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Is This All Mwo Will Be?


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#1 Ice Hawk

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Posted 28 November 2012 - 09:40 PM

I like MWO but I was really hoping for some form of single player mode. I am not really a MP type of gamer. I have played FPS, MMO, MMORPG, and others to find them repetitive and boring after a while. Is this what MWO is promising me? No real story line like they were speaking about in the beginning. I really like the platform and the improvements made so far. Believe me this is probably the best implementation of MW I have ever seen. I just would like something more than to go head to head with co-horts and follow a mission line that means something more than gaining credits.

Another thing...I thought this was going to be a game where pay to win wasn't the object. It seems that pay to win is def. the object. I understand they need to make money and that isn't the purpose of this post but there are mechs that you cannot buy with the credits won in game. Originally that is why I was so pleased with MWO because that wasn't going to be the case. Now I see that those things were just crowd pleasing to get us gamers that remember the good ole days of MW excited and give them some support. I won't mind paying for a game that isn't repetitive and where you don't see the same maps round after round. Also it seems that the auto balance is still not right. We still seem to have games where one side is just blown away while one unlucky player on the other team just happens to walk into someone’s crosshairs just before they are blown to dust. I'm not sure if the system is choosing to lower armor ratings or if the weapons on one side are more powerful but I have seen an Atlas taken down by just a few good medium laser fire strikes to the midsection. That is supposed to be an armored position(granted I don't know the setup of that mech and the player could have lessened the armor there for weight issues)

All in all I think it is a solid game that needs some wrinkles ironed(I realize this is what beta is for so don't jump me) out but if the gameplay(as far as a real storyline goes) doesn't change you probably won't be seeing me around much longer. I have plenty of things to do with my time without hoping that I can build up enough cash (after about 30 rounds) to purchase a low level mech (that I feel is overpriced) only not to be able to fix it every round because I can't attain enough cash to upgrade armor and other weapons. So that is where pay to win comes in on this game. Not that you can't attain most of the equipment through play but that it takes so freaking long to attain it you get tired of waiting and ask the parents or the wife to allow you to spend $20 so you can purchase upgrades or a heavier mech. Bingo perfect scenario for saying not pay to win.

Sorry long day and I know that for most of you this game is exactly what you wanted out of MWO. Don't get me wrong it is a good game but I can't stand playing the same maps over and over and over. Good luck all and I know you aren't really losing much of a player but you are losing a lifelong fan of the MW franchise.

Signing off for now.
Ice Hawk

#2 Particle Man

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Posted 28 November 2012 - 09:42 PM

no it's not all that it will be, more is on the way. Nor is it pay to win, it's pay to get stuff faster or pay to look pretty.

Edited by Particle Man, 28 November 2012 - 09:43 PM.


#3 Comguard

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Posted 28 November 2012 - 09:46 PM

It was never, ever said that there will be a single player portion. I don't get where you have the info with the storyline for, that was never part of this game?

What is supposed to keep up your motivation is the Community Warfare, but at the moment I doubt it will get ever implemented (originally planned for 3 months after start of open beta, no new infos on it since ages), but, yeah, you see how they develop this game. About 12 vs 12 matches is not even talked about anymore.

Pay2Win - when the Clans come we will see MC-paid Clanstuff, then the next round, this time the real one, of complaining will start.

#4 Brilig

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Posted 28 November 2012 - 09:48 PM

http://mwomercs.com/...-command-chair/

Check it out. Lots of details/plans in here.

#5 Particle Man

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Posted 28 November 2012 - 09:48 PM

and more specifically: http://mwomercs.com/...-nov-27th-2012/

#6 Teralitha

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Posted 28 November 2012 - 09:53 PM

View PostIce Hawk, on 28 November 2012 - 09:40 PM, said:

I like MWO but I was really hoping for some form of single player mode. I am not really a MP type of gamer. I have played FPS, MMO, MMORPG, and others to find them repetitive and boring after a while. Is this what MWO is promising me? No real story line like they were speaking about in the beginning. I really like the platform and the improvements made so far. Believe me this is probably the best implementation of MW I have ever seen. I just would like something more than to go head to head with co-horts and follow a mission line that means something more than gaining credits.

