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Ac Accuracy Wildly Off?

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#1 Duke William

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Posted 06 November 2012 - 11:37 PM

Sorry if this has been mentioned already. But, I was playing a game using 2 ac2s. I ran into an atlas that was standing still. I began popping back and forth from behind a bend to unload some ac2s on him. Now the weird part. I would say 25% of my shots missed when I had both my crosshairs directly on an unmoving target. And when I say miss, I don't mean slightly to the left, or slightly to the right. NO! My shots would go up to the left in the sky! Not even close to the target. And when i say not close to the target, I mean absolutely not close.

Maybe this isn't a bug, I dunno. But, before the patch, I never saw an AC shot miss that wildly.

#2 The Marauder

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Posted 06 November 2012 - 11:42 PM

I too have experienced this sort of glitch. In my case, it was on the winter city map. I was in a dragon, shooting a trio of AC/2s at a centurion. We were both standing completely still - throttle at 0, no leg twisting, only moving the torso to aim. The shots were lined up perfectly, but when I fired, a stream of pellets shot about an inch and a half to the left of my target. This was outside of the weapon group indicators which form the brackets on either side of the crosshairs. I never had this issue before, nor did I ever see anyone else clearly shooting in such a manner. It seems to be a new bug.

#3 SylvrDragon

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Posted 06 November 2012 - 11:44 PM

Yeah AC's don't dire directly at the reticle. It's among the list of things wrong with them. At this point I seriously think they hate them for some reason and are trying to make them unusable. Though they did just reduce the heat on the AC20 finally. That's something, right?

#4 Duke William

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Posted 06 November 2012 - 11:46 PM

View PostThe Marauder, on 06 November 2012 - 11:42 PM, said:

I too have experienced this sort of glitch. In my case, it was on the winter city map. I was in a dragon, shooting a trio of AC/2s at a centurion. We were both standing completely still - throttle at 0, no leg twisting, only moving the torso to aim. The shots were lined up perfectly, but when I fired, a stream of pellets shot about an inch and a half to the left of my target. This was outside of the weapon group indicators which form the brackets on either side of the crosshairs. I never had this issue before, nor did I ever see anyone else clearly shooting in such a manner. It seems to be a new bug.


Mine was on the forest map. Glad to know I haven't gone crazy or something, haha.

View PostSylvrDragon, on 06 November 2012 - 11:44 PM, said:

Yeah AC's don't dire directly at the reticle. It's among the list of things wrong with them. At this point I seriously think they hate them for some reason and are trying to make them unusable. Though they did just reduce the heat on the AC20 finally. That's something, right?


Well they've always been a little inaccurate. But what I experienced post patch was basically like: you point at a barn with a gun, shoot, and the bullet kills some dove flying by high in the sky.

#5 Scar

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Posted 06 November 2012 - 11:50 PM

Same experience here. The netcode still sucks - one way or another.

#6 ShootToThrill

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Posted 07 November 2012 - 12:40 AM

I run a dual UAC-5 Atlas and I was worried my friends would start to think I was a terrible shot after this patch. While I've noticed that AC rounds never really converge with the targeting reticule, I've seen some seriously 'off' shots in the few matches I could stomach after this patch.

#7 Duke William

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Posted 07 November 2012 - 07:25 AM

seems like a legit bug.

#8 Xendojo

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Posted 07 November 2012 - 07:27 AM

it's a bug on arm mounted ballistics. I only see this happen with arm mounted AC's. Not once have i seen this happen to my founders hunchback.

#9 Duke William

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Posted 07 November 2012 - 09:31 AM

Well i was in an atlas and it happened to me.

#10 Deathshade

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Posted 07 November 2012 - 02:50 PM

It is doing it with PPC's, LBX 10 and all AC's. It always fires where you cross-hairs used to be. The only way I could get around it is to stay absolutely still before shooting. Great way to die in this game....

It is not consistant either as I can get a PPC to fire normally and the next shot will have a big pause before shooting. Making it almost impossible to get good shots during a brawl or on the move. I guess I just need to move to LRM and SRM like everybody else. :D

#11 xenoglyph

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Posted 07 November 2012 - 02:54 PM

Rangefinder bug. Your reticle can't be too close to surrounding landscape or it will muck up your shot.

