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#1
Posted 06 November 2012 - 11:37 PM
Maybe this isn't a bug, I dunno. But, before the patch, I never saw an AC shot miss that wildly.
#2
Posted 06 November 2012 - 11:42 PM
#3
Posted 06 November 2012 - 11:44 PM
#4
Posted 06 November 2012 - 11:46 PM
The Marauder, on 06 November 2012 - 11:42 PM, said:
Mine was on the forest map. Glad to know I haven't gone crazy or something, haha.
SylvrDragon, on 06 November 2012 - 11:44 PM, said:
Well they've always been a little inaccurate. But what I experienced post patch was basically like: you point at a barn with a gun, shoot, and the bullet kills some dove flying by high in the sky.
#5
Posted 06 November 2012 - 11:50 PM
#6
Posted 07 November 2012 - 12:40 AM
#7
Posted 07 November 2012 - 07:25 AM
#8
Posted 07 November 2012 - 07:27 AM
#9
Posted 07 November 2012 - 09:31 AM
#10
Posted 07 November 2012 - 02:50 PM
It is not consistant either as I can get a PPC to fire normally and the next shot will have a big pause before shooting. Making it almost impossible to get good shots during a brawl or on the move. I guess I just need to move to LRM and SRM like everybody else.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
#11
Posted 07 November 2012 - 02:54 PM
#12
Posted 07 November 2012 - 03:16 PM
This is running a Dragon 1C.
Edited by Hell Hound, 07 November 2012 - 03:17 PM.
#13
Posted 07 November 2012 - 03:23 PM
#14
Posted 07 November 2012 - 03:28 PM
xenoglyph, on 07 November 2012 - 02:54 PM, said:
Most likely the case here. I've always noticed it happens more just after popping out of cover or standing next to my cover. Dual Gauss shots will cross right in front of my mech and fly wildly off to the sides, AC's will fly high and in the direction of my previous cover and, in some cases, hit the cover I'm peeking out from even if I'm not aiming at it and the hardpoint has a clear shot at what I AM aiming at.
Edited by ShootToThrill, 07 November 2012 - 03:29 PM.
#15
Posted 07 November 2012 - 03:44 PM
Somethings wrong with ballistics
#16
Posted 07 November 2012 - 03:47 PM
Cest7, on 07 November 2012 - 03:44 PM, said:
Somethings wrong with ballistics
That's a netcode issue and is unrelated to this thread. It should be better for you this patch if you can dodge the LRMs to test it.
#17
Posted 07 November 2012 - 05:41 PM
xenoglyph, on 07 November 2012 - 02:54 PM, said:
Not following what your saying. If I have my reticle on an enemy mech, how is it too close to the surrounding landscape?
#18
Posted 07 November 2012 - 06:39 PM
#19
Posted 07 November 2012 - 06:43 PM
Duke William, on 06 November 2012 - 11:37 PM, said:
Maybe this isn't a bug, I dunno. But, before the patch, I never saw an AC shot miss that wildly.
YES. Yes. At least it's on par with the other problems recently introduced [redacted]
Edited by Chris K, 08 November 2012 - 07:41 PM.
offensive
#20
Posted 07 November 2012 - 07:19 PM
Deathshade8, on 07 November 2012 - 02:50 PM, said:
It is not consistant either as I can get a PPC to fire normally and the next shot will have a big pause before shooting. Making it almost impossible to get good shots during a brawl or on the move. I guess I just need to move to LRM and SRM like everybody else.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
This ,exactly. I desperately WANT to use AC's, but every patch seems to give me less reason to do so. Other weapons do more damage at less tonnage, don't require ammo, and don't make me run the risk of self-detonating either. And at least you can hit the enemy with other weapons. It's the thing that bugs me most at the moment, right next to LRM's being nigh unstoppable since that last patch.
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