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Dedicated Scout-Killer Frankenmech?


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#41 Lin Shai

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Posted 09 November 2012 - 10:26 AM

Yes, please waste 65 tons from your front lines chasing the squirrel.

We'll thank you for it later at the post-victory party, honest :)

#42 r4plez

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Posted 09 November 2012 - 10:28 AM

78.5KPH scout killer? haha You must be joking man

#43 Gregore

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Posted 09 November 2012 - 11:00 AM

Again, try it out before you **** on it.
If you haven't tried a mech setup you cannot really say whether it works or not, unless it is totally failfit.

Like 7 ERPPC, played with one guy using that, told him he would blow himself up pretty easily with that. Sure enough 1 minute into game 7ERPPCGUY has killed 7ERPPCGUY.

#44 VXJaeger

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Posted 11 November 2012 - 11:03 PM

Oh well, as someone said at first place, heat was a serious problem w/ original setup, and I had to build damn thing again to controll it. Worked on scouts though with those lasers, rapidfire weapons are good w/ fast moving objets. PPCs are way too underpowered compared to their firing speed.

But now final is as follows:

Catapult CPLT-K2 (mod)
Speed 78.5KPH
Tonnage 64,7/65
Firepower 32
Heat efficiency 1.22 + Coolrun and Heat Containment Unlocked
Armor Standard 422
Structure Endo-Steel

Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS

XL Engine 315
Heat Sinks 19 (Double)

Works for me and my gaming style :D

#45 NovaFury

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Posted 11 November 2012 - 11:08 PM

View PostJohn Norad, on 09 November 2012 - 05:59 AM, said:

I'd have to agree here. Take a C1 with 2xLarge Pulse, 2xMedium Pulse, 2x SSRM
Or even a C4 with 2x Large Pulse, 4x SSRM


Sadly, the C4's energy hardpoints are in the center torso, so you're limited to only mounting medium lasers.

I know, I was sad too.

#46 DONTOR

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Posted 11 November 2012 - 11:18 PM

honestly as far as heavies go, dragons are far better suited to scout killing then catapaults

#47 Bogus

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Posted 11 November 2012 - 11:31 PM

I've had pretty good luck owning lights with a face full of quad SRM6+Artemis in an Awesome. Doing this with a 6xSRM catapult would probably work too, and has the added advantage of not taking an assault-mech slot from a fatlas or medium-range awesome.

#48 VXJaeger

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Posted 12 November 2012 - 12:02 AM

View Postr4plez, on 09 November 2012 - 10:28 AM, said:

78.5KPH scout killer? haha You must be joking man

Point is, that I can get as far as possible w/ own scouts from our own missileboats & heavies to harass opposites scouts, so they can't get/keep lock on. Not to outrun them. Max armor keeps alive if/when opposites MBs start raining sheit on me and still have good punch against medium+ mechs.

Mechs are combination of compromises. You can't get everything into one chassis and I like this one as most suitable to my playstyle and ideology. FOR THE HORDE! :D

#49 Tarman

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Posted 12 November 2012 - 12:14 AM

View PostAgent of Change, on 09 November 2012 - 09:51 AM, said:


Voltron?


This also should be a game. A five-man team of giant fighting robots that join up into an even bigger fighting robot? Sign me up. I'm not coding the control dynamics though. >____>

#50 Kassatsu

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Posted 12 November 2012 - 12:50 AM

View PostVXJaeger, on 09 November 2012 - 04:44 AM, said:

Catapult CPLT-K2 (mod)
Speed 78.5KPH
Tonnage 63.8/65
Firepower 32
Heat efficiency 1.08
Armor Ferro-Fibrous 422
Structure Endo-Steel

Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS

XL Engine 315
Heat Sinks 21

Let's see how this works on our little but enormously curious nosey friends ^_^


Honestly I get killed by SSRM boats more than lasers of any kind from any type of mech. Then again, very few people run dedicated laser boats, and the ones that do tend to just spam and overheat in seconds, or have a terrible build for it and can't fire enough to keep up in the first place.

The netcode also helps discourage people from using anything but missiles of choice against lights, unless they're a light themselves.

Now, if only my ECM worked... EDIT: If you couldn't tell I run a Raven-3L... Trying to figure out a good build that works for me that isn't the standard mlaser SRM6 or SSRM2 setup... Not much luck yet but I did have some fun with a PPC on it at one point.

Edited by Kassatsu, 12 November 2012 - 12:53 AM.


#51 Bloody

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Posted 12 November 2012 - 01:30 AM

you cannot kill what you cannot catch.

#52 VXJaeger

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Posted 12 November 2012 - 01:46 AM

View PostBloody, on 12 November 2012 - 01:30 AM, said:

you cannot kill what you cannot catch.

Pretty fast scout if he can avoid rapidfiring lasers.

