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Design a Mech for MWO*!


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#101 CaveMan

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Posted 14 November 2011 - 12:24 PM

View PostAlizabeth Aijou, on 14 November 2011 - 07:33 AM, said:

Yeah, I made something like that before.
Might've posted it on CBT-Fora, don't remember for sure.


Who hasn't?

In the AOL Battletech chat back in the day, we called it the Bat Out Of Hell.

Thanks to a quirk in the old (maximum tech) BV system, I made a 'Mech with negative BV once. That was fun.

#102 Captain Nice HD

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Posted 14 November 2011 - 12:39 PM

You know, if you use the advanced movement rules for sprinting in Tactical Operations, you can get that puppy to go 842.4 kilometers per hour...

#103 Alizabeth Aijou

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Posted 14 November 2011 - 01:35 PM

Ah yeah, sprinting, forgot about that.

#104 Nik Van Rhijn

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Posted 14 November 2011 - 02:47 PM

I wanted to see what a medium "super Raven" would be like given that information warfare is highlighted for MWO and i eanted survivability.
Ranger RNG 1R

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D
Production Year: 3049
Cost: 5,651,507 C-Bills
Battle Value: 1,278

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
4 Medium Lasers
1 Narc Launcher
1 Anti-Missile System
1 Beagle Active Probe
1 Guardian ECM Suite
1 Remote Sensor Dispenser
1 Searchlight
1 TAG
1 Communications Equipment (1.0 tons) (1.0 tons)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
In the late 2020's it was decided to try and come up with an alternative to the
Raven. Aftre looking at the amount of equipment to be carried it was realised
that in order to improve armour and weapons it would be necessary to go up a
class to a medium mech. With 7 tons of armour it has almost twice the
protection of the Raven. The recently re-discoverd extended range Large laser
gave it some long range punch, while the 4 Medium Lasers gave it close range
protection.Most of the heat produced being handled by doule heat sinks

The TAG and Narc systems mean that it can act as a spotter and targetter for
fire support, while the AMS gives it some protection for itself against missile
fire. It also has a better turn of speed than many mechs of it's class,
although wight constraints mean that jump jets could not be fitted. Only just
entering production it is too early to say wether the compromises are effective
or not.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 112 7.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 17
Center Torso (rear) 4
L/R Torso 13 14
L/R Torso (rear) 4
L/R Arm 9 10
L/R Leg 13 13

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Communications Equipment (1.0 tons) (1.0 tons) HD 0 1 1.00
Beagle Active Probe CT 0 2 1.50
Guardian ECM Suite RT 0 2 1.50
Remote Sensor Dispenser RT 0 1 0.50
Medium Laser RT 3 1 1.00
Anti-Missile System LT 1 1 0.50
Searchlight LT 0 1 0.50
TAG LT 0 1 1.00
Medium Laser LT 3 1 1.00
Narc Launcher LT 0 2 3.00
2 Medium Lasers RA 6 2 2.00
ER Large Laser LA 12 2 5.00
@Remote Sensors (1/2) (30) RT - 1 0.50
@Anti-Missile System (12) LT - 1 1.00
@Narc (Homing) (6) LT - 1 1.00
Free Critical Slots: 27

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
5 3 3 1 0 2 0 Structure: 5
Special Abilities: AMS, PRB, RCN, ECM, SRCH, TAG, SNARC, SRCH, ES, SOA

#105 trycksh0t

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Posted 14 November 2011 - 03:01 PM

Sounds like a 1st generation, non-omni Men Shen.

#106 CaveMan

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Posted 14 November 2011 - 04:05 PM

View PostPatriot, on 14 November 2011 - 12:31 PM, said:

How did you do that.?


Slow 10-tonner with no armor and some machine gun ammo (but no weapons) onboard. It had like -176 BV.

#107 Datum

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Posted 14 November 2011 - 05:41 PM

Here's mine. It's basically a Clan Centurion that looks like a Shadow Hawk in configuration.
Posted Image
Stiletto

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3051
Cost: 8,314,844 C-Bills
Battle Value: 712

Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
21.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
Engine: XL Fusion Engine 225 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 152 8.00
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22



================================================================================
Loadout Name: Primary Cost: 9,541,000
Tech Rating/Era Availability: F/X-X-E BV2: 1,752

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 2 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RT 4 2 3.00
Ultra AC/10 LT 3 4 10.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
@Streak SRM-6 (15) RT - 1 1.00
@Ultra AC/10 (10) LT - 1 1.00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
5j 5 5 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SOA

#108 Nik Van Rhijn

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Posted 15 November 2011 - 01:55 PM

Final mech for my lance has to be fire support - I decided to go for a real missile "boat";
Arbalest ARB 1T

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 20,532,525 C-Bills
Battle Value: 1,871