Another thing...I thought this was going to be a game where pay to win wasn't the object. It seems that pay to win is def. the object. I understand they need to make money and that isn't the purpose of this post but there are mechs that you cannot buy with the credits won in game. Originally that is why I was so pleased with MWO because that wasn't going to be the case. Now I see that those things were just crowd pleasing to get us gamers that remember the good ole days of MW excited and give them some support. I won't mind paying for a game that isn't repetitive and where you don't see the same maps round after round. Also it seems that the auto balance is still not right. We still seem to have games where one side is just blown away while one unlucky player on the other team just happens to walk into someone’s crosshairs just before they are blown to dust. I'm not sure if the system is choosing to lower armor ratings or if the weapons on one side are more powerful but I have seen an Atlas taken down by just a few good medium laser fire strikes to the midsection. That is supposed to be an armored position(granted I don't know the setup of that mech and the player could have lessened the armor there for weight issues)

All in all I think it is a solid game that needs some wrinkles ironed(I realize this is what beta is for so don't jump me) out but if the gameplay(as far as a real storyline goes) doesn't change you probably won't be seeing me around much longer. I have plenty of things to do with my time without hoping that I can build up enough cash (after about 30 rounds) to purchase a low level mech (that I feel is overpriced) only not to be able to fix it every round because I can't attain enough cash to upgrade armor and other weapons. So that is where pay to win comes in on this game. Not that you can't attain most of the equipment through play but that it takes so freaking long to attain it you get tired of waiting and ask the parents or the wife to allow you to spend $20 so you can purchase upgrades or a heavier mech. Bingo perfect scenario for saying not pay to win.

Sorry long day and I know that for most of you this game is exactly what you wanted out of MWO. Don't get me wrong it is a good game but I can't stand playing the same maps over and over and over. Good luck all and I know you aren't really losing much of a player but you are losing a lifelong fan of the MW franchise.

Signing off for now.
Ice Hawk



Come back in a year.

#7 Rivy

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Posted 28 November 2012 - 10:08 PM

View PostParticle Man, on 28 November 2012 - 09:42 PM, said:

no it's not all that it will be, more is on the way. Nor is it pay to win, it's pay to get stuff faster or pay to look pretty.

I really really hate accusing a game of being p2w, but consider what you have to do to get to the last xp skill... well, they make it almost impossible to do that without paying.
I hope it's a design oversight.

#8 Shredhead

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Posted 28 November 2012 - 10:16 PM

View PostRivy, on 28 November 2012 - 10:08 PM, said:

I really really hate accusing a game of being p2w, but consider what you have to do to get to the last xp skill... well, they make it almost impossible to do that without paying.
I hope it's a design oversight.

What? You just have to play! Buy the first mech, play it till you have the basic skills completed. By the time you have this you can buy the next variant, rinse and repeat till you have all three variants completed. Without paying a dime you can have 2 different mechs on master and two additional mechs on basic.
That said I'm also not happy how slow the GXP is progressing and I hope they'll do something about it, but P2W? No way man, no way.

#9 Rivy

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Posted 28 November 2012 - 10:18 PM

View PostShredhead, on 28 November 2012 - 10:16 PM, said:

What? You just have to play! Buy the first mech, play it till you have the basic skills completed. By the time you have this you can buy the next variant, rinse and repeat till you have all three variants completed. Without paying a dime you can have 2 different mechs on master and two additional mechs on basic.
That said I'm also not happy how slow the GXP is progressing and I hope they'll do something about it, but P2W? No way man, no way.
But you can't buy mechlab slots with CB.
Besides, the grind required to buy a variant of a type of mech you already own is sure to get boring fast.

#10 ninjaphobos

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Posted 28 November 2012 - 10:26 PM

Whiners need to go whine somewhere else. This game needs less of them, anyway.

#11 ShadowFighter88

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Posted 28 November 2012 - 10:36 PM

I think the OP's confusion - at least as far as single-player is concerned - comes from what this game was originally going to be before they couldn't find a publisher and retooled it into MWO.

