

#101
Posted 10 November 2012 - 11:36 AM
#102
Posted 10 November 2012 - 01:46 PM
#103
Posted 10 November 2012 - 02:18 PM
CapperDeluxe, on 09 November 2012 - 06:56 AM, said:
Turning the motion blur off doesn't actually turn the motion blur off. I don't know if it's related to this issue or not, but I would like to see the motion blur able to *really* be turned off. This happens to me too, but only when spectating. When I die and the missiles are still raining in, whatever state my view is in when the camera switches in regards to the blurriness is how it stays.
#104
Posted 10 November 2012 - 02:21 PM
#105
Posted 10 November 2012 - 02:58 PM
Radeon 6850
3.5GHz Phenom II 970
4GB RAM
64bit Win 7
#106
Posted 10 November 2012 - 03:57 PM
Newest Nvidia drivers running GTX690, i7, X79 mobo, with 16gigs ddr3 memory(2133) on W7 64 bit OS.
#107
Posted 10 November 2012 - 04:04 PM
Edited by Xeroeth, 10 November 2012 - 04:05 PM.
#108
Posted 10 November 2012 - 05:04 PM
#109
Posted 10 November 2012 - 05:18 PM
#110
Posted 10 November 2012 - 05:24 PM
#111
Posted 10 November 2012 - 07:49 PM
at first i thought i was seeing someopne who took a critical to the head on the sensor slot but then i realized it was all the players i was spectating.
never happened to my mech while i was alive tho
#112
Posted 10 November 2012 - 08:13 PM
i7 system
GTX 260 (I know I know...) with the newest drivers.
#114
Posted 11 November 2012 - 03:44 AM
#115
Posted 11 November 2012 - 06:42 AM
Radeon HD6870 1GB
#116
Posted 11 November 2012 - 07:43 AM
Also another issue , is that when my mech is overheated and its back up again , the screen still says i am over heated and i can see my weapon group or mouse cursor( GUI still deactivated as if my mech is still powered off) but i can shoot by pressing my mouse cursor and walk .<br />
Fix: is to turn off and on again the mech manually.

#117
Posted 11 November 2012 - 09:08 AM
#118
Posted 11 November 2012 - 02:36 PM
#119
Posted 11 November 2012 - 02:43 PM
#120
Posted 11 November 2012 - 05:29 PM
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