Lights And Leg Damage
#1
Posted 08 November 2012 - 07:40 AM
I assume every mech is running into this, it seems the physics in regards to terrain damage are a little over sensitive.
This is more a warning to others since I didn't click on it right away, not so much a complaint as I have other options.
#2
Posted 08 November 2012 - 07:42 AM
#3
Posted 08 November 2012 - 07:44 AM
#4
Posted 08 November 2012 - 07:44 AM
#5
Posted 08 November 2012 - 07:59 AM
#6
Posted 08 November 2012 - 08:01 AM
#7
Posted 08 November 2012 - 08:16 AM
#8
Posted 08 November 2012 - 08:19 AM
Screech, on 08 November 2012 - 08:16 AM, said:
You really don't understand what the problem is, do you?
Even the slightest bump is damaging legs. I was in my Dragon yesterday and ran over a car on River City and hurt my leg. Those cars are a fraction of the height of a mech, and I hurt my leg "falling" (stepping) down off of it.
#9
Posted 08 November 2012 - 08:20 AM
Screech, on 08 November 2012 - 08:16 AM, said:
NEVER EVER DO NOT DO THAT THING HE SAYS!
No really.. max your leg armor folks....
edit: To acknowledge the original issue, there is a serious issue with pot holes dinging up my beautiful chicken legs, I twas my understanding the whole idea of bipedal mechs was to make cross country combat more viable... now i'm look for nice paved roads to run on.
Edited by Agent of Change, 08 November 2012 - 08:31 AM.
#10
Posted 08 November 2012 - 08:30 AM
Or I walk over a tiny piece of rough terrain (rocks on the ground next to eachother) and my leg armor is starting to turn orange towards the end of it...
I am taking a bit of a break from playing a scout, me thinks.
#11
Posted 08 November 2012 - 08:31 AM
Orzorn, on 08 November 2012 - 08:19 AM, said:
Even the slightest bump is damaging legs. I was in my Dragon yesterday and ran over a car on River City and hurt my leg. Those cars are a fraction of the height of a mech, and I hurt my leg "falling" (stepping) down off of it.
I understand it. Just haven't seen it to degree you are saying. I just think gavity should matter on giant robots, some don't.
#12
Posted 08 November 2012 - 08:35 AM
Screech, on 08 November 2012 - 08:31 AM, said:
it's not that gravity shouldn't affect mechs it's that I don't damage my knee ligaments every time I step off a curb and neither should my mech. If we are accepting that the quite ridiculous engineering issues with a bipedal mech have been resolved enough to create viable fighting machines upwards of 100 tons, then we should also accept that they are build robust enough to drop from half their own height without needing to replace their knee actuators.
Edited by Agent of Change, 08 November 2012 - 08:36 AM.
#13
Posted 08 November 2012 - 08:36 AM
Is it an issue due to speed? Have you guys tried falling down off a ledge at 50kph? My awesome took *no* leg damage from some pretty good sized falls yesterday.
Also - you guys do max leg armor right?
#14
Posted 08 November 2012 - 08:37 AM
#15
Posted 08 November 2012 - 08:41 AM
GioAvanti, on 08 November 2012 - 08:36 AM, said:
Is it an issue due to speed? Have you guys tried falling down off a ledge at 50kph? My awesome took *no* leg damage from some pretty good sized falls yesterday.
Also - you guys do max leg armor right?
My Jenner uses full armor. All 224pts of it. It's not a lack of armor issue, or did you miss that part? It's an issue with trying to do our jobs as light scouts/harassers and losing a limb for it.
#16
Posted 08 November 2012 - 08:47 AM
GioAvanti, on 08 November 2012 - 08:36 AM, said:
Is it an issue due to speed? Have you guys tried falling down off a ledge at 50kph? My awesome took *no* leg damage from some pretty good sized falls yesterday.
Also - you guys do max leg armor right?
You know who doesn't max leg armor? Trial mechs. They cannot avoid this issue where just moving around at speed means your mech is constantly spraining it's poor little mech ankles. 40 armor in a custom cicada can get around okay and be at darker yellowed armor in legs, but a stock cicada with 12 leg armor cannot say the same.
#17
Posted 08 November 2012 - 08:53 AM
LRMs well, if my 'mechs don't die in two salvos they have lost all there weapons and my 'mechs all have full FF armor at present. Even the legs, nearly full FF.
Now this bug needs to be added, and it is a bug, 'mechs don't take damage from walking or short jumps/falls. See Battletech and MechWarrior.
#18
Posted 08 November 2012 - 08:57 AM
Edited by Wolfp, 08 November 2012 - 08:59 AM.
#19
Posted 08 November 2012 - 08:57 AM
Vactus, on 08 November 2012 - 08:41 AM, said:
My Jenner uses full armor. All 224pts of it. It's not a lack of armor issue, or did you miss that part? It's an issue with trying to do our jobs as light scouts/harassers and losing a limb for it.
Dude people like to min max and cut leg armor and all kinds of crazy stuff so its worth it to ask....
PS - did you actually miss my major point? or are you just in a bitchy mood?
#20
Posted 08 November 2012 - 09:01 AM
Agent of Change, on 08 November 2012 - 08:35 AM, said:
it's not that gravity shouldn't affect mechs it's that I don't damage my knee ligaments every time I step off a curb and neither should my mech. If we are accepting that the quite ridiculous engineering issues with a bipedal mech have been resolved enough to create viable fighting machines upwards of 100 tons, then we should also accept that they are build robust enough to drop from half their own height without needing to replace their knee actuators.
Fair enough. I am willing to admit they might have over done it, I only played about 20 matches since patch and honestly didn't notice it being that bad. I just think falling damage makes it seem more like a simulator then what Hawken seems to be about. But this should be more about 2+ story falls and such.
I am probably in the minority though, heck I want steep inclines to slow you down and damage from collisions. Imagine the ***** storm that would cause if implemented.
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