For those who don't know - originally, this was going to be a traditional Mechwarrior title with a full single-player campaign set back in the 3020s during... whichever Succession War was going on back then (never been able to remember which ones happened when) and specifically would focus on a FedSun world being invaded by the Draconis Combine. In order to fund the project, they used the planned engine (the Unreal 3 Engine) to do this mock-up of the gameplay using assets they planned to use in the finished product:



Unfortunately, no publisher accepted the concept, seeing it as too much of a risk (which would've been a very real concern even before they started making the reveal trailer). That's why they re-tooled the game into a multiplayer-only F2P game.

And for those wondering, it had nothing to do with Harmony Gold beating them over the head with the Unseen lawsuit nonsense for using a Warhammer in the video, that got cleared up way back in Dev Blog 0 (should still be in the news archive on the site somewhere).

EDIT: I should also mention that this was before Kickstarter made its way onto the public radar. Had this happened this year instead of a few years ago, odds were we'd be seeing a PGI-made Mechwarrior title on Kickstarter. Possibly with a more positive community too - only ever seem to find b*tching and moaning everytime I come here.

Edited by ShadowFighter88, 28 November 2012 - 10:38 PM.


#12 QuantumButler

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Posted 28 November 2012 - 10:38 PM

Signs point to yes.

#13 Das Wudone

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Posted 28 November 2012 - 10:57 PM

the mechs u cannot buy with cbills are hero mechs which are not P2W at all. they are in no way better than any other mech. the Yen Lo Wang has 2 ballistic and 2 energy hardpoints.... whats P2W in that? sure it has slightly better torso twist and can equip a bigger engine but thats only because it has a lot less useful hardpoints than its other variants plus the fact that it cannot turn its arm. the extra 30% cbill bonus isnt really P2W either cos like i said it needs some sort of appeal to it compared to its other variants and it justifies itself as a PREMIUM MECH. personally i get lesser kills on it than my other centurion variants and i would rather use my other variants than the Yen Lo Wang itself. the only time i want to use it is when i need to earn more cbills. oh and did i mention that the hero mechs do not get a free mech bay like the founders?

now about single player... i believe everyone wants it. heck the devs wanted a single player game from the beginning but sadly it didnt push through. however dont get depressed just yet. they might make single player missions down the road if the game gets to be successful enough like some sort of DLC. besides when the houses, planets, events and stuff like that come i believe there would be missions or skirmishes or something of the sort. so till then be patient, keep providing feedback, report the bugs / cheaters / exploiters and support the game to make the best MW game yet.

#14 Ice Hawk

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Posted 29 November 2012 - 03:23 PM

View Postninjaphobos, on 28 November 2012 - 10:26 PM, said:

Whiners need to go whine somewhere else. This game needs less of them, anyway.


Yep I am just one big whiner. I just whine because I have nothing better to do than cry and complaing about a game that isn't what it was promised to be. Not that it matters to you because you have already spent your hard earned cash to support the game. It seems that usually people that spend money on an inferior product even if they find it to be inferior still defend it with great gusto. Thank you for pointing out my whining and I appreciate the comment, but this is what I was talking about when I mentioned other game forums attacking the other members.

View PostShadowFighter88, on 28 November 2012 - 10:36 PM, said:

I think the OP's confusion - at least as far as single-player is concerned - comes from what this game was originally going to be before they couldn't find a publisher and retooled it into MWO.

For those who don't know - originally, this was going to be a traditional Mechwarrior title with a full single-player campaign set back in the 3020s during... whichever Succession War was going on back then (never been able to remember which ones happened when) and specifically would focus on a FedSun world being invaded by the Draconis Combine. In order to fund the project, they used the planned engine (the Unreal 3 Engine) to do this mock-up of the gameplay using assets they planned to use in the finished product:



Thank you this is exaclty what I was meaning

Unfortunately, no publisher accepted the concept, seeing it as too much of a risk (which would've been a very real concern even before they started making the reveal trailer). That's why they re-tooled the game into a multiplayer-only F2P game.

