Missile Warrior online?
#1
Posted 04 November 2012 - 06:22 AM
I played for four hours yesterday and most of the drops where nothing more than sitting back waiting for the missile boats to blow the other team away ( or for us to get blown away). The game now seems to be dominated by Assault missile boats packing three or four LRM launchers with enough double heat sinks and ammo to fire nonstop through out the match. These monsters piloted by unskilled players move to a single position and go from target to target raining wave after wave of missiles.
Even in the organized drops Ive been in play out like this. The LRM boats even lay waste to targets that are already being handled by brawlers.
The game just seems to be completely out of balance. IMHO LRMs need to be nerfed by at least 50% and their cost needs to be raised by the same amount.
#2
Posted 04 November 2012 - 06:27 AM
Versus pugs which typically have no AMS & don't stick together, its really easy to burn them down with LRMs, so yeah it is kinda fotm.
#3
Posted 04 November 2012 - 06:28 AM
Even Caustic Valley has it.
#4
Posted 04 November 2012 - 06:30 AM
What does the Awesome have? dual LRM15's
theres your answer. Once the current trial mechs get swapped out for something that isnt LRM heavy, it'll die down somewhat. Lets make all the trial mechs laser boats next time so we can test the DHS "Fix".
#5
Posted 04 November 2012 - 06:30 AM
The LRM flight path needs to be tweaked so they don't fly at 90 degree angles. It also doesn't help that they fly through buildings and rocks. Not to mention that AMS is only slightly effective against them.
Edited by Accused, 04 November 2012 - 06:31 AM.
#6
Posted 04 November 2012 - 06:33 AM
#7
Posted 04 November 2012 - 06:37 AM
If you pay attention to the Trail Mech (ie Base models) All mediums, heavies and assaults have a Missile version.
The teams that rush Missile boats have a good chance of winning if the team is min/maxed.
#8
Posted 04 November 2012 - 06:39 AM
If only certain chassis could take it, or if it took up a module slot like other equipment, then I believe we would have more reasonable missiles.
#9
Posted 04 November 2012 - 06:42 AM
So yes. Currently the game is an LRM fest. And everyone who plays on a regular basis should notice that.
#10
Posted 04 November 2012 - 06:50 AM
And the best part are the pathetic people that stand around the whole game without moving, just holding the LRM-SPAM-MOUSEBUTTON down and think they are uber skilled when they have a lot of kills and damage at the end of the match. And dont forget the smacktalk.
Yet they instantly start crying cheater when you're using cover to get under 150m and spank them...
Edited by Lyteros, 04 November 2012 - 06:51 AM.
#11
Posted 04 November 2012 - 06:52 AM
You just have to look for them instead of screaming "OP!!!" at the forums. :X
#12
Posted 04 November 2012 - 06:57 AM
Not to mention AMS missing from the Trial Mechs makes it silly easy way to get lots of c-bills in a match.
That said, as people get better at the game in general, the LRMs will start to see less use. The maps are small enough that the LRM boats can easily be rushed (a lot of people don't have upgraded engines nor the Speed Tweak elite yet).
So give it time, there is no need to nerf something which the playerbase can deal with in rather short amount of time anyway. Atleast that's my opinion.
#13
Posted 04 November 2012 - 07:07 AM
Avoid it? yes of course there are ways to do it. Mech powerdown, damage distribution (although distributing 300 missiles is like choosing what lung you would like to be stabbed in), walls etc.
But team focused on lobbing LRM's will make it impossible for you - by grouping IN THE OPEN if they will se other team shorter on LRM's. So, anyone who leaves cover, approaches or tries to flank will get hundreds of missiles loobed at him.
One button weapons, with very little learning curve and autoguide... yeah surely they won't be abused. Just like lagshield, surely no one would go for that, eh?
Edited by All iN, 04 November 2012 - 07:10 AM.
#14
Posted 04 November 2012 - 07:08 AM
What i have found if I am under heavy LRM fire is to find some cover and shut down. This drops the lock and alot of the missiles in flight will hit cover or miss entirely. Also, try to find spots around the map that completley block LRMs, such as under bridges or behind ridges. Also, AMS functions on all incoming missiles, not just ones coming at you. They fire at SRMs even. So if multiple people, close together, have AMS it will significantly reduce LRM fire.
#15
Posted 04 November 2012 - 07:10 AM
I even saw the tactics of a single (or two) light mechs run past us (or through us maybe) which let us get locked by the lrm boats out of sight and just get hammered. By the time you can get close for most of your weapons you've taken serious damage.
AMS also seems to fire when your undercover at missiles - no idea what that is all about.
#16
Posted 04 November 2012 - 07:12 AM
But sitting out in the open like many a newbie does? Oh, how easy LRMs have it then. Which is what drives the popularity of the things.
#17
Posted 04 November 2012 - 07:13 AM
#18
Posted 04 November 2012 - 07:19 AM
...
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Over a month and a half. But missiles alone will not win you every battle. It takes Scouts to find the targets at range, and brawlers to hold the targets at range and finish off the softening damage done by my missiles. Combat isn't one dimensional with only one layer of attack and defense.
1-2 Dedicated Fire support
1-2 Scouts/Cav Units
4 Workhorse units.
Jake, Report it when Missiles go through buildings and cover. That is a bug that needs attention and fixed. I should never kill you if you have cover and it is not my intent to kill you due to a bug/glitch. When I kill you I want it to be clean and earned.
Edited by Joseph Mallan, 04 November 2012 - 07:22 AM.
#19
Posted 04 November 2012 - 07:21 AM
#20
Posted 04 November 2012 - 07:25 AM
wanderer, on 04 November 2012 - 07:12 AM, said:
But sitting out in the open like many a newbie does? Oh, how easy LRMs have it then. Which is what drives the popularity of the things.
I rarely sit in the open, ye most of my deaths come directly or indirectly (chewing me up so bad I'm useless when I confront something other than a LRM mech. I pop me head out to snipe and I get arain of LRMs on my head. I move back into cover and powerdown, most the missiles still track to me and hit me. Missiles often go straight through cover and I've even seen them do 90 degree turns around corners.
I chase the light that is lighting up my team mates, he leads me into the open where I get torn to shreds my LRMs. If I don't chase into the open he gets near free reign to light up me and my team mates.
LRMs are simply OP at the moment. They take relatively little skill to use (seriously a guasscat takes more skill to use) and dictate the strategy of the battlefield. That is poor balance.
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