Chassis: Unknown Standard
Power Plant: Unknown 285 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 60 meters
Armor: Unknown Standard Armor
Armament:
2 LRM-20s w/ Artemis IV FCS
2 LRM-15s w/ Artemis IV FCS
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Looking to utilise the Narc Beacon and Artemis IV fire control system with a
heavy fire support mech that had more firepower than the venerable Catapult
lead to the inevitable discovery, it just wasn't possible within the weight
constraints. It was decided to more than double the firepower with the addition
of a pair of Artemis IV equiped LRM20's in adition to the pair of upgraded
LRM15's. The result was an assault fire support mech with reasonable speed and
the same backup firepower as a catapult and the ability to seriously damage
other assaults that had been targetd by it's spotter - it was designed to work
with the Range rmedium scout mech using Narc beacons. Unfortunately all this
comes at a cost, although it comes with twice the firepower of a Catapult it
costs 4 times as much. It does however come with enough ammunition for an
extended engagement, although careful heat management will be needed as it was
just not possible to fit enough heat sinks to dissipate all the heat generated.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: XL Fusion Engine 285 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 2 Standard
Jump Jet Locations: 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 176 11.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 26
Center Torso (rear) 7
L/R Torso 20 23
L/R Torso (rear) 6
L/R Arm 16 16
L/R Leg 20 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
LRM-20 RA 6 5 10.00
Artemis IV FCS RA - 1 1.00
LRM-15 RA 5 3 7.00
Artemis IV FCS RA - 1 1.00
LRM-20 LA 6 5 10.00
Artemis IV FCS LA - 1 1.00
LRM-15 LA 5 3 7.00
Artemis IV FCS LA - 1 1.00
@LRM-15 (16) CT - 2 2.00
@LRM-20 (Artemis) (18) RT - 3 3.00
@LRM-20 (Narc) (6) RT - 1 1.00
@LRM-15 (Artemis) (8) RT - 1 1.00
@LRM-15 (Narc) (8) RT - 1 1.00
@LRM-20 (Narc) (6) LT - 1 1.00
@LRM-20 (Artemis) (18) LT - 3 3.00
@LRM-15 (Artemis) (8) LT - 1 1.00
@LRM-15 (Narc) (8) LT - 1 1.00
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
3/1j 3 5 4 0 4 1 Structure: 4
Special Abilities: SRCH, ES, SOA, IF 2

#109 feor

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Posted 15 November 2011 - 02:51 PM

View PostNik Van Rhijn, on 15 November 2011 - 01:55 PM, said:

Final mech for my lance has to be fire support - I decided to go for a real missile "boat";
Arbalest ARB 1T


psst!
http://www.solaris7....nfo.asp?ID=4823
&
http://www.sarna.net/wiki/Arbalest
:)

#110 Applejack

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Posted 15 November 2011 - 04:00 PM

BattleMech Technical Readout

Type/Model: Assassin ASN-34M
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Modified design

Mass: 40 tons
Chassis: Maltex 40 Standard
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Lox lift Series 1 Standard
Armament:
2 Medium Lasers
1 LRM 15 w/ Artemis IV
Manufacturer: Maltex Corporation
Location: (Unknown)
Communications System: Garret T-15B
Targeting & Tracking System: Garret 500S

--------------------------------------------------------
Type/Model: Assassin ASN-34M
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 280 XL 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 12 Single 1 2.00
(Heat Sink Loc: 1 HD)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 128 pts Standard 0 8.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 16
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 5/5
L/R Arm: 6 11/11
L/R Leg: 10 19/19

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 LRM 15 w/ Artemis IV RT 5 16 6 10.00
(Ammo Locations: 1 LL, 1 RL)
1 Medium Laser LT 3 1 1.00
--------------------------------------------------------
TOTALS: 11 45 40.00
Crits & Tons Left: 33 .00

Calculated Factors:
Total Cost: 6,880,814 C-Bills
Battle Value: 911
Cost per BV: 7,553.03
Weapon Value: 762 / 688 (Ratio = .84 / .76)
Damage Factors: SRDmg = 10; MRDmg = 9; LRDmg = 5
BattleForce2: MP: 7, Armor/Structure: 3/2
Damage PB/M/L: 2/2/1, Overheat: 0
Class: MM; Point Value: 9
Specials: if

---

It's my refit of the Assassin. Goes fast, packs a punch at range. Worked very well in MW2.

#111 AC

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Posted 15 November 2011 - 04:47 PM

Razorback AC
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Production Year: Classified
Cost: 9,977,600 C-Bills
Battle Value: 1,853
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Plasma Rifles
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 300 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 2 RT, 1 CT, 1 LH, 1 RH
Gyro: None 0.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 26
Center Torso (rear) 9
L/R Torso 14 22
L/R Torso (rear) 6
L/R Arm 10 18
L/R Leg 14 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers CT 10 2 2.00
Plasma Rifle RA 10 2 6.00
ER Medium Laser RA 5 1 1.00
Plasma Rifle LA 10 2 6.00
ER Medium Laser LA 5 1 1.00
@Plasma Rifle (40) LT - 4 4.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 4 4 0 0 3 0 Structure: 3
Special Abilities: ENE, HT1, SRCH, ES, SOA


Posted Image


IS Experimental attempt to remove the Gyro and utilize advanced myomer muscles for balance.

#112 Nik Van Rhijn

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Posted 15 November 2011 - 11:12 PM

View Postfeor, on 15 November 2011 - 02:51 PM, said:


Thanks feor - should have checked the data sheets better - my bad

#113 Alizabeth Aijou

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Posted 16 November 2011 - 01:53 PM

Quote

IS Experimental attempt to remove the Gyro and utilize advanced myomer muscles for balance.

Myomers don't do smeg for balanced, ya know.
Humans also got a gyroscope, its called the inner-ear.

#114 Mekslayer

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Posted 23 November 2011 - 12:32 AM

Ok I am throwing down a second ride.
... and because I suck at making it look right, I'll just send the link:

http://www.solaris7....fo.asp?ID=16363

Edited by Mekslayer, 23 November 2011 - 12:52 AM.


#115 CaveMan

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Posted 23 November 2011 - 12:33 AM

Maybe this should be merged with the other custom mech thread in main.





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