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Making The Game Friendler To New Players, An Alternative To Free Cbills.


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#21 LogicSol

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Posted 10 November 2012 - 12:08 PM

View PostProcellus, on 10 November 2012 - 05:56 AM, said:


My point is that you are adding an easily exploitable feature to a game that by its very business model is designed to have a bad grind so you pay money to alleviate it.

Giving out 3 one time CB awards linked to victories in Trial mechs is hardly "easily exploitable"
It requires wins.
Someone AFK farming in trials is going to be doing it anyways, victories won't come easily for them as they aren't actually participating in battle and are handicapping their team.

The point being, it's going to take upwards of 15 hours AFK farming to get the benefit, and once you do it's gone.
I don't think this will make AFK farming worse, and It may actually make it better as there is a benefit to winning over a mere extra 30k.

View PostToxinTractor, on 10 November 2012 - 10:33 AM, said:

This over all a good idea the thread posted above me ^ is very close to yours. I feel that they both go hand in hand and would make the game much more friendly to new players and it would give us who are more experienced a good run for our money.

Though my biggest worry now that i think about it is people just saving the cash to buy some like a atlas. However perhaps there could be a set number of achievements that you can get and it would let you pick one mech for free up to a weight limit like say up to 55 tons or some thing like that.

Yea, the Atlas rush is always a concern. I'm just counting on peoples impatience. It's Really hard not to buy something when you have enough to buy 2/3's of the mech line and are 6+ hours in.

#22 Procellus

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Posted 10 November 2012 - 12:57 PM

View PostLogicSol, on 10 November 2012 - 12:08 PM, said:

Giving out 3 one time CB awards linked to victories in Trial mechs is hardly "easily exploitable"
It requires wins.
Someone AFK farming in trials is going to be doing it anyways, victories won't come easily for them as they aren't actually participating in battle and are handicapping their team.


Who cares how much time it takes? I'm afk, remember? Doesn't affect me, it only affects the people that are actually playing. You seem to have missed my second point as well.

#23 LogicSol

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Posted 10 November 2012 - 01:14 PM

View PostProcellus, on 10 November 2012 - 12:57 PM, said:


Who cares how much time it takes? I'm afk, remember? Doesn't affect me, it only affects the people that are actually playing. You seem to have missed my second point as well.

Sigh.
Someone that spends 15 hours AFK farming is going to be AFK farming anyways. In 15 hours they will make nearly 10 million CB. Earning an extra 3 million CB, over the first 15 hours and never again isn't going to make more people do it.
This doesn't give any incentive to AFK farming that doesn't already exist. It only gives a tangible benefit to people actually playing and trying to win.





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