we've ranted about having a training area where players can test out new builds, invite friends for training sims and other stuff. AND THAT SOUNDS EPIC.
---
but I've been thinking, why not have a mini-campaign? where the player takes the reigns as a Soldier and can choose which side to fight for, become a merc, or a freelancer with their own plans, each leading to a small ending (non-canonical and not big enough to change the history)
missions 1-2 can teach the player how to pilot, shoot, give orders, defend, manage heat, and other basics like mech loadouts and building, cash spending and other things, 3-4 can give the player the choice of which path to go down how galactic conquest works and how contracts are made, which sides have what bonuses and how it will effect the player-on. 5-10 can determine how their actions have benefited themselves or others. with the endgame going past that and giving a "psuedo-sandbox-training" experience where players can hone their skills, switch sides, play with builds, liberate planets, make and run their own user-made scenarios and maybe make their own maps.
Playtime can range from 5-10 hours (figure 30-40 min per mission on VERY HARD)
we can give achievements to people who complete certain criteria and give CB, special items, or maybe MC/Prem time bonuses in the Metagame for doing well in the campaign.
it can even be canonical to MWO where SPOILER, SPOILER, SPOILER,
Spoiler
.----
MWO is different from most other games due to it being part sci-fantasy, Sci-fi, and simulation. and Players from the FPS areas need to shift thought (heh, they need to think) to all these new figures and threats. and we can help them
Edited by gavilatius, 13 January 2013 - 07:25 PM.