#53 Shiney

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Posted 12 November 2012 - 02:07 AM

Using a cat on a light is very wasteful, the K2 in particular ought to be killing MED-HEAVY-ASSAULT and lights and mediums taking care of fast mechs. Besides you're too slow to be effective in the roll, you need at least 130 to catch mechs doing 150.

#54 Lerzpftz

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Posted 12 November 2012 - 02:25 AM

View PostVXJaeger, on 09 November 2012 - 04:44 AM, said:

Catapult CPLT-K2 (mod)
Speed 78.5KPH
Tonnage 63.8/65
Firepower 32
Heat efficiency 1.08
Armor Ferro-Fibrous 422
Structure Endo-Steel

Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS

XL Engine 315
Heat Sinks 21

Let's see how this works on our little but enormously curious nosey friends :)



How can a mech with an XL engine be a Frankenmech? ^_^

#55 VXJaeger

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Posted 12 November 2012 - 02:36 AM

View PostShiney, on 12 November 2012 - 02:07 AM, said:

Using a cat on a light is very wasteful, the K2 in particular ought to be killing MED-HEAVY-ASSAULT and lights and mediums taking care of fast mechs. Besides you're too slow to be effective in the roll, you need at least 130 to catch mechs doing 150.

As long as LPL and PPC damages are the same, what's the difference? After while, all mechcombats end the same as MMA-matches. Sweaty weiner-punching at close range.

Edited by VXJaeger, 12 November 2012 - 02:37 AM.


#56 Fallreaper

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Posted 12 November 2012 - 02:38 AM

My current "Light Slayer" is a Dragon, DRG-1C. XL360 engine, 2 LL + 2 ML, DHS. Not totally heat neutral but pretty close. Pretty fun for harassing also but Lights never seem to realise the range and power of Large Lasers while I stick to their tail.

#57 Kaijin

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Posted 12 November 2012 - 02:59 AM

The problem with hunting light mechs in a light mech is that for every light mech your team has, the other team has got one too. With the random PUG element, you never know what you'll have, but running a light increases the chance the other side will wind up with more lights than your PUG newbies can deal with, even if most or all of the enemy lights are piloted by newbies too. That's not usually the case though. Newbies tend toward heavier mechs because they're going into it with a false sense of security about the heavy armor and heavy firepower they're packing. So if you bring a light, you're begging the matchmaker to stick you with an enemy light pilot who knows what they're doing, which is super dangerous to your PUG newbies.

A Medium used to be a good choice for a light-killer, but with the introduction of the Cicada, you're just asking for a Jenner with a few extra tons on the other team, possibly with Master skills.

Two of the four Catapult variants are a good choice for the duty, provided you've got your elite skills finished out.

The A1 pure Streak Cat - not very useful. While it'll still make fairly short work of a light mech, it has been properly nerfed to not be much of a threat to larger mechs, and if by some twist of fate the enemy team has no light mechs, you're hoping you got matched with a trial Cat C1 on the other side, instead of a Gauss Cat. You probably won't be able to take out the trial C1, but at least you could keep it busy while the rest of your team kills stuff.

The K2 has no jump jets, and this is important and why there are no Dragon variants that I'd recommend for the job. Jump jets are important because you can use them for rapid turns - helps ever so much when preying on lights -especially Jenner pilots who are using them for this purpose too.

The C4 is not too bad. You can do a jump jet, 4 streaks, 4 tons of ammo, 2 MPL or 1 LL in the CT (I'm having fun with an ERLL on mine) maximum armor, a 315 standard engine, endo steel structure, and 14 DHS (2 in the engine and 2 external). With all your elite skills bought, it does 84kph, and because it uses a standard engine and has two energy hardpoints in the CT, it's a Zombie. It's not ideal if you're doing the PUG thing though. The 4 streaks are still not much use against non-light mechs - you need targeted damage to deal with those in a timely manner, and all you've got for that is the 2 slots in your CT. If you're running with a 4 player premade, you've got some idea if at least some of your teammates are going to be able to pick up your slack. You don't with a PUG.

Which brings us to the C1. A jump jet, 4 MPL, nearly maximum armor, a 315 standard engine, and the rest in DHS. This too is a Zombie, but before it reaches that point, it's got enough heat sinks to pretty much fire that 4 MPL alpha non-stop. This is not as easy to kill lights with as the C4. You need good piloting skill, good aim, and you need a good ping. You're a big slower Jenner without the lag-shield but with 3 times as much armor. Too, you've got a 24 point alpha you can put anywhere and often. That, combined with being fairly fast and extremely maneuverable makes you potentially dangerous to every class of mech on the field. Before PGI nerfed DHS, this build also carried 2 SSRM2s and a ton of ammo, but now that tonnage is necessary for additional DHS to keep it running nice and cool. It's my current favorite.

Edited by Kaijin, 12 November 2012 - 03:26 AM.


#58 Mildmanor

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Posted 13 November 2012 - 01:03 PM

raven with an ac20 works if your patient enough, however with the ballistics issue its always best to bring a friend

btw this is not an optimal build, just something you would do for fun





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