#12 Hell Hound

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Posted 07 November 2012 - 03:16 PM

I'm having this Problem with the A/C 10 as well. I have the reticule on top of someone from 150 meters and i fire wild to the left.

This is running a Dragon 1C.

Edited by Hell Hound, 07 November 2012 - 03:17 PM.


#13 Prophet OFC

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Posted 07 November 2012 - 03:23 PM

Gauss to I take it? Haven't gotten in to check myself.

#14 ShootToThrill

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Posted 07 November 2012 - 03:28 PM

View Postxenoglyph, on 07 November 2012 - 02:54 PM, said:

Rangefinder bug. Your reticle can't be too close to surrounding landscape or it will muck up your shot.


Most likely the case here. I've always noticed it happens more just after popping out of cover or standing next to my cover. Dual Gauss shots will cross right in front of my mech and fly wildly off to the sides, AC's will fly high and in the direction of my previous cover and, in some cases, hit the cover I'm peeking out from even if I'm not aiming at it and the hardpoint has a clear shot at what I AM aiming at.

Edited by ShootToThrill, 07 November 2012 - 03:29 PM.


#15 Cest7

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Posted 07 November 2012 - 03:44 PM

I've seen my gauss rounds explode on enemy mechs and do 0 dmg.

Somethings wrong with ballistics

#16 xenoglyph

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Posted 07 November 2012 - 03:47 PM

View PostCest7, on 07 November 2012 - 03:44 PM, said:

I've seen my gauss rounds explode on enemy mechs and do 0 dmg.

Somethings wrong with ballistics


That's a netcode issue and is unrelated to this thread. It should be better for you this patch if you can dodge the LRMs to test it.

#17 Naten

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Posted 07 November 2012 - 05:41 PM

View Postxenoglyph, on 07 November 2012 - 02:54 PM, said:

Rangefinder bug. Your reticle can't be too close to surrounding landscape or it will muck up your shot.


Not following what your saying. If I have my reticle on an enemy mech, how is it too close to the surrounding landscape?

#18 AntharPrime

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Posted 07 November 2012 - 06:39 PM

It's happening to the Gauss as well. Every once in a while it fires off at an odd angle.

#19 miscreant

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Posted 07 November 2012 - 06:43 PM

View PostDuke William, on 06 November 2012 - 11:37 PM, said:

Sorry if this has been mentioned already. But, I was playing a game using 2 ac2s. I ran into an atlas that was standing still. I began popping back and forth from behind a bend to unload some ac2s on him. Now the weird part. I would say 25% of my shots missed when I had both my crosshairs directly on an unmoving target. And when I say miss, I don't mean slightly to the left, or slightly to the right. NO! My shots would go up to the left in the sky! Not even close to the target. And when i say not close to the target, I mean absolutely not close.

Maybe this isn't a bug, I dunno. But, before the patch, I never saw an AC shot miss that wildly.


YES. Yes. At least it's on par with the other problems recently introduced [redacted]

Edited by Chris K, 08 November 2012 - 07:41 PM.
offensive


#20 Battlefinger

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Posted 07 November 2012 - 07:19 PM

View PostDeathshade8, on 07 November 2012 - 02:50 PM, said:

It is doing it with PPC's, LBX 10 and all AC's. It always fires where you cross-hairs used to be. The only way I could get around it is to stay absolutely still before shooting. Great way to die in this game....

It is not consistant either as I can get a PPC to fire normally and the next shot will have a big pause before shooting. Making it almost impossible to get good shots during a brawl or on the move. I guess I just need to move to LRM and SRM like everybody else. :lol:

This ,exactly. I desperately WANT to use AC's, but every patch seems to give me less reason to do so. Other weapons do more damage at less tonnage, don't require ammo, and don't make me run the risk of self-detonating either. And at least you can hit the enemy with other weapons. It's the thing that bugs me most at the moment, right next to LRM's being nigh unstoppable since that last patch.





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