The end result should have:
2X ML (one in each arm)
1X Gauss w/ 4 tons ammo
12 HS
STD Engine 190
304 Armor Points
1.43 Heat efficiency
Firepower 25 (don't let that fool you)
Speed 61.5 KPH
With this mech, support is key. If you do not have support, you will very rarely survive without a lot of luck/skill (LOTS of skill). Before the battle always announce what general direction you are heading AND that you need support. If no one gives you support follow the pack. This mech will very rarely be able to hold out on its own. It does extremely well in urban/ close quarters fights, but can dish out decent damage at all ranges. Ironically enough, I have never killed a Medium/Light 'Mech with it (Although I have put them to the brink, then someone steals my kill) but I have killed plenty of Heavies and a few Assaults in, for the most part, head on battles. The main thing to do with this mech is to stay away from missiles, and use the Gauss at any range outside of extreme ranges (unless you are a ballistics marksman). As long as you stay within range of your Gauss you can deal out good damage, and up close you can be a nightmare. Using this configuration and in close quarters, I have killed Atlases with little support, slaughtered heavies (O.K. maybe a slight exaggeration there) and I have caused heavies who started out in better condition that me when I was engaged to flee or risk immediate destruction. Basically, this mech is a heavy hunter. This is a really fun build to play with and is more of an enjoyment build than a grinding build, as ammo/repairs for this mech are not the cheapest.
Unfortunately my computer is acting up and I cannot post pictures for some reason. If this is just a pilot error than let me know how to fix it and I will post them.
Anny comments that aren't negative or suggestion are welcomed and appreciated! Like this if you enjoyed the loadout!
Edited by AstroTiki, 05 December 2012 - 12:33 PM.