We'll thank you for it later at the post-victory party, honest
Dedicated Scout-Killer Frankenmech?
#41
Posted 09 November 2012 - 10:26 AM
We'll thank you for it later at the post-victory party, honest
#42
Posted 09 November 2012 - 10:28 AM
#43
Posted 09 November 2012 - 11:00 AM
If you haven't tried a mech setup you cannot really say whether it works or not, unless it is totally failfit.
Like 7 ERPPC, played with one guy using that, told him he would blow himself up pretty easily with that. Sure enough 1 minute into game 7ERPPCGUY has killed 7ERPPCGUY.
#44
Posted 11 November 2012 - 11:03 PM
But now final is as follows:
Catapult CPLT-K2 (mod)
Speed 78.5KPH
Tonnage 64,7/65
Firepower 32
Heat efficiency 1.22 + Coolrun and Heat Containment Unlocked
Armor Standard 422
Structure Endo-Steel
Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS
XL Engine 315
Heat Sinks 19 (Double)
Works for me and my gaming style
#45
Posted 11 November 2012 - 11:08 PM
John Norad, on 09 November 2012 - 05:59 AM, said:
Or even a C4 with 2x Large Pulse, 4x SSRM
Sadly, the C4's energy hardpoints are in the center torso, so you're limited to only mounting medium lasers.
I know, I was sad too.
#46
Posted 11 November 2012 - 11:18 PM
#47
Posted 11 November 2012 - 11:31 PM
#48
Posted 12 November 2012 - 12:02 AM
r4plez, on 09 November 2012 - 10:28 AM, said:
Point is, that I can get as far as possible w/ own scouts from our own missileboats & heavies to harass opposites scouts, so they can't get/keep lock on. Not to outrun them. Max armor keeps alive if/when opposites MBs start raining sheit on me and still have good punch against medium+ mechs.
Mechs are combination of compromises. You can't get everything into one chassis and I like this one as most suitable to my playstyle and ideology. FOR THE HORDE!
#50
Posted 12 November 2012 - 12:50 AM
VXJaeger, on 09 November 2012 - 04:44 AM, said:
Speed 78.5KPH
Tonnage 63.8/65
Firepower 32
Heat efficiency 1.08
Armor Ferro-Fibrous 422
Structure Endo-Steel
Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS
XL Engine 315
Heat Sinks 21
Let's see how this works on our little but enormously curious nosey friends
Honestly I get killed by SSRM boats more than lasers of any kind from any type of mech. Then again, very few people run dedicated laser boats, and the ones that do tend to just spam and overheat in seconds, or have a terrible build for it and can't fire enough to keep up in the first place.
The netcode also helps discourage people from using anything but missiles of choice against lights, unless they're a light themselves.
Now, if only my ECM worked... EDIT: If you couldn't tell I run a Raven-3L... Trying to figure out a good build that works for me that isn't the standard mlaser SRM6 or SSRM2 setup... Not much luck yet but I did have some fun with a PPC on it at one point.
Edited by Kassatsu, 12 November 2012 - 12:53 AM.
#51
Posted 12 November 2012 - 01:30 AM
#53
Posted 12 November 2012 - 02:07 AM
#54
Posted 12 November 2012 - 02:25 AM
VXJaeger, on 09 November 2012 - 04:44 AM, said:
Speed 78.5KPH
Tonnage 63.8/65
Firepower 32
Heat efficiency 1.08
Armor Ferro-Fibrous 422
Structure Endo-Steel
Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS
XL Engine 315
Heat Sinks 21
Let's see how this works on our little but enormously curious nosey friends
How can a mech with an XL engine be a Frankenmech?
#55
Posted 12 November 2012 - 02:36 AM
Shiney, on 12 November 2012 - 02:07 AM, said:
As long as LPL and PPC damages are the same, what's the difference? After while, all mechcombats end the same as MMA-matches. Sweaty weiner-punching at close range.
Edited by VXJaeger, 12 November 2012 - 02:37 AM.
#56
Posted 12 November 2012 - 02:38 AM
#57
Posted 12 November 2012 - 02:59 AM
A Medium used to be a good choice for a light-killer, but with the introduction of the Cicada, you're just asking for a Jenner with a few extra tons on the other team, possibly with Master skills.
Two of the four Catapult variants are a good choice for the duty, provided you've got your elite skills finished out.
The A1 pure Streak Cat - not very useful. While it'll still make fairly short work of a light mech, it has been properly nerfed to not be much of a threat to larger mechs, and if by some twist of fate the enemy team has no light mechs, you're hoping you got matched with a trial Cat C1 on the other side, instead of a Gauss Cat. You probably won't be able to take out the trial C1, but at least you could keep it busy while the rest of your team kills stuff.
The K2 has no jump jets, and this is important and why there are no Dragon variants that I'd recommend for the job. Jump jets are important because you can use them for rapid turns - helps ever so much when preying on lights -especially Jenner pilots who are using them for this purpose too.
The C4 is not too bad. You can do a jump jet, 4 streaks, 4 tons of ammo, 2 MPL or 1 LL in the CT (I'm having fun with an ERLL on mine) maximum armor, a 315 standard engine, endo steel structure, and 14 DHS (2 in the engine and 2 external). With all your elite skills bought, it does 84kph, and because it uses a standard engine and has two energy hardpoints in the CT, it's a Zombie. It's not ideal if you're doing the PUG thing though. The 4 streaks are still not much use against non-light mechs - you need targeted damage to deal with those in a timely manner, and all you've got for that is the 2 slots in your CT. If you're running with a 4 player premade, you've got some idea if at least some of your teammates are going to be able to pick up your slack. You don't with a PUG.
Which brings us to the C1. A jump jet, 4 MPL, nearly maximum armor, a 315 standard engine, and the rest in DHS. This too is a Zombie, but before it reaches that point, it's got enough heat sinks to pretty much fire that 4 MPL alpha non-stop. This is not as easy to kill lights with as the C4. You need good piloting skill, good aim, and you need a good ping. You're a big slower Jenner without the lag-shield but with 3 times as much armor. Too, you've got a 24 point alpha you can put anywhere and often. That, combined with being fairly fast and extremely maneuverable makes you potentially dangerous to every class of mech on the field. Before PGI nerfed DHS, this build also carried 2 SSRM2s and a ton of ammo, but now that tonnage is necessary for additional DHS to keep it running nice and cool. It's my current favorite.
Edited by Kaijin, 12 November 2012 - 03:26 AM.
#58
Posted 13 November 2012 - 01:03 PM
btw this is not an optimal build, just something you would do for fun
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