Land-Air Mechs => MechWarrior® Incoming™
4
70 replies to this topic
#61
Posted 22 April 2012 - 09:55 PM
#62
Posted 22 April 2012 - 09:57 PM
Eh, the notion of LAMs are not totally unappealing, but they're so... eh. They're at best a rarity. I don't really want them in for the same reason I don't want to see Fireflies or Hoplites make the cut: if there are only a few examples in the entire inner sphere, making them available to the broader player base means they would appear far more often than they really should. Immersion and all that...
#65
Posted 22 April 2012 - 10:14 PM
I would play LAMs designed and used one in TT and Paper and Pencil RPG, but I would not want to see them implemented until after they implement other combined arms namely aerospace, that way when they do implement it, they only need to combine the two forms to make 1.
#66
Posted 22 April 2012 - 10:16 PM
Merged and moved to OT.
#67
Posted 23 April 2012 - 08:50 AM
1st poll = Never!
2nd poll = None of the above
I would only pilot bipedal BattleMechs, OmniMechs and QuadMechs. Everything else does not interest me.
2nd poll = None of the above
I would only pilot bipedal BattleMechs, OmniMechs and QuadMechs. Everything else does not interest me.
#68
Posted 23 April 2012 - 10:05 AM
Yeah, Birdeater's post pretty much sums up my sentiments.
Since "NO" and "Never" collectively outnumber yes, does that mean we can count it as an overall negative reaction to LAMs?
Since "NO" and "Never" collectively outnumber yes, does that mean we can count it as an overall negative reaction to LAMs?
#69
Posted 23 April 2012 - 10:14 AM
I'd still like to see a full combined arms Mechwarrior game, a-la Battlefield. Simply because running around in a 'mech, then suddenly being strafed by aerospace fighters, and out-flanked by hovercraft would be pretty awesome for combat. But, I'm good with just 'mechs too, I'm just saying it would be a cool idea.
#70
Posted 23 April 2012 - 10:28 AM
I agree that in concept, the idea of a combined-arms game is cool, but only if done right.
Aircraft, for instance, can be done terribly wrong. Battlefield 2142 gunships had great mechanics; they required skill and behaved believably (though they lacked any engine power in the hover mode). Choppers in BF3 also fly fairly nicely.
Jets in BF3, on the other hand, are an unmitigated disaster. They're not planes, and they're not piloted; they're little more than a mini game of "who can get to exactly 315kts first to have your jet spontaneously turn 39 times faster than if you're going 15kts slower or faster", because, you know, aircraft totally behave like that
Battlefield is an interesting example, because it's not a vehicle simulator (it's more a battlefield simulator, with all the considerations of coordinated combat, at least in BF2/2142), but has done a pretty good job with most vehicles in most games, besides those terribad Bad Company console ports, but we won't speak of those.
Tanks are far easier to model decently for the purposes of this game, so sure, maybe there's a place for armor besides mechs, and battle armor is nothing but a smaller, faster mech, effectively (though I fail to see the purpose since it'd never stand up to a battlemech 1 on 1), so it'd be easy to include, if it would enhance the game, but in my experience jets are always a tough one to get right.
Aircraft, for instance, can be done terribly wrong. Battlefield 2142 gunships had great mechanics; they required skill and behaved believably (though they lacked any engine power in the hover mode). Choppers in BF3 also fly fairly nicely.
Jets in BF3, on the other hand, are an unmitigated disaster. They're not planes, and they're not piloted; they're little more than a mini game of "who can get to exactly 315kts first to have your jet spontaneously turn 39 times faster than if you're going 15kts slower or faster", because, you know, aircraft totally behave like that
Battlefield is an interesting example, because it's not a vehicle simulator (it's more a battlefield simulator, with all the considerations of coordinated combat, at least in BF2/2142), but has done a pretty good job with most vehicles in most games, besides those terribad Bad Company console ports, but we won't speak of those.
Tanks are far easier to model decently for the purposes of this game, so sure, maybe there's a place for armor besides mechs, and battle armor is nothing but a smaller, faster mech, effectively (though I fail to see the purpose since it'd never stand up to a battlemech 1 on 1), so it'd be easy to include, if it would enhance the game, but in my experience jets are always a tough one to get right.
#71
Posted 24 April 2012 - 06:33 AM
Why no love of arty?
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users