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Minimum Range Of Weapons


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#1 Aileen Dover

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Posted 09 November 2012 - 12:28 AM

OK, so I know about the minimum ranges on the PPC and LRM.

Me and a lancemate were talking last night and he told me that the AC2 and AC5 have a minimum range as well. He then pointed me to the IGN wiki http://www.ign.com/w...ior-online/AC_2.

Now I know that the IGN wiki might not be the best place for information so that's why I'm here.

Do other weapons have minimum ranges? If so what are they?

#2 Aileen Dover

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Posted 09 November 2012 - 09:01 AM

Bump

#3 Apoc1138

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Posted 09 November 2012 - 09:04 AM

in MWO, all AC's do not have a minimum range - only PPC (non ER) and LRM's have a minimum range

that is from table top I think... as the ammo per ton is also wrong

edit; for MWO stats, try in here;

http://mwomercs.com/...s-excel-inside/

Edited by Apoc1138, 09 November 2012 - 09:05 AM.


#4 Kriegs

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Posted 09 November 2012 - 09:06 AM

View PostApoc1138, on 09 November 2012 - 09:04 AM, said:

in MWO, all AC's do not have a minimum range - only PPC (non ER) and LRM's have a minimum range

that is from table top I think... as the ammo per ton is also wrong

edit; for MWO stats, try in here;

http://mwomercs.com/...s-excel-inside/


As Apoc1138 has said, I believe I read somehwere: PPC min was/is 90m and LRM is 180m

#5 Aileen Dover

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Posted 09 November 2012 - 09:08 AM

View PostApoc1138, on 09 November 2012 - 09:04 AM, said:

in MWO, all AC's do not have a minimum range - only PPC (non ER) and LRM's have a minimum range

that is from table top I think... as the ammo per ton is also wrong

edit; for MWO stats, try in here;

http://mwomercs.com/...s-excel-inside/


Thank you for that. :)

#6 Minsc

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Posted 09 November 2012 - 09:08 AM

I actually looks like IGN just grabbed the tabletop stats of the weapon. Seeing as how they list AC2 ammo is 45 shots pr ton, and include the tabletop minimum range. Something like 3 or 4 months ago, all AC ammo was buffed 20%, then buffed again some weeks ago to bring everything up to 150 damage per ton.

Then again, IGN is a great source of incorrect and or out of date information.

#7 MagicM0E

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Posted 09 November 2012 - 09:12 AM

Can anyone point me in the right direction as to why PPC's have a minimum range of 90m, yet ER PPC's don't.

I'm sure there's a simple reason for this, but alas it escapes me. :)

#8 Taryys

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Posted 09 November 2012 - 09:14 AM

That was the primary advantage of ERPPCs... that and extended range.

#9 SmithMPBT

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Posted 09 November 2012 - 09:17 AM

View PostMagicM0E, on 09 November 2012 - 09:12 AM, said:

Can anyone point me in the right direction as to why PPC's have a minimum range of 90m, yet ER PPC's don't.

I'm sure there's a simple reason for this, but alas it escapes me. :lol:


The range is extended closer and further :)

For the OP, I think the articles just worded strange. They're talking about the LRM's because they used them as an example against the AC/2.

#10 Matte Black

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Posted 09 November 2012 - 09:19 AM

PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems.[6] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range.


First introduced in 2760 by the Terran Hegemony, the Extended-Range Particle Projector Cannon, or ER PPC for short, has a greatly increased range than that of a standard PPC. Capable of causing extreme damage at long range, it unfortunately generates a tremendous amount of heat, and so can be difficult to use effectively. The ER PPC is also noticable for having no minimal range.

www.sarna.net is your friend. :)

Edited by Matte Black, 09 November 2012 - 09:21 AM.


#11 CodeNameValtus

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Posted 09 November 2012 - 09:34 AM

PPC's (non ER) do not have a minimum range, they just linearly scale damage under 90m. So that from 90m-range listed is 100% damage, and for every 9m they are under 90m they take 10% less damage. It is effective to face-hug a PPC user, but they still do damage.

For best results, you need to be directly on top of them (IE: <18m) where they are only doing 2 damage or so for their heat build up. If you just circle them at 89m, you are still taking pretty much full damage, so they aren't useless insid eof 90m.

LRMs however, do 0 damage inside of 180m, this is because the missles themselves DO NOT arm until this range. If you fire them, as your target is running at you...and he's 200m away, and he crosses within 180m prior to the missles hitting his mech, he will take 0 damage.

If you fire your PPCs at a mech that's 100m from you, and he crosses to within 90m of you, while the projectile is in motion, you still do 10 damage (scaled to however far he made it inside your range).





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