

How To Make Mechwarriors Use Shs
#1
Posted 30 April 2013 - 04:05 AM
At first what's difference between SHS and DHS?
overall - 1tonn, often most of them locate in engine
SHS - 1slot(can locate in head and legs!) 0.1HpS
DHS - 3slots 0.14HpS
So, SHS have only one advantage, they can locate in legs and head.
Dev's says leg HS in water have more HpS(but not so much).
My suggestion.
HS in legs(and maybe in head) must have more HpS, especially in water.
Mechs with same SHS in water must have more HpS (much more) what mech with DHS.
Also similar effects can be on surface like snow, but with lower efficiency.
So... mechwarriors will think like dis: "with HS i can shot without overheat on wet maps... but if i take DHS i have more chanse on hot dry maps... HS or DHS..."
What u think?
#2
Posted 30 April 2013 - 04:16 AM
To be true, i don't think that it will make a big difference...if you are not sure...take DHS and for the most you are right with this decission.
Best idea I've read so far...is that the # of heatsinks affect the heat cap/treshold.
So a Mech with 12 SHS have more treshhold over a Mech with 10DHS...even when last one can dissipate heat much faster.
#3
Posted 30 April 2013 - 06:48 AM
Mokou, on 30 April 2013 - 04:05 AM, said:
At first what's difference between SHS and DHS?
overall - 1tonn, often most of them locate in engine
SHS - 1slot(can locate in head and legs!) 0.1HpS
DHS - 3slots 0.14HpS
So, SHS have only one advantage, they can locate in legs and head.
Dev's says leg HS in water have more HpS(but not so much).
My suggestion.
HS in legs(and maybe in head) must have more HpS, especially in water.
Mechs with same SHS in water must have more HpS (much more) what mech with DHS.
Also similar effects can be on surface like snow, but with lower efficiency.
So... mechwarriors will think like dis: "with HS i can shot without overheat on wet maps... but if i take DHS i have more chanse on hot dry maps... HS or DHS..."
What u think?
DHS were always pretty much a straight upgrade and should stay so.
We don't have repair back in the game... yet. But when it is a lot of things out there that are used now will be pricey to repair and help mitigate a lot of the builds you see now.
#4
Posted 30 April 2013 - 06:59 AM
silentD11, on 30 April 2013 - 06:48 AM, said:
We don't have repair back in the game... yet. But when it is a lot of things out there that are used now will be pricey to repair and help mitigate a lot of the builds you see now.
And will lead to tons and tons of ultra cheap cash grindy catapults lobbing lrms or ppc blasts- you think sniping is epidemic now? HA!
#5
Posted 30 April 2013 - 07:09 AM
Mokou, on 30 April 2013 - 04:05 AM, said:
HS in legs(and maybe in head) must have more HpS, especially in water.
Mechs with same SHS in water must have more HpS (much more) what mech with DHS.
Also similar effects can be on surface like snow, but with lower efficiency.
I've got some bad news. Heat sinks in components under water already function better. It's not enough to make SHS worth taking.
#6
Posted 30 April 2013 - 07:14 AM
Sephlock, on 30 April 2013 - 06:59 AM, said:
And will lead to tons and tons of ultra cheap cash grindy catapults lobbing lrms or ppc blasts- you think sniping is epidemic now? HA!
When it costs you more cbills to repair said errppc than it would a medium laser you might see less of it. Since you don't have to pay for ammo or repair anything right now there is no reason not to put the best of everything on the mech and call it a day. When you have to pay for it that could change.
#7
Posted 30 April 2013 - 07:14 AM
Clan DHS will allow players to have DHS in the water and reap the benefits that the IS mechs we have now cannot unless we use SHS. So... the idea is irrelevant.
Plus, switching to DHS already doubles your heat efficiency with the engine heatsinks automatically, so those 4 SHS in the legs need an additional 6 SHS when you're not in water.
#8
Posted 30 April 2013 - 07:22 AM
#9
Posted 30 April 2013 - 08:17 AM
in case you havn't noticed doubleing the HS from what you would have in TT does almost nothing.
While I dsperately want to play battletech this isn't it and isn't likely to ever be it. in anything but names and some game history.
#10
Posted 30 April 2013 - 08:20 AM
MasterErrant, on 30 April 2013 - 08:17 AM, said:
in case you havn't noticed doubleing the HS from what you would have in TT does almost nothing.
While I dsperately want to play battletech this isn't it and isn't likely to ever be it. in anything but names and some game history.
It does seem to moving away instead of toward Battletech. Won't be long before It's BattleQuake.
#11
Posted 30 April 2013 - 08:23 AM
FrostCollar, on 30 April 2013 - 07:09 AM, said:
I think the developer's are going about ambient environmental heat wrong. The effects need to be stronger and more beneficial - built into each map with more forethought so there is scope for single heat sinks to work, if a player chooses to position their mech in the right spot. There needs to be strong feedback through the HUD when you are getting a heat benefit or penalty.
#12
Posted 30 April 2013 - 08:26 AM
Lord of All, on 30 April 2013 - 07:22 AM, said:
DHS didn't ruin the game' the dismantlment of the gameworlds culture and style did. as for making new things to buy it is a buisness. the only really bad thing I say was the clickbase thing.
That was blatant corporate-whoring.
the biggest mistake the devs made was starting in 3049. the should have started just before T2 tech came back and progressed time in jumps based on major events in the timeline (Once the had the basic game finished. and stable...) till they got to 3049.
clan stuff is going to destroy the game. if for no other reason than most people have no Idea of how to use it.
Edited by MasterErrant, 30 April 2013 - 01:32 PM.
#13
Posted 30 April 2013 - 08:47 AM
Khanublikhan, on 30 April 2013 - 08:23 AM, said:
I think the developer's are going about ambient environmental heat wrong. The effects need to be stronger and more beneficial - built into each map with more forethought so there is scope for single heat sinks to work, if a player chooses to position their mech in the right spot. There needs to be strong feedback through the HUD when you are getting a heat benefit or penalty.
I like this, The heat bar should change color from Red to Green depending on what bonuses or penalties are being applied.to heat dissipation.
#15
Posted 30 April 2013 - 12:38 PM
#16
Posted 30 April 2013 - 06:42 PM
MasterErrant, on 30 April 2013 - 12:38 PM, said:
So Engine DHS in TT weren't doubled?
Was it only external heat-sinks that were?
(Srly I have no idea, never played it)
#17
Posted 30 April 2013 - 07:33 PM
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