Vexgrave Lars, on 19 April 2012 - 07:17 PM, said:
Since you asked!
If you get "out-mathed" and "out-built" and then lost a match...especially to a lesser driver then you deserve it.. All the name calling in the universe "munchkin", "min-maxer" still leaves you a loser at the end. The heart of the act of war is to WIN, right? Why would you short change yourself ? If your role playing, is your role an over emotional incompetent hipster love-in flower girl at designing your mechs weapons load out, and balancing your combat needs and enhancing your battlefield value, to the game, your lance, and company mates? If so , again, you get what you deserved and tragically, they too will pay for your incompetence!
Damage curve analysis and Weight to armor to speed mechanics have been under scrutiny forever, since before the first counter ever hit a table. Tell ya what.. lets all drive exactly identical urban mechs.. so its all 100% fair, and you can feel equal. Please do the world a favor, and simply try harder to be better, and think for your own benefit, and your teams.
Because a lot of us already do, have, and will continue to, refine the art of playing Mechwarrior down as close as the rules will allow to a razors edge. Its a game of numbers from mechlab to retrieval, your betting your odds against luck and your wit, and you better load your dice.
Good Luck with your crusade Quixote.
Of course.. I know I'm a monster.. so is my whole tribe.
I like the way you sell yourself as the spirit of competition -- like some kind of craftsman building a better world. It's lovely rhetoric. Honest. I liked it. But you seem to misunderstand the issue. When people complain about min/maxing they aren't complaining about competition. People aren't irritated because they are incompetent. They have no qualms with you scrutinizing your armor to speed ratios. The problem is that it breaks games. It's not your fault. You aren't a monster. You just, maybe, don't look past the fact that one course of action is worthless compared to another to wonder, "Why? Why can't I do that? It's in the game isn't it? Why isn't it viable?" You simply take for face value that what's worthless is worthless and minimize it to maximize what is valuable. Which is nice for you, good job.
The problem is when it becomes, as you put it, "loaded dice". Do you see how that might be a problem? Maybe, in the larger scope of things? There should be no way to load your dice. It's not the death of min/maxing. It will always be there. But if the game is done right, there will be no worthless dead weight to minimize. You would have to agonize over every trade-off.