And for those wondering, it had nothing to do with Harmony Gold beating them over the head with the Unseen lawsuit nonsense for using a Warhammer in the video, that got cleared up way back in Dev Blog 0 (should still be in the news archive on the site somewhere).

EDIT: I should also mention that this was before Kickstarter made its way onto the public radar. Had this happened this year instead of a few years ago, odds were we'd be seeing a PGI-made Mechwarrior title on Kickstarter. Possibly with a more positive community too - only ever seem to find b*tching and moaning everytime I come here.

View PostDas Wudone, on 28 November 2012 - 10:57 PM, said:

the mechs u cannot buy with cbills are hero mechs which are not P2W at all. they are in no way better than any other mech. the Yen Lo Wang has 2 ballistic and 2 energy hardpoints.... whats P2W in that? sure it has slightly better torso twist and can equip a bigger engine but thats only because it has a lot less useful hardpoints than its other variants plus the fact that it cannot turn its arm. the extra 30% cbill bonus isnt really P2W either cos like i said it needs some sort of appeal to it compared to its other variants and it justifies itself as a PREMIUM MECH. personally i get lesser kills on it than my other centurion variants and i would rather use my other variants than the Yen Lo Wang itself. the only time i want to use it is when i need to earn more cbills. oh and did i mention that the hero mechs do not get a free mech bay like the founders?

now about single player... i believe everyone wants it. heck the devs wanted a single player game from the beginning but sadly it didnt push through. however dont get depressed just yet. they might make single player missions down the road if the game gets to be successful enough like some sort of DLC. besides when the houses, planets, events and stuff like that come i believe there would be missions or skirmishes or something of the sort. so till then be patient, keep providing feedback, report the bugs / cheaters / exploiters and support the game to make the best MW game yet.

Thank you for the encouragement. Sincerly thank you. I wrote that after a long frustrating day at work and I wanted to unwind with some MWO and all I did was get angry because I was using trila mechs and only to get blasted over and over.

#15 Voridan Atreides

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Posted 29 November 2012 - 03:33 PM

Look at what the devs have in store for us like community warfare. The game will get better. ;)

Edited by Voridan Atreides, 29 November 2012 - 03:35 PM.


#16 Kunae

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Posted 29 November 2012 - 03:38 PM

View PostIce Hawk, on 29 November 2012 - 03:23 PM, said:

Thank you for the encouragement. Sincerly thank you. I wrote that after a long frustrating day at work and I wanted to unwind with some MWO and all I did was get angry because I was using trila mechs and only to get blasted over and over.

Get on TeamSpeak, meet interesting people, drop with them... profit!

#17 Stradius

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Posted 29 November 2012 - 03:45 PM

I don't expect a singleplayer component per-say but I do expect, especially with Houses and Clan warfare for there to be node worlds eventually where one can take action against another. The fight for bonuses, maybe or something to that effect.

#18 Suicidal Idiot

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Posted 29 November 2012 - 03:50 PM

I expect a single player component to come along. In fact, I'd be astounded if it didn't, because the PvE will almost certainly be a paid for expansion. And I'd be happy to plunk down for it.

#19 Wun

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Posted 29 November 2012 - 04:59 PM

View PostStradius, on 29 November 2012 - 03:45 PM, said:

I don't expect a singleplayer component per-say but I do expect, especially with Houses and Clan warfare for there to be node worlds eventually where one can take action against another. The fight for bonuses, maybe or something to that effect.
The territory capture part of the game is theoretically scheduled to beta in about 3 months. It will be a metagame something like what World of Tanks or Global Agenda has, not an open world thing like Planetside2.

View PostSuicidal *****, on 29 November 2012 - 03:50 PM, said:

I expect a single player component to come along. In fact, I'd be astounded if it didn't, because the PvE will almost certainly be a paid for expansion. And I'd be happy to plunk down for it.
Not likely any time soon. They already have stuff planned that will take them well over a year to do.

Edited by Wun, 29 November 2012 - 05:00 PM.






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