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Armor Damage Indicator @ Hud (Suggestion)


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#1 zer0imh

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Posted 09 November 2012 - 03:02 PM

armor damage indication now is represented by color...
Posted Image

is it possible to make it a bar type indicator instead of only color?(mw4 had this mode as i recall). i think it is better because sometimes too much shades of orange and brown is confusing already. it's nice too see at but disorienting sometimes when your HUD is shaking due to enemy weapons fire.

like a glass of water, if the armor is full, it is filled up.

Edited by zer0imh, 09 November 2012 - 03:05 PM.


#2 Booran

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Posted 09 November 2012 - 03:05 PM

I prefer this way, might be confusing to se for example an "almost empty" side torso so it looks like it's destroyed and then a perfectly healthy arm attached to it.

#3 zer0imh

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Posted 09 November 2012 - 03:08 PM

View PostBooran, on 09 November 2012 - 03:05 PM, said:

I prefer this way, might be confusing to se for example an "almost empty" side torso so it looks like it's destroyed and then a perfectly healthy arm attached to it.


well at least they should change the color of the internal structure. that color is confusing sometimes. the armor also is just an outline. they should represent it more, thicker maybe.

#4 DeathVader

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Posted 10 November 2012 - 12:03 AM

put numbers on the parts like in the front mission games
numbers changes color as the part get damaged





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