Posted 09 November 2012 - 11:34 PM

Will any of the previous Mechwarrior games maps make it into MWO?

Is there a list of mechs that absolutely will not make it into MWO for legitimate reasons?

Will any non-canonical or apocryphal mechs make it into MWO?

#167 Onyx Rain

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Posted 10 November 2012 - 12:45 AM

Question:

Can we be informed on what mechs PGI does not currently have the license to use in game? Assuming no unseen, but what about the Re-seen?

Lot of questions about this, and there seems to be some conflicting information from official sources...

Recently...
RussBullock @AberrantOne 2 days ago Share [color=#AAAAAA][/color][/right][color=#000000]
The Warhammer was only in the 2009 trailer which was for a different game not MWO. But the bottom line is we do not have the rights to use the Warhammer and some other "Unseen" Were adding mechs as quickly as we can.[/color]
[color=#000000]
[/color]
[color=#000000]

In the past official sources have hinted that it was just the art that was an issue and with new art (or something), those mechs could be used...maybe. Clarification, in the form of a list of mechs that we will not see unless liscense agreements change would be really great...finally end the debates.[/color]
[color=#000000]
[/color]

You can always update us if you get the rights to these mechs later.

What about the re-seen?, So you do have the license for SOME Unseen?

Edited by Onyx Rain, 10 November 2012 - 12:49 AM.


#168 Sokoprok

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Posted 10 November 2012 - 01:19 AM

Any news on a replay system? i.e. Whether it's likely, if so, when and what sorts of views can be expected - cinematics or camera positions on mechs, etc?

Many thanks and keep up the good work.

#169 Almeras

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Posted 10 November 2012 - 01:35 AM

Brightness/contrast slider whens its ETA?

Mouse acceleration/speed adjustment ETA?

(I loath having to change settings on my hardware with profiles when i should be able to do it ingame)

#170 Vulture2k

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Posted 10 November 2012 - 04:31 AM

I am already saving up money for cataphract, can you tell what the different versions cost?

#171 Al Bert

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Posted 10 November 2012 - 05:38 AM

When i search the forum for thing i know ave been discussed, I often get the frustrating message "[#10340] You do not have permission to view this topic." -- although i was here already in closed beta and of course i was logged in. My feeling is that still many pages are not available from closed beta, will this change? My particular search was on the matter of economics, btw.

Al Bert

#172 Vhyle

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Posted 10 November 2012 - 05:46 AM

When can we expect better performance optimization for low end machines, and all machines in general? I know it's an on-going thing, but better information on this would be good.

#173 Steel Prophet

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Posted 10 November 2012 - 07:50 AM

Is Joystick support worked on and when can we expect to see it working ingame?

#174 Werewolf486 ScorpS

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Posted 10 November 2012 - 08:01 AM

Will we see the Warhammer and the Unseen mechs?

#175 Bani Ray

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Posted 10 November 2012 - 08:14 AM

Will be updated fleet of robots, in particular whether the added bad cat mech?

#176 ToxinTractor

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Posted 10 November 2012 - 10:09 AM

Will you guys increase the number of mechs you release each patch that are not new variants of the current ones?

#177 Elder Thorn

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Posted 10 November 2012 - 10:23 AM

will 'special' modules like ECM be limited to certain mechs do enhance role warfare?

#178 Jale

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Posted 10 November 2012 - 11:05 AM

Are we going to have specific number of maps and if yes are they gonna update those same maps every 3-4 days to add something new to the same maps or just change them e.g. forzen city tunel will be closed or smaller so that only light mechs can pass through...?

Edited by Jale, 11 November 2012 - 01:13 PM.


#179 Gristle

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Posted 10 November 2012 - 11:33 AM

Any chance you can post the road map the Devs are trying to follow for game features? I have the feeling the team has started to take the stance of "keep dev plans close to the vest so the forum folks don't bust our chops when stuff doesn't go as planned", and I can understand this. Something with even broad timelines (next month, next Qrtr, etc.) would give us an idea of how the game is planned to progress.

Edited by Gristle, 10 November 2012 - 11:34 AM.


#180 ArmyOfWon

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Posted 10 November 2012 - 12:17 PM

When Community Warfare is instated, and people join the various Merc groups or Ruling houses, will there be any price differences between the different houses? For instance, there are manufacturing groups that produce various different Mech chassis, variants, and weapons. Will we ever see those Manufacturers (and the planets those manufacturers reside on) play into different prices for different equipment within different factions?





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