

Pgi's Pug Stomping Mistake
#1
Posted 08 November 2012 - 02:27 PM
Stop re-writing code and make a matchmaking system. Your method is broken WITH SIMPLE MATH!
#2
Posted 08 November 2012 - 02:34 PM
What would happen if two 4man Midnight Sons groups drop and are pitted against each other? Well, one of your pre made groups has to lose (unless a tie happens but that's a corner case and not really relevant).
All your MS 4man groups maybe lucky/skilled enough to not lose any battles, but across the map is a 4man group that prior to the patch could have gone 8man and easily won. Instead of that easy win, they now are facing off against a challenging foe and losing.
#3
Posted 08 November 2012 - 02:38 PM
#4
Posted 08 November 2012 - 02:51 PM
#5
Posted 08 November 2012 - 02:59 PM
Agent 0 Fortune, on 08 November 2012 - 02:51 PM, said:
They're usually "winning" by wandering off and dying and/or not doing much damage to anything.
Charlie Sheen would be proud.
#6
Posted 08 November 2012 - 03:01 PM
Dracol, on 08 November 2012 - 02:34 PM, said:
What would happen if two 4man Midnight Sons groups drop and are pitted against each other? Well, one of your pre made groups has to lose (unless a tie happens but that's a corner case and not really relevant).
All your MS 4man groups maybe lucky/skilled enough to not lose any battles, but across the map is a 4man group that prior to the patch could have gone 8man and easily won. Instead of that easy win, they now are facing off against a challenging foe and losing.
Phase 1 never said that each side would get a 4 man premade. It only said that the max size of a premade is 4. It has reduced the number of 8-0 games however.
But I would say the majority of matches only have 1 premade on 1 side. So 4 man lance +4 pugs vs 8 pugs.
Edited by Keifomofutu, 08 November 2012 - 03:03 PM.
#7
Posted 08 November 2012 - 03:02 PM
I think PGI got this as right as they can under the current circumstances.
#8
Posted 08 November 2012 - 03:03 PM
#10
Posted 08 November 2012 - 03:05 PM
#11
Posted 08 November 2012 - 03:10 PM
Have had several matches where it was two 4 man premades against nothing but PUGs.
Still, I think the Lone Wolf players are likely seeing better win/loss ratios now, due to frequently or just occasionally being paired with a good 4-man team.
#12
Posted 08 November 2012 - 03:10 PM
Ohm, on 08 November 2012 - 02:38 PM, said:
As a strictly PUG player, losing a longer match feels less frustrating than losing a short one. Personally I feel less stomped if it feels like we put up a fight. Now we may have lost just as badly but if we feel better for it I don't see any downsides except the teams have longer matches and don't make money as fast from them.
#13
Posted 08 November 2012 - 03:10 PM
Keifomofutu, on 08 November 2012 - 03:04 PM, said:
I'll look for it, but I definitely remember reading it in a dev post. If it isn't implemented yet, it'll be eventually.
Edited by jakucha, 08 November 2012 - 03:11 PM.
#14
Posted 08 November 2012 - 03:12 PM
MadMurphy, on 08 November 2012 - 03:02 PM, said:
I think PGI got this as right as they can under the current circumstances.
Yup. I don't like it as a general rule, but it is accomplishing at least some improvement for the Lone Wolves. And it is making us premades think a bit more, or that is my take on it.
There are certainly fewer "faceroll" wins from where I sit, and that seems right - I'm not an Ace Pilot or a Brilliant Leader, so I should not by any rights have a 90% Win record if I'm being completely honest

#15
Posted 08 November 2012 - 03:16 PM
Edited by Kaijin, 08 November 2012 - 03:17 PM.
#16
Posted 08 November 2012 - 03:17 PM
jakucha, on 08 November 2012 - 03:03 PM, said:
No, it's not. There aren't that many people playing in groups. 90% of our matches are us + 4 PUGs against 8 PUGs.
dubplate, on 08 November 2012 - 03:10 PM, said:
You don't see any downsides because there aren't any for you.
You win more because you get to group with four people who go and stomp your PUG opponents. Meanwhile, those 4 people are often being forced to play with you rather than their friends.
It takes longer because stomping 8 PUGs with 4 people can't be done as fast as stomping them with 8 people.
It's only until the next matchmaker change, thankfully.
#19
Posted 08 November 2012 - 03:37 PM
Lefty Lucy, on 08 November 2012 - 03:05 PM, said:
That's been my experience as well, even got 6 kills on my first run with my stock Atlas D7 last night (except I robbed a smaller engine and heat sinks from my catapult), but apparently it was thanks to which ever pre-made carried me. I swear this community has so many self important arrogant players even if this game does get fixed up and salvaged on PGI's end, I don't have hope for any longevity. The narrow sightedness of these players and their complete lack of judgement, perspective, courage, and basic logic is astounding and I'm sure it has been and will continue to drive folks off. It will be interesting to see the forums once the 8 v 8s are forced to fight each other, I expect there will be wait queues to complain about, then in a few months when premium timers expire I'm sure we'll also start to see complaints about the economy when players used to the cake walk end up dead in multiple rounds in a row, losing money to repairs, etc.
#20
Posted 08 November 2012 - 03:42 PM
jakucha, on 08 November 2012 - 03:26 PM, said:
Is it smug in here or is it just you?
Sorry, but that's the case nine times out of ten.
Do we occasionally get a PUGer that actually contributes to the match? Absolutely; there are competent PUGers out there. But it's the exception rather than the rule. Most of time they either die or do a tiny amount of damage (or both). These so-called "closer" matches where it ends 8-4 .... usually means all the PUGs died.
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