On Forest Colony, moving across the rock pile near the northern base will pip me for damage. The changes in terrain level appeared to slope at a rate that would not even equate to a +/-1 terrain level change, but moving across these slopes still applied damage. I would really appreciate an explanation on what PGI considers a terrain change that should cause damage.
Frozen City gave me damage leaving base in the south as I ran to cave for scouting. I noticed that horizontal velocity appeared to accentuate damage. Too be clear, when I was moving faster, a terrain change of a smaller amount can seem to cause damage. In some cases, I would pass over a dip that did not appear to cause much cockpit sway (seemed like the mech spanned the step), but it would still ding my legs. Is this intended and have others seen this? I ask because if there is a threshold, I would adjust the speeds at which I maneuver in certain circumstances or possibly reduce engine size in favor of more armor/weaponry.
For collisions, I would certainly prefer knockdown to constant leg damage, or at least I would like the damage to be better adjusted for speeds. Standing for a base cap, a mech entered zone and gave me leg damage without even causing my mech to move or cockpit to sway. I understand the concept of collision damage, but this seemed extreme.
This is not me upset about the current state of collision/fall/running damage. I realize it is applied to all players equally. I would just like to hear confirmation from the devs on intention so that I can adjust playstyle accordingly going forward. For example, I had much legging mechs last night.
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-Orl